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if event

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    GameMaker *Title Change* Character not dashing when in the air

    So I am trying to make a variable to save me time when i call the letter 'Z' var zkey = keyboard_check(ord('z')) From my current knowledge, i know for ord() to work it needs to be in a argument which it is not in the code I wrote. However, writing if keyboard_check(ord('Z')) = true { do...
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    GameMaker Checking Gestures - quick question

    Am I wrong is assuming that you cannot check in code an event of a gesture without having to do it from the "Add Event?" For example I want to check if a "Flick" gesture occurred in my step event, can it be used similar to checking a keyboard press or mouse click in code? if...
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    Windows if event doesn't happen

    i am creating a game like BloonsTD and now i have a proble at "if (instance_exists(dart_obj))" I want the only dart to be created at the same time. And now I ask, how can I program it if the event "(if instance_exists (dart_obj)) is active, no further darts can be created, but as soon as"...
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