html5

  1. Pelican Police

    SOLVED Black screen on HTML5 export

    So I ran my game for the first time in a while exporting as HTML5 and... black screen. It loads, and then just goes black. I assume it's not running because no sounds play either. The game runs fine in normal compile. I've added so much since I last had a working html5 build. Are there specific...
  2. P

    HTML5 How to see a user's user agent in GMS1.4?

    I am making a HTML5 game. I wanna add a warning that says "you are using a old browser", etc How can I do this?
  3. civic71

    HTML5 Bepi Venezian

    Bepi Venezian is a memory game/quiz made of HTML5 ( playable in the browser ) with spoken text. The game is very short and you could finish it in less than 10 minutes :) Bepi the gondolier, will make a short journey with his gondola, during which you will have to memorize the number of animals...
  4. Gizmo199

    HTML5 - Black screen (_gJ error?)

    I'm not super versed in HTML5 compiling so I thought I would ask here. I keep getting this error in the 'developer tools' console when I try to run my game: (*note this is the only error that pops up as far as I can tell) I'm not exactly sure what this is...haha. I tried googling 'Uncaught...
  5. Granderrota

    Help for OCR extension in html5

    Hello I want to use this (ocrad.js) simple but effective Optical Character Recognition library as an extension of Game Maker-html5. I think it is a very simple job for those who know and useful for the entire GM community. So, does anyone dare to put it so that it does not give errors when...
  6. Kaliam

    HTML5 HTML5 Game crashing on Safari on IOS 14+ on iPhone (Need help ASAP)

    Hello! My team and I are nearing completion of a project we are working on for HTML5/OpenGL, however, when running the game on Safari/Chrome on iPhone the page will automatically refresh after a 5 - 10 seconds. This happens after getting into our main game world. The main game world has around...
  7. Nic0demus

    GMS 2.3+ HTML5 Texture pages indexed wrongly

    Hi, I've created a simple Whack-a-Mole game, but when exporting to HTML5, all indices for the graphics are screwed up. The problem is identical to a past thread I found on here as well. I've tried: - Cleaning using the brush button / Ctrl + F7 - Changing the texture page dimensions -- This...
  8. Japster

    GMS 2 Issues trying to use HTTP_POST_STRING Returning -1

    Hi guys! - I'm having a pain of an issue trying to correctly get back info from a http_post_string() in the HTTP ASYNC events (Get scores etc)... For windows target builds, it works *perfectly* - I get scores, can update player's name, etc, but in HTML5, I just get a "-1" back?- it's failing to...
  9. WasabiHeat

    HTML5 Animation method works in windows, but stutters in HTML5

    I had copied the method for animation shown in this video for my own game but i'm running into a problem when I build for HTML5 I had copied the code and sprite structure almost exactly (all 4 directions for my walking animation on one sprite), save for the fact that my walking animation is 4...
  10. D

    HTML5 Ini Files

    Hello, i have a really big Problem with my App, wrote in GMS 1:4. So i decided to manage the Save File from a Webfilehoster. On my Phone and my PC it works fine. BUT on HTML5 it doesnt work... I know its because HTML5 have only the local Storage, but i need to update the Save File from time...
  11. Pfap

    SOLVED Minimum needed for a successful websocket connection?

    I am trying to get confirmation that I can connect to a Node server, from an HTML5 instance of GameMaker running in the browser. Here is my Node.js code: const WebSocket = require('ws'); const wss = new WebSocket.Server({ port: 8080 }); wss.on('connection', function connection(ws) {...
  12. angelwire

    Job Offer - Programmer Looking for experienced HTML5 developer to help fix bugs [Paid]

    I've developed an HTML5 game targeting mobile web browsers. The game is essentially complete, but there are issues with the game crashing while running on iOS web browsers. I cannot solve the issues due to personal time constraints. I'm looking to hire someone who has experience with...
  13. O

    HTML5 Web Sockets Not Connecting in GM2.3

    Has something changed with web sockets in GM2.3? The following code works fine in GM2.2 when I connect to a Node.js server running wss on port 9999: socketID = network_create_socket(network_socket_ws); if (socketID >= 0) { if (global.wss == true) {...
  14. O

    HTML5 Unable to compile HTML5 game in GM2.3

    I upgraded a GM2.2 game automatically to GM2.3. It's an HTML5 game that works fine in 2.2. I get the following error when compiling: [Deploy] Copy Assets/Included files to target dir PlatformOptions DoIndexFile DoSplash System.NotSupportedException: The given path's format is not supported...
  15. Starfag

    HTML5 HTML5 Build Broken in some devices (not code related)

    Hi! I'm making a game that targets Desktop and HTML5. Until this morning, my HTML5 build worked fine using the "play" button in the IDE, however, this afternoon it started to not work anymore, displaying a half broken first room (some features works, others, don't) with errors on the browser...
  16. N

    Legacy GM instance_copy() in HTML5

    I know GMS1.4 is deprecated and its HTML5 module is probably full of bugs no one will ever adress anymore. Just looking for a solution/work around. I found out, in HTML5, all the instances created by instance_copy() act as the same instance (triggering event on one triggers the same event on...
  17. Y

    HTML5 Obfuscation Still Happening in Debug Mode? Can't Debug Crash.

    Hey all- We have a project for which our HTML5 build is getting a black screen crash which doesn't happen in the Windows build. We're trying to debug it by running in Debug mode (F6/the little bug icon), reproducing, and checking the console. However, the crash message is obfuscated despite us...
  18. R

    SOLVED draw_background() function not working properly in HTML5

    I have an issue with an HTML export, however this works flawlessly in a Windows compile. Problem: background change isn't detected in draw event. My draw event contains this piece of code: if surface_exists(surf_action) { surface_set_target(surf_action); //...
  19. M

    HTML5 Problem on Exporting to html5

    Dear All, I'm a new comer on GM2. Zero knowledge on code. Bought the html5 license and followed "My first game" Chips on youtube. Unfortunately, It didn't work when I tried to export to html5. Crying for help! Found following negative message from log: "ERROR: Unable to find Options data for...
  20. Fielmann

    SOLVED Sound plays multiple times in HTML5 export

    When I export the game to HTML5, a sound seems to get "corrupt" so that it plays two or three times, even though it should only play once. No errors in the console. The problem only occurs when the actual HTML5 build is uploaded on the server and accessed by a web browser. If I start the game...
Top