Hey everyone,
Before GameMaker I was using another game engine called Stencyl. After running the same game in both engines, I have noticed that the sprite image quality isn't looking as good in GameMaker. Take a look at the below comparison (all the exact same sprite, same scale, taken directly...
I'm wondering if there's a way to prevent external resources like sprites and music from being viewed or copied by a person playing your game. It's nice that they can cut down on load and compile times, but I don't see the point if people can rip your resources off if you do this. So is there a...
I've been wondering what you could best use to make cool looking menu's and what do AAA games use? Fonts or images?
I use photoshop and can make text nice looking but is that really the best way?
For reference here is a cool looking menu made in rpg maker:
Hi, as I was loading sprite files into new sprites- my sprites would suddenly cause my GM to crash.
It started with 17 sprites in the wrong order, so I moved them in the assets window into ascending order- then as I did this the sprites actually began swapping textures / sprite images then GM...
The new Room Editor is awesome! That said, there's a few things I noticed but I'm not sure if anyone else has run into with questions(?)
Background Layers have a handful of nice properties to adjust, but intuitively I didn't see a setting to adjust alpha/opacity. I discovered I had to click on...
Hi all,
this is just a general question about how to format things so I have sharp images. How do I get my sprite images to coincide well with the view settings? Here's a contrast between the player's head in flash, and then the the same image in play mode in Game Maker. I would prefer it if...
Hi, I'm having a horrible time trying to get this FOR loop to work correctly, I will explain it first.
What it's supposed to do:
takes segments from an image and draws them in order 1 time to make a complete new image while background_showcolour=false, then a picture is taken of the image...
is it possible to have backgrounds that you batch into a single sprite?
I was thinking along the lines of looping though all the tiles and then appending them to a single image index
game maker I know has a hard time doing things at runtime
so I was just wondering if there was a way to do...
In order to conserve space in the .apk file for my game, I'm considering using PNG assets with a bit depth of 8 rather than 16. Does anyone have any advice against this?
Thanks,
Jacob