html5

  1. O

    HTML5 HTML5 mouse coordinates are offset when browser is scrolled.

    Hi, I am having issues with an HTML5 game. The game is 800x600 and is centered in the browser window. Even though the canvas is completely within the visible region of the browser page the browser still adds scrollbars. If these move at all then the mouse coordinates in the canvas will be...
  2. M

    Where can I download some exported GM HTML5 games?

    Hi, I'm working on a website where people can upload games. I auto-detect some things in the game's source (like dimensions, title, etc). I have this working for Unity builds, but I also want to support GameMaker. I currently don't have a GM license, so I don't think I can export builds...
  3. L

    HTML5 Particle systems not working in HTML5

    Hi, My game functions fine when running on desktop, but when I build in HTML5 "part_system_create_layer" and other related functions return undefined. I have a global variable that is assigned like so: global.P_System = part_system_create_layer(layer, true); (copied straight from the gms2...
  4. FB-Productions

    GMS 2 Text input in an HTML5 game on Mobile Devices in GMS2?

    Hello! I am having trouble creating a keyboard_string-like textbox for text input in an HTML5 game in Game Maker Studio 2. It should work as expected on PC/laptop browsers running the HTML5 game as they have physical keyboards, but if someone plays on a mobile device browser, the game would...
  5. Cupid Stunt

    HTML5 <<Revised>> HTML5 control issue, video added

    I'm testing my game as HTML5 and now I've run into a small issue. If the browser is zoomed in and the game board doesn't fit on the screen, then the user has to scroll. When the browser is scrolled the controls become offset by the length of the scroll. So if I've scrolled 100 pixels then y...
  6. Marko03970

    HTML5 Facebook

    Hi everyone. I have problems with making facebook login and other stuff about login. I used demo I got with extension. I made an app on Facebook for developers, and make it live. But still getting this error: I used app id and enter in game options. I did everything, but somethink is problem...
  7. FloresSottile

    HTML5 Multitouch running a step twice?

    Hi, i'm working on a game for HTML5. I know it's just not the best platform to put a game on, but it's just how I was asked to do it. I've made some buttons to move: left and right which are triggered by the user's left finger and shooting which is triggered by touching the right side of the...
  8. Cupid Stunt

    HTML5 [SOLVED] Error Handling

    I'm designing my games for HTML 5 deployment using NodeJS as a server. I am looking for error/exception handling that will work for this platform. So far my reading on here says that as of May this year it was listed as a future feature. Is there any news on this yet? I can do bounds checking...
  9. Carcophan

    HTML5 compile issues/errors - not existing in Windows

    Hello everyone. I have been pulling my hair out for two weeks, over an error that exists in HTML5 but not in Windows. There is a grid/region out of bounds error that I get when I compile for HTML5, but GMS lets the game compile just fine in Windows. I've been told GMS should/will one day...
  10. RichJ

    HTML 5 error possibly with alarm

    My game was running perfectly in Windows, I was able to export a couple builds of my game and they worked okay. I saved one as an export just in case. I put more work into my game and it runs good on Windows but the HTML5 export freezes on one of my transition screens right when the game...
  11. M

    HTML5 Need help with save data on either Cookies or Server-side! Urgent!

    I work for a small team that has made its name on Flash games and I've been put on as the head of an HTML5 project using GMS2. I'm actually fairly new to programming, but the developer-side stuff has been easy so far. I need to make a save/load system where I can get an .ini file to save to...
  12. tomtinderbox

    HTML5 How does gpu_set_texfilter work in HTML5 (GMS2 - 2.2.4)?

    Greetings, I’m trying to make my HTML5 games playable when webgl is enabled and when webgl is disabled. After some testing it seems that disabling linear interpolation when webgl is disabled is a big plus and improvement when it comes to keeping graphics and textures consistent. The global...
  13. Carcophan

    HTML5 Getting an "error out of bounds" issue in HTML5 but not in Windows

    Hello Everyone! I have stumbled into a strange error that only seems to exist in, and crash, my Chrome/HTML5 compiles. It is not recognized as an error during a Windows compile in F5/F6 - which seems to run just fine. There are no errors in the debugger window for Windows - nor the HTML5...
  14. Carcophan

    HTML5 [Solved] Game not working in HTML5 mode, works in Windows

    Hello everyone. I have a working game file when running in Windows. I then compiled and exported to HTML5 and added to a Virtual Private Server within my own domain - but it is not working for me. I am able to get to the game itself online, I think, but it gets stuck on a black loading...
  15. Mookal

    HTML5 [Solved] Binding Physics Fixtures Causes a Crash

    [HTML5, GMS2] I'm creating a customizable physics simulation intended to be playable in browsers. Everything was going smoothly until I implemented the ability to scale the physics objects (I'm using the built-in physics system). This involves creating fixtures with the proper sizes, and...
  16. Diegovz01

    HTML5 http_request not working anymore on HTML5 Target GMS2

    Hi, I'm trying to make a post request to a json api with the following code in GameMaker 2 html5 target. Create event of object: Asyc http event: Unfortunately I got the following error: This only happens with HTML5 target export, when on Windows it works just fine. Also the weird...
  17. Munguía

    Windows Jesucula

    Are you afraid of sacrilege? Are you afraid of God? Are you afraid of having fun with Jesucula? You can download an .exe or play at HTML5 browser http://munguiavideojuegos.blogspot.com/2019/10/jesucula.html
  18. Munguía

    Windows Clock Worker Orange

    the most skillful citric has come back with a new shooter-style adventure. Again the ClockWorker Orange must charge one by one all the fruits over ten levels to get his money back, spend all the cash in the store of Mari Lemon Roe, improves your weapons, shields and other accessories You can...
  19. sutee

    HTML5 Replace/Extend index.html to allow Fullscreen. Also, Retina Support

    I am new to game maker, but we just switched to it for an html5 web game project. Maybe still having trouble navigating the documentation, and couldn't resolve these issues: My HTML5 game should run both on Desktop and Mobile Browsers and have the option to go full screen. Now, I've been...
  20. penpen

    Unable to load SPINE file using sprite_add() in HTML5.

    Hello. I'm trying to load a SPINE file in the local directory using sprite_add() in HTML5, but it doesn't work. If you build with HTML5, you can get async_load. However, the content of status is -1. I have confirmed the following: - A png placed in the same path has been load normally. -...
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