Does the device_get_tilt_x() function work with html5? I am testing them on my iphone after uploading to a website.
The movement controls are super simple so far:
hspeed = 5*sign(device_get_tilt_x())
No additional code is interfering with this code, when i change it to mouse controls or simply...
As you might know, the HTML5 module is full of perks and little nuances that make it so special.
The problem I'm currently facing has to do with the draw_circle, draw_line and draw_rectangle functions - they get a little blurry and wide, and refuse to be drawn with the expected...
In my game, I have built buttons that when clicked on will use a url_open to read some SMS text. I'm having a very weird issue where it is opening IOS devices SMS systems, but it is not opening android SMS.
This is my code :
Are there new ways to write...
I've been building a game that is playable on both mobile and desktop browsers, the issue now is I am trying to create share functionality on the games end screen. I have found useful extensions where I can push users to a social media URL, so that's not a problem.
My main issue is...
A basic drag and drop program (put the countries of Africa in the right place on the map) works fine in Windows and HTML5.
I upgraded the program to use views - for scrolling of map of Africa - still works fine in both formats.
I then added a view of a small inset of the large map - works fine...
I've had a few reports trickle in from Mac users of my latest release that they can't get past the main menu screen, which is "Press 'Z' to start". My guess was this was most likely happening due to WebGL being required in the build, but these reports have been through a number of browsers...
Blossom is a very small, 1bit platformer with a focus on retro exploration developed in 72 hours for the GDL January Jam. The theme for the game jam was silence, which I chose to incorporate by allowing the player to slowly restore sfx and layers of music to the world by collecting...
I have a game up on kongregate.com currently with the kongregate extension implemented into the game code per this tutorial: https://help.yoyogames.com/hc/en-us/articles/216753988-Integrating-The-Kongregate-API-In-HTML5-Games.
I have followed everything properly (as far as I can tell) step by...
First let me preface this by saying that I need to have these working in a week, and am totally willing to pay someone for their help. This was not meant to be my project and was dumped on me after our old developer left, so I only know a small amount of GML.
I've been working on 3 games for my...
Play Cover of Darkness Here:
Please feel free to rate the game on kongregate.com to further help our cause!
Cover of Darkness is a fast-paced 2D action-shooter, originally inspired by Space Invaders and a classic shockwave...
The first game I ever made...Originally made with GameMaker 8 then upgraded to
GameMaker Studio 1. (Upgrade maintains original's non animated enemy sprites).
to play HTML5 version from itch.io
Video (Shows all 11 bosses)
GameJolt Download + HTML 5 Link...
Has anyone tested using variable definitions with html5?
In my testing any variables I create in this way are not being defined in the instance when exporting to HTML5 other platforms work fine.
Build 126.96.36.1994 Runtime 188.8.131.52
Has anyone had mouse_y offset issue in HTML5?
My mouse pointer seems to have an ever increasing offset on y axis. Close to y = 0 offset is 0 but as i move mouse down there appears to be an offset. All objects and buttons detect mouse enter way too early. But it is completely fine in...
I have an exit button in my game that closes the game. However, in the html5 port, it does nothing. I want to add a simple code in there that closes the browser window. How is this possible? Any help would be greatly appreciated! Thanks! <3
I've a problem with resizing the window in HTML5.
I can't click on buttons I've created which I could click on first.
But when I've resized the window, I can't click on buttons.
Step Event Code:
I hope you can help me.
So, I started work on a game that relies heavily on camera_set_view_angle() to manipulate the orientation of the room. Lo and behold, HTML5 export cannot achieve this effect.
I'm curious if any of you have discovered a way around this. Or, is manipulating the view angle simply impossible on the...
I' like to present my new upcoming game 'Dark Power'.
The game about how hard it is to be a Dark Lord and make your skeletons protect a Dark Castle that is attacked by kind, lovely people in large numbers.
There are many different units on both sides and of course - upgrades.