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  1. YellowAfterlife

    Asset - Extension gml_string - syntax highlight GML code in your games, on your websites, or more!

    Links: web demo · itch.io (has a downloadable demo) · marketplace (uploading is currently broken...) · documentation Price: USD 9.95 Modules: all This extension lets you parse and syntax highlight GML code! It comes in multiple flavours: GML: Lets you syntax highlight GML code inside GameMaker...
  2. If Programable_Matter

    Windows How to make Program with the ability to highlight the text with the mouse (Cursor)

    I've been making a lot of programs and they have been going well however I cannot make the text that has been drawn "highlightable" like you would be able to in Microsoft Word, Notepad, or other software which deals with characters. Is there are particular code which can enable me to highlight...
  3. Dr_Nomz

    GML How do I make a button with draw_rectangle and room_view?

    So I have this button: if (abs(mouse_x - x) < 50) && (abs(mouse_y - y) < 50) && showInv == true{ draw_set_color(c_white); draw_rectangle(x-47,y-47,x+46,y+46,0)That basically allows it to draw a rectangle whenever it's hovered over, and then it allows you to click on it, which executes some...
  4. Dr_Nomz

    GML [SOLVED] Making a button highlight with room view.

    So I want to make a button appear according to the room view (so it fits nicely) and have a little highlight over it when I mouse over. Problem is, I've tried just about every combination I can think of, and so far nothing's worked. Room view code (works fine): var x1,x2,y1,y2; x1 =...
  5. X

    Legacy GM Can I change the color of code-search highlight? It's too bright!

    This: I can't find it in preferences. Is there a way to change it? My eyes are bleeding from such a bright lime colour just standing out among everything, especially when comments, which are green, are selected.
  6. TotallyAverageGamez

    Shaders [SOLVED] Outline Shader: How to reference a nearby pixel's alpha?

    Hey All, Have a question about shader code. I am trying to create an outline shader that draws a border (highlight) 1px wide around an object. The code I am using so far is this: varying vec2 v_vTexcoord; varying vec4 v_vColour; uniform vec4 outlineColor; void main() { vec4 originalColor...
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