html5

  1. O

    HTML5 Web Sockets Not Connecting in GM2.3

    Has something changed with web sockets in GM2.3? The following code works fine in GM2.2 when I connect to a Node.js server running wss on port 9999: socketID = network_create_socket(network_socket_ws); if (socketID >= 0) { if (global.wss == true) {...
  2. O

    HTML5 Unable to compile HTML5 game in GM2.3

    I upgraded a GM2.2 game automatically to GM2.3. It's an HTML5 game that works fine in 2.2. I get the following error when compiling: [Deploy] Copy Assets/Included files to target dir PlatformOptions DoIndexFile DoSplash System.NotSupportedException: The given path's format is not supported...
  3. Starfag

    HTML5 HTML5 Build Broken in some devices (not code related)

    Hi! I'm making a game that targets Desktop and HTML5. Until this morning, my HTML5 build worked fine using the "play" button in the IDE, however, this afternoon it started to not work anymore, displaying a half broken first room (some features works, others, don't) with errors on the browser...
  4. N

    Legacy GM instance_copy() in HTML5

    I know GMS1.4 is deprecated and its HTML5 module is probably full of bugs no one will ever adress anymore. Just looking for a solution/work around. I found out, in HTML5, all the instances created by instance_copy() act as the same instance (triggering event on one triggers the same event on...
  5. Y

    HTML5 Obfuscation Still Happening in Debug Mode? Can't Debug Crash.

    Hey all- We have a project for which our HTML5 build is getting a black screen crash which doesn't happen in the Windows build. We're trying to debug it by running in Debug mode (F6/the little bug icon), reproducing, and checking the console. However, the crash message is obfuscated despite us...
  6. R

    SOLVED draw_background() function not working properly in HTML5

    I have an issue with an HTML export, however this works flawlessly in a Windows compile. Problem: background change isn't detected in draw event. My draw event contains this piece of code: if surface_exists(surf_action) { surface_set_target(surf_action); //...
  7. M

    HTML5 Problem on Exporting to html5

    Dear All, I'm a new comer on GM2. Zero knowledge on code. Bought the html5 license and followed "My first game" Chips on youtube. Unfortunately, It didn't work when I tried to export to html5. Crying for help! Found following negative message from log: "ERROR: Unable to find Options data for...
  8. Fielmann

    SOLVED Sound plays multiple times in HTML5 export

    When I export the game to HTML5, a sound seems to get "corrupt" so that it plays two or three times, even though it should only play once. No errors in the console. The problem only occurs when the actual HTML5 build is uploaded on the server and accessed by a web browser. If I start the game...
  9. K12gamer

    I have to press my HTML5 game's start button 2 times to begin a game.

    My game is embedded on my website. I have to press the START button for a second time when the initial screen of my game is shown. If I run it as a regular windows game the start button works as intended with just one click. Is there a way to get the HTML5 version of my game to start with just...
  10. N

    HTML5 GMS1.4 Html5 Export Black Screen

    When i im using normal run in game maker it runs normally but when i run exported it shows only black screen and when i look on console it gives me this. If someone know why please dm me on discord don't reply here because i im not very active. Discord Name: N_George#0733 +I im getting ignored...
  11. pmarin

    HTML5 How to troubleshoot HTML5 issues

    Hi, I am experiencing a very strange issue that I can't find a way to diagnose. Any help pointing me in any direction would be very helpful. Issue: When I upload a new version of the HTML5 version of my game, the first time the user loads the game it is unresponsive. Music plays, animations...
  12. Ehrgeiz

    HTML5 Box Kid Puzzles - a dynamic, top-down puzzle game.

    Box Kid Puzzles is a spin-off/alternate reality version of our PC game - Box Kid Adventures. You play as Box Kid – a toy made of cardboard – going through various levels, full of nasty enemies and brain challenging puzzles. You can play it for free at https://poki.com/en/g/box-kid-puzzles...
  13. L

    HTML5 Can we use GMS's HTML5 export to create Wallpapers for Wallpaper engine ?

    Hello, I have been wondering about it for a while. Can we use HTML5 export to create Wallpapers for Wallpaper Engine ? If yes, can we have simple, interactive and customizable wallpapers ? Has anyone tried it ? What are it's limitations ? or does Steam allow that to be uploaded as Workshop content ?
  14. P

    HTML5: No mouse events recognized...

    Hey all, When I target HTML5, all mouse / tap / etc. events are not being recognized in the resulting browser version of the game. None. I can't seem to interact with my game at all when in the browser. It used to work for me before the 2.3 update, now nothing. Is this happening to anyone...
  15. duran can

    button builder v1

    Hello everyone, I made a simple button builder. You can create and use your buttons over HTML5. Click to create a button.
  16. BiTrunade

    Legacy GM Anti-aliasing HTML5

    Hello everyone, I've spent all morning trying to get it to work, and I couldn't. How can I achieve anti-aliasing for edges in HTML5? display_reset() works fine on windows but not HTML5. Here is an image of the circle I want to apply anti-aliasing on: Thank you very much, Domergue [EDIT] By...
  17. Marko03970

    HTML5 Problem with http requests

    Hello everyone, I have a problem with http_get function. When I try to save the information on the server using http_get, the screen just turns in black. I did some research and as I can see it could be because of browser "XSS protection".Also, I found that it can be avoided by setting the...
  18. M

    HTML5 [HELP] Uploading GMS2 game to Google sites

    Hello GameMaker Community! I am an elementary school teacher, and I recently purchased GMS2 Web to create educational games for my students to play on my website. I have created a simple game and it is ready to go on the website. I use Google Sites to host and edit my website, but cannot...
  19. Luis Otavio Afonso

    Released Light Speed

    Reach the speed of light to change dimensions, just don't forget the meteors. https://luis-otavio-afonso.itch.io/lightspeed
  20. Luis Otavio Afonso

    Released 20 Bubbles 2 Bees

    20 Bubbles 2 Bees is a simple game where you control two bees by popping the soap bubbles on the flowers. It can be played on computers or mobile devices. To play click on the link below. https://luis-otavio-afonso.itch.io/20bubbles2bees
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