I have an odd situation in which I need to check if a pixel is in ANY way covered by other objects even if their bounding box is far away.
An example I'm currently facing is a tree that is 100+ pixels tall but the bounding box is a small square only at where the trunk meets the ground (so...
Hey guys I'm having a really hard time figuring this out, I need suggestions on how I could proceed.. I'm making a TDS that has different office areas, and corridors (for example), but I don't want anything inside these rooms/areas to be visible until the door has been opened. So far what I have...