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I'm trying to load a file this way:
model_path = "./Models/player_house.dat";
if(!file_exists(model_path)){
show_debug_message("File not Found: " + string(model_path));
return -1;
}
It works in windows, opera gx, html5, but for some reason I don't understand why this file is not found when...
I had a file in my "Included Files" that I renamed to something else. Yet if I try to open the old name, it still opens the file. I tried printing out the working directory, and it is a folder within Application Support.
Why is the game still able to access this old file with the old name...
Hello everyone! I'm recently porting my game to UWP to a microsoft store.
There are some external files that I use as .ini files to store data and also some .csv files for the game location besides some specific children and sprites that have to be in the working_directory.
The problem that...
I'm externally loading a sprite from an included file and want the origin set to Middle Centre, but it is drawing with the origin set to Top Left (0,0) ???
Here is the code in the Create Event:
exe = sprite_add(working_directory +...
I'm working on a game that uses a lot of included audio files. Ever since I upgraded to GMS 2.3, the build process when running my game has started taking minutes where before it was only moments. It hangs for ages on the Writing Chunk... DAFL step.
If I put all of these files into a zip and...
Is there any limit to the amount of included files you can have in a GM2 project that is geared to being played on a Windows PC via Steam?
I would guess that there is no limit?
The reason I'm asking is that my latest project hit the 2GB RAM limit and I had to re-order the project to...
Just moved the music files in my project to externally loaded included ogg files, using audio_create_stream, but now whenever I use audio_sound_gain to turn the volume down, I then can't get the volume to go up again. Here's an example:
mySong = audio_create_stream (working_directory +...
From the documentation for Configurations it looks like the Included Files can be customized by configuration. Effectively, setting a configuration to active and changing the Platforms part of the Included Files seems to be persisted in the project file with different CopyToMask field values...
I use GM:Studio 1.4 and I was wondering the following:
I have a main game hall game, and...
I have 8 other included mini games which each can be played in this game hall.
Is there a way that the included files can be saved in the working directory while starting the main game so players don't...
Is it possible to read a string from an included file? i mean ds_grid_read(grid, includedfile); baring in mind that the string in the included file is saved with ds_grid_write();
So I'm probably just being dumb but I'm having difficulty loading my included ini files into my script. I've tried several things and they haven't been working.
Currently I've got:
var curini = file_find_first(program_directory + "/events/",0);
which returns the error:
Error! not allowing file...
So, I'm having trouble saving the data through a uwp runtime. The data is saved during pure testing through gamemaker, but does not save the txt file when running the uwp. Seems to be loading properly, but does not store the information when asked to save.
this is my save file:
file =...
Hello,
So I can successfully read and write to the working directory while running from the IDE (using F5 on Windows), using "buffer_load" and "buffer_save".
I have also included some text files in the project using the "Included Files" resources. However, I'm not sure how to access these when...
So I am creating a quest system.
A quest can have a title, a questlog of the storyline and some commands like for example "Find the blue flower".
My first Idea was to just create a DS-Grid, with all these Strings in it, which worked but then all this data, which has the potential to get very big...
GM Version: GameMaker Studio 2
Target Platform: All
Download: zackbanack.com
Links: Video Link
Summary:
GameMaker Studio 2 comes with an advanced room editor. But, sometimes you might want to design puzzle, maze, or roguelike levels in something a bit more simple. I showcase how - and why - to...
Took me a while to figure this out as the docs was a little light on it. I'm posting it here in case any other users are searching for it and need it.
To reference an included file your code might read:
var file = file_text_open_read("this_file_name.csv");
BUT
If you've put your Included...
I'm developing a drawing software. I added the fonts to Included Files and used the font_add function to support non-English characters. But the fonts seem skewed. Here it is:
I don't know if an extension would cause it, but also I use this extension in my project :
Display Scaler - Edge...
Hi!
I used the 2.2.1.375 versiond of IDE with 2.2.1.287 current runtime to build an IOS application. All included files in test projects were in one group (A, f.e.), and there is one inner group (B) in it, that contains the files too. When i build it, i've got some strange behaviour - all files...
As a beginner I am building a game in GMS2 with backgrounds for 1920x1080 rooms.
I have already received valuable tips from @Rayek to keep file sizes low.
And @TsukaYuriko has persuaded me to use included files for this.
After
background = sprite_add("Tegenlicht.png",1,0,0,0,0);
in the create...