hud

  1. jf_knight

    Graphics Blood screen damage

    I'm surprised i couldn't find any tutorials, marketplace assets, or shaders on how to create the iconic red-edged screen/hud damage effect in gamemaker studio. Can anyone help?
  2. M

    Setting a Position Relative to the Screen View?

    I want to keep an object at a specified position on the screen at any given time. This is the simplified script I have for a test object at the moment: x=view_xview[0]+1000; y=view_yview[0]+100; This works fine until the view in the room in extended. Here is the location of the object before...
  3. T

    3D [Solved] Angled HUD

    How do I angle my HUD sprite like these bars at the top? (I'm pretty sure they would use 3D for the right perspective of them) Everything else will be 2D. And would I use something like d3d_set_projection? (I don't know how to use that though, since I've only done 2D games).
  4. J

    GMS2 Heads Up Display SOLVED

    I am creating a heads up display weapon wheel, and cannot get object images to come up on top of all other objects. I can organize them on top in layer editor, but since the HUD weapon wheel is only created after pressing a button, new images always end up on the bottom. instance_create_layer...
  5. A

    GML Drawing HUD - What is the best practice?

    hi all. generally speaking, what is the best way to draw the HUD (thing like HP/MP, character icon, ammo icon, weapon equipped icon, etc)? ive never coded one before but im just about ready toand was wonder from which angle i should approach this because i can think of multiple ways to start...
  6. F

    Design Using and Accessing Items.

    I'm trying to design a way to access items for my current project. There are many ways I can do it but I want to hear your point of view on the matter. My game is about punching different kinds of robot-like things and occasionally people. Because everybody likes punching people. Here is a...
  7. C

    Turn-based Strategy HUD Scaling with View Zoom

    Hi, This is my first post to the community. I have been using Gamemaker 8.1 for a long time. However, I can't figure out a way to keep HUD elements in scale while I zoom in and out with view_wview and view_hview. I have a turn based strategy game that uses the mouse wheel to increase and...
  8. P

    GML Making HUD follow the views

    Some days ago I had asked this question - https://forum.yoyogames.com/index.php?threads/dynamic-camera-code-explanation.17889/#post-114469 Now that I'm able to move around the camera and know how it's working. I want to know how I can tag along the HUD with the view screen. Right now the HUD...
  9. P

    How to make a Save Icon on HUD?

    So i've tried for days but i cannot get this to work. I hate the pop up box with text that interrupts the game but i have no way of showing that the game did save. So i want to make a save icon appear at the bottom of the screen when saved. Now this is so tricky because the pause menu is handled...
  10. G

    Legacy GM How to properly create GUIs on Game Maker?

    Hello everyone! I'm quite new to Game Maker and I still didn't find the best way of creating GUIs. Does Game Maker have game objects for buttons, toggle buttons, drop down menus, scrollable text fields, sliders, etc? I'll start developing a turn based RPG, so I need all those GUI elements...
  11. Q

    Legacy GM GML Help: Drawing a sprite to GUI layer that, when hovered over, shows a Tooltip

    Howdy all, I'm currently trying to make a Action RPG (Diablo Clone) and want to implement some simple buttons for my HUD. These buttons don't need to be very complex. I just want to be able to show a sprite on the GUI, and when my mouse is hovered over it to show a tooltip corresponding to...
  12. T

    (Solved) GUI object offset when zooming view

    Hi, I'm somewhat new to GMS and I've been making some experiments. One of them is using Draw GUI to display an interface that you can interact with - clicking buttons, opening menus, etc. I've also added camera zoom to the mix, and that's where I'm having problems. When zooming the view in...
  13. RyanC

    Legacy GM Hue Shader Required - for GMS v1.4.1757

    Anyone got a hue shader script for GMS1.4.1757? as the standard one seems obsolete for this update.
  14. C

    GUI Text Size Remaining The Same On Multiple Resolutions

    Hello everybody! I'll get right to the problem I am having, that the internet cannot fix as far as I can find. This problem is that from the switch from 720p to 1080p, the text size remains the same size in pixels, instead of maintaining it's initial ratio to the screen. I considered just...
  15. K

    HUD next to view

    Dear Gamemakers, I'm new to the forum and to gamemaker, sorry if I do anything wrong. I've been searching for an answer all day long but I can't find it so I'm asking the question here. I'm looking to make HUD that lives next ot the view like this...
  16. A

    Proper HUD location and angle when view_angle is changed.

    Hello, I'm having trouble setting up HUD that would be in one place and will rotate as same as view_angle. Perhaps there is a way to do it by draw GUI event? Here is my code (not working) draw_set_halign(fa_right) draw_set_font(font0) draw_set_color(c_black)...
Top