hlsl 11

  1. F

    Shaders HLSL Question About Sampling and Float Summing

    Hi all, I've been messing around with HLSL and ran into some issues with sampling. Before I describe it all I already know how to get my test shader to do what I want it to do, but I'm extremely confused as to why it doesn't work when I try to do it a different way and would really like to know...
  2. angelwire

    GMS 2 [Solved] HLSL 11 Shaders - Problems generating and using depth map

    I'm writing an outline shader in GMS2 using HLSL 11 and I'm having issues drawing and using a depth map. I have two shaders, a main shader and an outline shader. The main shader encodes the pixel depth into the Green and Blue channels and draws that to the depth surface (the red channel is being...
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