imabe_index

  1. B

    Animation stuck on Frame 0

    I am having an issue getting an enemy to play his death animation before he is destroyed. if(CurrentHp <= 0 && sprite_index != spr_CrowFloor) { sprite_index = spr_CrowFloor; // if(image_index == 3) // {instance_destroy();} } if i set the image_ index == 0 the code works , the...
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