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included

  1. Coded Games

    Adding sounds from included files

    Did some searching in the manual but is there no way anymore to add sounds to your game from included files?
  2. RizbIT

    iOS location of included files on ios with latest versions

    I compile an app previoulsy compiled with older version of Xcode and GMS it worked fine. it had lots of included ogg sound files Now using latest xcode and GMS runtimes I find that the app although it compiles, I cant access or play those sounds. The app cant find them, but Xcode does show...
  3. M

    GML Code Directly From An Included File?

    I'm really not sure if this is possible or not and am hoping it's possible to do. I've been looking around for several hours and have not been able to find anything specifically for this type of problem. If not, the worst case scenario is that my program will lag very badly - while still usable...
  4. Khenshiro

    Discussion Master collecyion Upgrade to GMS2. Are all modules included or not?

    Hello, A small question about the switch from GMS to GMS2. I have the license for the full version of GMS Studio Master Collection with all modules. If I upgrade to version 2. Should I purchase an update from each module or simply the update of the editor (desktop, ..) and the modules for...
  5. Yambam

    Android Is there any way to check the files my game includes/writes on Android?

    I couldn't get the zip_unzip function to work properly, so I thought it would be useful to be able to browse the working directory of my game on Android. I tried ES File Explorer and rooting my device to see all files, but I couldn't find anything related to my game, that I simply installed by...
  6. P

    Android Subdirectories

    So I'm back with another function not working with android. This time around, I've encountered an issue locating any included files stored in a subdirectory on an android device. This is my code: file_copy(working_directory+'\Content\t.ini',working_directory+'t.ini')...
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