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hud

  1. Cabralito

    SOLVED how to draw 3 heart sprites/gui???

    Hello, I would like to know how I can draw 3 hearts on the screen, and also make an event draw one of them on the screen as a hit for example, I looked for some tutorials on YouTube but I found the methods that many did to be very ugly, but in short, How to place 3 hearts on the screen and...
  2. S

    Making a HUD for my game

    So i am making a tycoon sort of game where you earn money and I want to create a hud to display how much money you have. I have went through many tutorials and forums but I can't find an answer or a working hud. Can somebody help me?
  3. J

    Sprinting and Stamina Gauge issue

    Hey so I am working on a top down arpg, and am in the beginning stages. I have a working sprint function using shift, it increases move speed and animation speed of sprite, and plays a little dust animation at the characters feet. I have recently added a sprint or stamina gauge, and it is setup...
  4. biyectivo

    Free gooey UI library for Gamemaker

    Hi, this is the preview version of gooey, a small, sprite-based UI library for Gamemaker LTS+ I created. Hope you find it useful! Version: 0.1 alpha (preview version) Date: March 26th, 2023 Category: UI library Price: free forever License: MIT license (includes Jujuadams's Scribble library...
  5. Greenousity

    GML Making an object appear at the centre of the viewport

    Hello, I'm making a RPG game and when a player is near an npc and when they click enter game sends the player to a room that has an object in the middle ,without the player object. But I want to display the object in the middle of the players hud and when they press enter again it should...
  6. Adriano_ppaula

    GML Ideas for developing a gamepad scrollable menu system

    Hello everybody! I'm starting a menu system for my game. It would be a menu similar to the image below: - Where there are buttons that don't fit on the screen. So as you press the down arrow, the menu will go up and down according to the scroll on the side. Searching tutorials and videos to...
  7. WhiteViperX

    Player Info GUI

    Multiple player game 2 to 4 players I want the player info for each player to load based on how many players are in game. Goals: I want the players name, score and remaining cards to be in specific spots in the sprite. In the image, I want the player name in the left fish body, the score in the...
  8. itsmecsf

    GML heart HUD

    I'm trying to make an animated hearts HUD So far I've made the last heart cheer while the others stand still My difficulty now is to change the sprite of the last lost heart This is my code: var wid = sprite_get_width(spr_heart) for (var i=0; i<hpMax; ++i) { for (var j=0; j<hp; ++j)...
  9. DaveExMachina

    Need help with RPG window HUD/Overlay (Camera/Viewport?)

    I'm trying to build a fairly simple top-down adventure game in order to learn how to build a bigger one. I have a room that is 480px wide and 320px high (all my sprites and objects, as well as movements, are based on a 16px x 16x grid). I've set up Viewport 0 with the following: Camera: xPos =...
  10. P

    Signal-Alert Probem!!!

    I am working on my first game and i have set the basic movement and collision of the player. Also i made that when the player touches a object it goes into an other room. BUT i want when the player changes room to sent an signal-alert to the HUD to change sprite. I would appreciate if someone...
  11. yukaccino

    (SOLVED) Buttom in Draw GUI doubled in the room

    Hello! I've been trying to do my game's hud for a while, but I'm having difficulties with a Options buttom. All the other hud, with draw GUI, seems to work fine. Otherwise, the Options buttom is an object, so it can interact with the player's mouse. It seems to work well- when the mouse is over...
  12. N

    Having a moveable button(SOLVED)

    Im new to gamemaker and im working on a team and we are making a sort of base survival game and i want the player to have buttons that they can press for structures and i want the buttons to move with the camera currently the camera follows the mouse. this is the current code but it kind of lags...
  13. Cpaz

    Graphics HUD design: Important information?

    Hello all! I'm currently in the process of making mockups for the hud of my project. Thing is- I'm unsure of all of the information that needs to be conveyed to the player. For reference, here's the currently usable HUD: [Those numbers under the points are the ammo for the three different...
  14. M

    [SOLVED] Need Help with using Item Pick-Ups

    Hey! I'm decently new to Game Maker Studio 2, and GML as a programming language but not unfamiliar with programming it's self (I'm a second year Computer Science student). Anyways, I'm attempting to make my first game and I'm having some issues with collision detection when picking up the item...
  15. COWCAT

    Question - IDE GMS 2 annoyances and suggestions

    Even though I've been using GMS 2.0 for a while (for Nintendo Switch ports especially), I've only recently fully switched to it. While there are many aspects I love (tabs and bookmarks for scripts <3, CTRL+T to search on resource names...), there's also some inconvenient stuff. - The sprite...
  16. Dr_Nomz

    GML Visual [SOLVED] Variable not being drawn...

    so I managed to initialize a global variable (at least as far as the Debug menu is concerned) and now I want to draw it with a HUD object, but my old way doesn't seem to work for some reason. It's like this: obj_Control initializes variables upon creation. obj_HUD Follows Character (step event...
  17. J

    Layering Objects In A Room

    How can I layer objects in the room editor? For example in the screen below I want the score text to be above the colorful HUD sprite.
  18. NovaOzuka

    Custom HUD Help

    Right, so I need help coding my HUD for the game I'm working on, which needs to contain 5 things: Health Energy/Magic/Ammo Lives Currency Time FIrstly, I have no idea of what I'm doing, but I do know what I have in mind for each. For Health, I want upgradable Zelda style health. I'm using...
  19. S

    GameMaker [SOLVED] Interface Elements Change Position on Continue/Retry

    I created a score and collectible item count in the upper left corner of the screen to keep track of how well the player is doing. When creating a new save file, it is placed where I want it to be. Although, once I click continue (from the title screen) or retry (from the game over screen), it...
  20. T

    GML [solved] Best way to do HD graphics (HUD)

    I currently have HUD sprites that are made for 4K (3840x2160) and I scale them depending on the screen size. So if the display was 1920x1080, the scale would be 0.5. These sprites are basically just 1 to 2 colour shapes and icons (not pixel art) that consist of lines and curves (such as...
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