so im in the middle of making a running animation(running to the right) for one of my characters, and because I have all the limbs of the character on different sprite layers, I cant easily just use the rectangle select tool and then the mirror tool, to make a running left animation, mainly...
i need to do something in a certain frame of an object, the code i wrote is:
if (image_index == 25)
image_speed = 0;
it's wrote in the step event and it's very simple, but when the animation reach that frame the animation speed doesen't sets to 0, it's like gamemaker
I am trying out game maker to see if it is worthwhile to convert my old c++ game to game maker so I have downloaded the trial version of game maker.
After some initial frustration getting animation to work due to, what turns out to be, a bug on the image_index code. I found out that the issue...
The issue I'm having is that my animation is freezing on image_ index = 0 ,
The initial sprite in use is made up of only one image ( spr_enemy) and in the code I switch it out for
spr_EnemyBP which is made
up of two images. The switch is made by a boolean variable that is set to true when my...
Encountering a strange issue in regards to image_index. problem is reproduceable.
create new project
create sprite and resize to 96x128. (resizing may not be necessary)
create 29 frames and draw the numbers 0 through 28 in them. (drawing the numbers is not necessary, but helpful to see results)...
Hello GameMaker Community this is my first time using the forum and I don't have much knowledge in programming but as a starter I am willing to open for learning and understand the basics of gamemaker language.
As a starter, I wanted to make a platformer game and I followed tutorials on...
Hi, I'm trying to make my character blink by switching sprites from 0 to 1, problem is that sprite 1 stays on too long, I need him to close his eyes for just half a second so I wrote this line of code to make the sprite 1 stay for 10 frames:
It's a step event
i = 0
Speed is 0.1 FPS
So my state machine appeared to be working however when I tried to look at shaking the screen at certain images within a sprite I ran into an issue.
The value of image_index is not adding up...it doesn't want to go over more than about 3.33 even though the sprite has 10 frames...now to...
I've got a problem with the variable "image_index" in HTML5 and I don't know if it's my or GMs fault.
The problem is that in Windows VM and YYC, you can set image_index to decimal values like 1.5, 1.82, 2.3 etc. and in HTML5 you can't.
If I do "image_index = 1.6" in HTML5, the...
Ok first of all i know this question has been up several times but i feel like there has´t really been a really good answer to this.
How do you tackle this problem where you want to play a specific sound on a specific frame(image_index) in a sprite_index ?
I have gotten this to work...
I making a platformer and want my player to switch his image_index for a whole jump. My problem is that at the climax of my jump the image_index switches for an instant. I could use an alarm when jumping so the player is
always in the wanted sprite but I think this is cheap. Is there a better...
I am making a platformer and I want my player to duck. I have two possibilities.
1. Make the player switch between sprite_index(doesnt work because I also must switch to my power up sprites)
2.Make the player switch between the image_index
I think its more practical to do it with the second...
Hello everybody, I'm trying to change my sprite_index, but when I do that I realized that the image_index is the same that the last time I used. How can I do to set the image_speed? "image_speed" doesn't work by the way. Thank you very much for your help!
// vertical movement
if frog_jump =...
I need to check whenever a sprite's sub-image changes. This is so I can change the music when the background changes. I have it so the background is dependent on one sprite. My code is shown below with the second part being the music code I started adding.
Hi, I am really confused here. I made my player object fire a missile that "goes to the sky", that is, disappears and when it does, it creates rain. Like a rain missile :P
Anyways, the thing is that the rain sprite does not animates at all, it has 4 subimages.
This is what I did on the Missile...
My game frames per second is 60. The image_speed is 1/4. But my sprite randomly skips subimages, and if I draw the image_index it shows it is incrementing randomly by either 0.25, 0.50, 0.75. 1, 1.25, or 1.50.
Yet if I use show_debug_message() to log the image_index every step, it logs the...
I'm having this problem with GMS2... I have one object that is called to draw a kind of window with buttons and some images (sprites). I draw these different sprites in the "Draw GUI" of the object, something like:
draw_sprite(spr_ball_1, -1, x, y);
Hey, so I'm trying to trigger a room_goto() event when my player's sprite is at frame 31, which is the last frame of the sprite animation. But it isn't working at all, it's just looping the sprite. I'm using a script to change character sprites so this is my code:
First things first, im trying to skip 30 frames of all objects with:
30 is the number of frames that supposedly are skipped, but that doesn't work
how do i target all objects to skip 30 images?