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Learn the basics of cloud computing by building your own cloud! Build servers, upgrade them, and connect clients to keep up with network demand. Play the role of a Cloud Architect during the interactive lesson and test your skills in the endless game mode. Cloud Constructor was built in...
Over the past while now I have been using GameMaker to develop a small number of free Windows/Web apps for my own fun/learning and to help myself as well as other indie game[maker] developers. I'm now at the point where I'd like to share them with everyone and get some feedback.
Game Idea...
Has anyone ever connected a game to a prestashop site?
I dont mean selling the game on prestashop. I mean making products in the game one could export to prestashop and purchase?
Basically an overlayed 2d layers like maybe a character maker.
each layer selection changes price of the product...
I've trying to export my project to plenty of platforms using HTML5 module. Many of platforms work just fine (Android Chrome, Linux Chrome/Firefox, Windows Chrome), but on iOS is a different story, after a loading the screen suddenly turns black and I don't know why.
(I've uploaded my game to...
Hi, I've seen this problem mentioned in several other forum posts, but none of the proposed solutions helps me here.
I have been working on a variation of the Farming Simulator tutorial series, but when I export my game to html5, the player character glitches: while moving, it seems to randomly...
The FBInstantGames extension seems to have a problem (or I do) returning the Photo Url for the player. This function FBInstant.player.getPhoto() works in Android and Web as expected, but when running on an iOS device the function returns undefined. The other functions like...
I know it would be much better to not make games for HTML5, but in this case the game I've made needs to be on HTML5 as it will be used for research and the experiments need to be done easily by kids. Anyways, the problem I have with the game is that the touch register event...
Using last version, GMS 1.4.9999, creating a new project with only an empty room and running as HTML5:
- When the game loads, the following error logs to web console:
Call Stack contains only:
- After the game is loaded, when the user clicks for the first time on the canvas, the following...
Any time I use view_camera[0] in HTML5 the game freezes. Is there another way I can manipulate cameras without assigning a camera? Can I manipulate the default camera at all without assigning viewports?
I made an entire game that I'm putting on Kongregate. The game is finished, and I needed to change it into the HTML5 format in order to put it on the site. The game completely does not work now. I've never done HTML5 before, and I don't know what functions don't work in HTML5 that do in windows...
IDE: v2.2.3.436
Runtime: v2.2.3.344
Target: HTML5
I create a very small ini file in my game using ini functions. It contains a single section with one key in that section. I then want to simply copy that ini file so I have two with the exact same data but different names. I'm using the...
Hi! It is long time this function is not working on HTML.
Who know what to do with that?
In attachment is simple project with spine animation.
If run on windows it will show frame. If in HTML it will be always 0.
https://www.dropbox.com/s/gmm899lw9i2maqy/FrameNotWorking.zip?dl=0
Ok, now it is...
I'm trying to use a gamepad in a html5 game and it doesn't seem to work properly in Chrome. It will detect the controller and maybe the first input then just locks up and is unresponsive. I don't believe this is an issue with the coding because I've tested it with the gamepad on windows, and...
Hello!
I'm doing a little DOOM demake for fun as a 2D run'n'gun game and I'm learning GameMaker Studio 2 with it.
As this is a fun and unfinishable project I want to have a web playable version but I'm encountering several issues with the HTML5 export.
The game is actually playable here, I'm...
Why does data[? "x"] return undefined even though show_debug_message(argument0) proves it isn't?
Here is my code:
show_debug_message("spawn_bot");
var data = json_decode(argument0);
var _id = data[? "id"];
var _x = data[? "x"];
var _y = data[? "y"];
show_debug_message(data)...
Hi - this seems like it should be a common question but I can't find many references to it from googling.
If you export a game using the HTML5 module, it will come up crisp in PC browsers but be blurry and pixellated on mobile devices. I've tried changing the size of the html canvas, and I have...
I've been developing a GM2 project for the MacOS target. Earlier this week, I bought the HTML5 license but I've run into an issue. When HTML5 is the target, after I run Clean and Run (or Debug), the game spawns a new Chrome tab, mono32 starts and I see the splash screen. Then the page turns...
Hello people.
So I have been working on a school project for a while and I hit a snag with HTML5 that I can't seem to fix. I have a login screen with simple homemade text boxes, but to type in the text box you need to click on it. I've troubleshooted a lot, so I know this is the issue.
I have...