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if in viewport

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    GML Visual Check if object is in viewport ?

    Hello, How can I check if the instance of an object is in viewport, is there a function for this ? Or do I have to add multiple DND "if" to reproduce something like this ? if ( (x > view_xview[0]) && (y > view_yview[0]) && (x < (view_xview[0]+view_wview[0])) && (y <...
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