images

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    GameMaker Poor Image Quality

    Hey everyone, Before GameMaker I was using another game engine called Stencyl. After running the same game in both engines, I have noticed that the sprite image quality isn't looking as good in GameMaker. Take a look at the below comparison (all the exact same sprite, same scale, taken directly...
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    Prevent Players from Copying/Viewing External Image and Sound Resources in Game Folder

    I'm wondering if there's a way to prevent external resources like sprites and music from being viewed or copied by a person playing your game. It's nice that they can cut down on load and compile times, but I don't see the point if people can rip your resources off if you do this. So is there a...
  3. R

    Fancy game menu's - Fonts or images?

    I've been wondering what you could best use to make cool looking menu's and what do AAA games use? Fonts or images? I use photoshop and can make text nice looking but is that really the best way? For reference here is a cool looking menu made in rpg maker:
  4. J

    Legacy GM sprite losing image and crashing

    Hi, as I was loading sprite files into new sprites- my sprites would suddenly cause my GM to crash. It started with 17 sprites in the wrong order, so I moved them in the assets window into ascending order- then as I did this the sprites actually began swapping textures / sprite images then GM...
  5. S

     Room Editor

    The new Room Editor is awesome! That said, there's a few things I noticed but I'm not sure if anyone else has run into with questions(?) Background Layers have a handful of nice properties to adjust, but intuitively I didn't see a setting to adjust alpha/opacity. I discovered I had to click on...
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    Sharp Images

    Hi all, this is just a general question about how to format things so I have sharp images. How do I get my sprite images to coincide well with the view settings? Here's a contrast between the player's head in flash, and then the the same image in play mode in Game Maker. I would prefer it if...
  7. Luke Pierson

    Nevermind

    Discovered my error. Can't find a way to delete this post
  8. W

    [SOLVED]FOR loop problem in drawing event

    Hi, I'm having a horrible time trying to get this FOR loop to work correctly, I will explain it first. What it's supposed to do: takes segments from an image and draws them in order 1 time to make a complete new image while background_showcolour=false, then a picture is taken of the image...
  9. S

    Legacy GM saving tiles in image_indexes

    is it possible to have backgrounds that you batch into a single sprite? I was thinking along the lines of looping though all the tiles and then appending them to a single image index game maker I know has a hard time doing things at runtime so I was just wondering if there was a way to do...
  10. J

    Graphics Should I use 8-bit or 16-bit PNGs?

    In order to conserve space in the .apk file for my game, I'm considering using PNG assets with a bit depth of 8 rather than 16. Does anyone have any advice against this? Thanks, Jacob
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