Hey there GMC! I am back to game making after a long hiatus, and I am into the development of a survival exploring game that utilizes a top-down perspective, like that of LOZ, but a little more modern.
The problem I'm running into that I can't seem to wrap my head around, or find any info to...
Hello, i'm trying to make a udp hole punching connection, but i can't get the players to receive messages without opening ports. Here's my code:
CREATE EVENT
txt = "None";
connected = false;
socket = network_create_socket_ext(network_socket_udp,global.myport);
if(socket >= 0){
txt = "Waiting"...
Hello! I'm trying to cut a hole using blendmodes and this is what I have currently:
gpu_set_blendmode(bm_normal);
draw_set_color(c_white);
gpu_set_blendmode_ext(bm_inv_src_alpha, bm_inv_src_alpha);
draw_rectangle(500, 400, 600, 500, false);
gpu_set_blendmode(bm_normal);
it results in this...
Hi there,
the thing that I'm going to achieve is the hole/window in a fully opaque rectangle covering the entire room.
After applying that, I want to see the contents of the room only through this drilled hole/window. All other area should stay covered by the specified color (black for ex.)...
Heyall! I made a sprite with a transparent circle on it. I used it for a transition, but it is not good in my opinion, you see the pixels when it zooms in. Is there a way to create an object that draws a black rectangle and a transparent circle in the middle so you can see through it, and it...
After many, many years of fiddling with GameMaker, I've finally released something on Steam! Ladies and gentlemen, I give you:
Fatty Rabbit Hole!
In Fatty Rabbit Hole, you play as Keefe the rabbit, who is falling down an endless hole - and who has an endless appetite for junk food! Try to...