1. Liquid

    "with" statement fails on html

    Code 1: with obj event_user(6) Code 2: event_perform_object(obj,ev_other,ev_user6) I thought Code 1 and Code 2 should be the same when executed, but its not! using Code 1 will not work on HTML5, the "with" had problems on html (for me) since GM2 came out using Code 1 will work on...
  2. Tuna

    GMS 2.3+ [SOLVED] Need help: Runner.exe exited with non-zero status (-1073741819) crash when reading a large string from a file

    Hello everyone. I am not the most knowledgeable person when it comes to GML, but I can usually get around my issues and make things work. This has not been the case while dealing with this problem. I have been googling and trying different solutions for a couple days now. My "game" is a simple...
  3. rogonow

    Windows Cool text in a box [SOLVED]

    I have problems to limit my text width with my transformed code. I have a code to convert html text style to GMS2, for the tags: <I><B><U><BR> it starts with 1 user text string in object o_cooltext. Example of my code result: It converts it to an array, with as text style for example: <B>this...
  4. W

    HTML5 string_pos_ext bugged for html

    I can't find any posts about this, so I figured I'd post about it. I'm 90% sure string_pos_ext is bugged when targeting html. It seems to completely ignore the starting index parameter, and behave like string_pos instead. I made a simple bit of code in a draw gui event to demonstrate: text =...
  5. Liquid

    'Simple move' - puzzle game of simple concepts

    any click will make the colourfull squares move the square will move horizontally XOR vertically (depends on distance to mouse position) place the squares onto their coresponding cirlce Video Play it here
  6. Liquid

    "physical move" - puzzlegame

    "Physical move" is a physics based puzzle game goal of the game: * colorfull boxes need to be placed on the platform that has the same color as the box game mechanics: * destroy white boxes and let gravity do the rest * in some levels there are other tools available (create new links or...
  7. solarcrispz

    HTML5 HTML Web Socket functionality on

    Hey guys. After figuring out all the little quirks of porting my buffers and what not to html (html doesn't seem to like float buffers), I got a local browser client (the one gms2 provides with the play button) up and running and connected to a host client version of my game. But I'm noticing...
  8. T

    HTML5 HTML and PHP - integration to MySQL?

    Hello, I developed some Android and Windows Desktop games so far. I am thinking about to buy the Web Version as well, so I can Export as html. I am not sure how easy or even possible it is to grab data from produced html GMS Code to interact on my webserver with php (save Points etc. in my...
  9. S

    Pulling Subscriber Count From Youtube

    I use GML and I cannot figure out how to pull a YouTuber's subscriber count into Gamemaker. Iv tried messing around with the get_http and the other fancy commands but I think this is above my level of understanding. If you know this stuff could you try helping me out with it?
  10. tonyfinale

    "http_post_string" not working when running HTML?

    In GMS2 I am trying to use the code "http_post_string" to upload high score data onto, and though the code work fine and succeeds when I run the game as a Windows export, when I try to test the game in HTML I get no such results. It isn't even an error that appears; nothing...
  11. Cyranh

    GMS 2 Embedding a Google form inside my game

    Hi everyone, I just made a Google form to collect player feedback and for them to report bugs and crashes. It's embedded on my website through the html embed URL. Would it be possible to somehow embed such a form into the game so people can give feedback without even leaving the game? That...
  12. Marko03970

    Problems with HTML export

    Hi, Every time I export my project for html platform, and when I try to run index.html to test it in my browser, nothing happens. Just black screen in the browser. And I tried with Chrome (my default browser), Mozilla, Opera and it is not working, but when I tried to run it with Microsoft Edge...
  13. D

    HTML5 How to export game as HTML5 in GM 1.4???

    I have Game Maker Studio 1.4.9999 for a long time, and I just make a game for my class, and I exported at an EXE just fine, but they want it in HTML 5 so everybody can play it. I looked at tutorials and I need to open "Global Game Settings" and navigate to the top and find HTML 5. But, I only...
  14. Meester Dennis

    HTML5 Touchscreen error

    Hi everyone, I have a question about HTML5 games/applications. I create educational tools to show in classes on digital boards, where most of these boards have a touchscreen. In the last updates of GMS2, I found out that the mouse click events are not recognized by the digital boards. A...
  15. Drell

    Legacy GM HTML5 Download Image

    I'm developing a board game that encompasses deck building, so I've built a deck builder which uses surface_save to create printable pages to test out different deck builds. Because some of my team uses Macs (and I don't have one), I'm trying out using an HTML5 build to be used across systems...
  16. Gunnar the Clovis

    GMS 2 [SOLVED] camera_set_view_pos Silently Freezes on HTML5 Target

    Hello, Whenever I run the function camera_set_view_pos on the HTML5 target, the game image silently freezes (meaning no errors are given). The game is still running as inputs are read and sounds can be played when inputs are made, the game can be restarted, but the image is completely frozen...
  17. M

    HTML5 How do I publish my game to the Chrome Web Store?

    Hi Gamemaker Community! I am currently working with GM:2 HTML edition. I would like to publish my game to the chrome web store as an extension but I don't know how to run the game locally. If someone could please reply that would be gratefully appreciated. Thanks in advance!
  18. J

    GMS 2 asset_get_index() across platforms

    Very simple and straightforward question: How good does asset_get_index() work across all platforms? (especially when dealing with sprite- and scriptnames) Because I am using it as a very important part in the Engine of the Game I am creating, and I read about problems in HTML5 in combination...
  19. S

    HTML5 Intance_create not working

    The instance_create_layer function is not working my code is: if (instance_exists(oPlayer)) && (point_in_circle(oPlayer.x,oPlayer.y,x,y,64)) { nearby = true; if (keyboard_check_pressed(ord("Q"))) && (!instance_exists(oGunPickup)) && (!instance_exists(oGun)) { image_index =...
  20. B

    HTML5 How to test multiple clients?

    I apologize if this is the wrong forum, but how do I test multiple clients on my PC? Is it correct to simply additional multiple tabs pointed to the same localhost address and port?