iap

  1. SubWolf

    SOLVED Android IAP rewards [Beta Test]

    Hello! I almost finished the store of my game, the In-App Purchase is working and all. But when I make a purchase I notice that I receive the rewards, but after a second they're taken from me as I never had bought them. I'm testing this on Beta Test version of the app on Google Play Console...
  2. RizbIT

    Windows UWP IAP

    Microsoft rejected a UWP app as i used paypal to handle IAP They say you must use microsoft to handle IAP i read the GMS docs and it says you have to the IAP extension for that platform looked on marketplace and can only iap extensions for Amazon, Apple and Android so does GMS2 not support...
  3. RizbIT

    ios_iap_RestorePurchases loop

    when you call ios_iap_RestorePurchases() does it only trigger the async event if it finds something? otherwise it just does nothing.... so if i asked user to wait while we check for restorable purchases they could be waiting for ever if there none? I implemented a 10 second alarm alarm...
  4. nick4508

    Android [PAID] Help troubleshooting IAPs

    Hey guys, My mobile game is finished and ready to be released, except for programmings in IAPs. I have followed this guide to set them up. https://help.yoyogames.com/hc/en-us/articles/360031457831-Android-Google-Play-Billing-IAPs- Unfortunately after months of trying, I cant for the life of...
  5. T

    Android Basic Example for IAP (In-App Purchase) needed

    Hello, I was trying to create a simple Test-App that lets me click on an object and buy let's say 100 Gold for ingame usage. So far I had no luck to implement it the way it is shown on the yoyo help pages. All is set up and on google my Items are created, the app uploaded and with the string...
  6. D

    GMS 2 ANDROID - IAP pop up window and refunds

    Hi guys, I am just trying to implement Google Play Services etc. to my android games, even the Google Play Billing. I figured out it to work thanks to YoYo Games tutorial, I can buy a product and I will get the reward, but every time the game lost internet connection or I start the game without...
  7. @

    GMS 2 How to restore acknowledged IAPs in 2.2.4 on Android?

    Hey, After struggling for days I finally managed to get IAPs to work in 2.2.4. I'm facing an issue now that if you already own an non consumable IAP, reinstall the game and click the "buy button" again, how to restore that purchase in 2.2.4? Those purchases were automatically restores upon...
  8. yakmoon

    iOS IAP not working

    Hi, after following the IAP documentation and carefully examining the IOS IAP extenstion I couldn't find why the extension is not working. I searched on this forum to see if others are having the same issue. and yes there is another topic with IAP problem. but nobody even cared to answer the...
  9. clee2005

    Mac OSX MacOS problems with new 2.2.4 IAPs?

    Everything seems to work well in my testing on 10.14 and 10.15. But I have 1 confirmed user that is on 10.13.6 (High Sierra) and cannot open our games (3 of them all exhibit the same behavior). Crashed Thread: 4 Dispatch queue: SKProductsRequest reply queue Exception Type: EXC_CRASH (SIGABRT)...
  10. R

    Android Mobile debug output + one step of implementation of Android IAP problem

    Hi, I'm working on mobile app and I have two problems that neither Google nor the manual helped me: 1) First is probably trivial, it's about Admob and mobile debug output. I need a deviceID for a function GoogleMobileAds_UseTestAds(use_test_ads, deviceID), but this variable is (by Google Mobile...
  11. maxim

    Android Google Play Billing Issue GPBilling_ConnectToStore()

    At new IAP extension function GPBilling_ConnectToStore() always return gpb_store_connect as "id" in async event even without internet connection. Same as GPBilling_IsStoreConnected() always returns 1. I asked about that while beta test and reported it as a bug few weeks ago. I want to know is it...
  12. Warspite2

    Android iap_acquire

    Ok im using gms2 and this is for android app on Google Play. I am wanting to setup a single iap to simply remove ads. This is from help section in gms2 for iap_acquire... iap_acquire(purchase_id, payload); purchase_id The product ID string for the purchase. payload This is a string that can...
  13. Tony M

    iOS Issues with iOS build with Google Play Services Extensions

    Hi, I have come across an issue with trying to build to iOS. When I try to build with GooglePlayServicesExtension added, I get the following error when trying to build on XCode: Undefined Symbol: _OBJC_CLASS_$_PACConsentForm Undefined Symbol: _OBJC_CLASS_$_PACConsentInformation If I remove...
  14. HAEGOE

    IAP crashes my game

    https://marketplace.yoyogames.com/assets/8189/google-play-billing I'm using lazybone's IAP extension, and it's crashing my game. I was doing as it said, initializing and used GooglePlayBilling_launchBillingFlow(sku), and in sku I put the very id of my in app product. I set it to active apk but...
  15. Jihl

     Alternative to IAP payment method?

    Hi there, The question is pretty straightforward. Is there an alternative to use in a mobile game so I can choose another method and receive less commission from google play? Thanks!
  16. Pfap

    iOS [SOLVED]iap firing multiple times

    I'm setting up a consumable iap and when I tap to add 36 to my currency it is adding 144. I am currently testing with 1 product. I made 2 scripts called product_bought() and product_consumed() which I will post below the code used in my async object. Here the relevant code is: init_purchases...
  17. tjuven

    IAP: Multiple Non-Consumable (durable) items

    Hi! I'm in the process of implementing in-app purchases in my mobile game and I've been following the great tutorial from yoyo here. However the guide doesn't mention how to implement more than one non-consumable item and I'm struggling to figure out how to accomplish this. I haven't found any...
  18. Saf

    Job Offer - Programmer [Closed] Non-Consumable IAP source code needed - Mobile project [paid]

    Hey there, I am looking for a simple source code, compatible with the latest version of GMS2 that can properly initiate and perform the following functionality: 1. IAP button - That can make the defined IAP work with the app store (e.g. be able to call a function in case of success, or return...
  19. T

    GMS 2 IAP not working: RunnerBilling

    IAP is causing some confusion on my end. While everything is set like mentioned in several yoyogames & google tutorials, I still get a message saying: 02-20 09:40:39.978 26226 26226 I yoyo : BILLING: setupInAppBilling 02-20 09:40:39.979 26226 26226 I yoyo : Failed to initialize Google...
  20. B

    iOS In-App Purchases stuck in iap_failed state

    Hello! I have followed the official Gamemaker tutorial on In-App purchases, and made some tweaks because it crashed the game, and have gotten it to the point in which I can tap on a purchase button. However, iap_activate does not seem to work correctly, leading the game to return an iap_failed...
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