1. S

     Room Editor

    The new Room Editor is awesome! That said, there's a few things I noticed but I'm not sure if anyone else has run into with questions(?) Background Layers have a handful of nice properties to adjust, but intuitively I didn't see a setting to adjust alpha/opacity. I discovered I had to click on...
  2. A

    Sharp Images

    Hi all, this is just a general question about how to format things so I have sharp images. How do I get my sprite images to coincide well with the view settings? Here's a contrast between the player's head in flash, and then the the same image in play mode in Game Maker. I would prefer it if...
  3. Luke Pierson


    Discovered my error. Can't find a way to delete this post
  4. W

    [SOLVED]FOR loop problem in drawing event

    Hi, I'm having a horrible time trying to get this FOR loop to work correctly, I will explain it first. What it's supposed to do: takes segments from an image and draws them in order 1 time to make a complete new image while background_showcolour=false, then a picture is taken of the image...
  5. Shadowblitz16

    Legacy GM saving tiles in image_indexes

    is it possible to have backgrounds that you batch into a single sprite? I was thinking along the lines of looping though all the tiles and then appending them to a single image index game maker I know has a hard time doing things at runtime so I was just wondering if there was a way to do...
  6. J

    Graphics Should I use 8-bit or 16-bit PNGs?

    In order to conserve space in the .apk file for my game, I'm considering using PNG assets with a bit depth of 8 rather than 16. Does anyone have any advice against this? Thanks, Jacob