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homing

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    GameMaker I need help with homing missiles

    I'm making a shoot 'em up which is coming a long nicely, but I want to add homing missiles. It's easy enough to make the enemies shoot them, but I want them for the player. Everything online seems to be for Game Maker 1.4. I have a general idea what I need to do but it's not working.
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    Obstacle Avoiding Missile

    I'm trying to make an obstacle avoiding homing missile, a missile that homes towards a target while avoiding all other specified instances. I attempted to create my own obstacle avoidance system, but then stumbled upon the motion planning functions. I tried mp_potential_step_object, and the...
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    Homing bullets help

    How do I make my homing bullets spread to different enemies if the enemy is one instance? Like I have enemy A created multiple times but the homing bullets will only home in on the "first" created rather than the newly created ones.
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    [SOLVED] Simple enemy homing

    Hey all, I'm currently trying to program homing bullets for my game. There's a weapon the player gets late in the game that has bullets that home in on all enemies. Ideally, I'd like to be able to use move_towards_point to send the bullet towards the nearest instance of any enemy in the game. I...
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    GML [Solved]Check istance of multiple objects

    Hello everybody! I've made some test and research, but i cant find a way to make my homing missile object (Obj_Missile) to point to enemies the way i want. Lets say i have this missile and i have 3 type of enemies (Obj_Enemy1, Obj_Enemy2, Obj_Enemy3). I want to use instance_nearest, or a...
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    Trouble making lightly homing "missiles"

    Hi. Sorry if this is a stupid question as I am fairly new. I have an ememy that shoots out an orb as an attack when chargeup (a variable I have) = 300. After it is shot, I want it to move towards the player a little bit, but mostly stay along its own path. You could refer to these as missiles...
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