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  1. A

    Collision against any pixel of object, ignoring bbox

    I have an odd situation in which I need to check if a pixel is in ANY way covered by other objects even if their bounding box is far away. An example I'm currently facing is a tree that is 100+ pixels tall but the bounding box is a small square only at where the trunk meets the ground (so...
  2. phillipPbor

    Legacy GM enemy bounces off player code!

    i just need help again. how can I make player bounce off a bit when collision on boss or enemy? I mean it is impossible. is it?
  3. M

    Revealing an area with a surface

    Hey guys I'm having a really hard time figuring this out, I need suggestions on how I could proceed.. I'm making a TDS that has different office areas, and corridors (for example), but I don't want anything inside these rooms/areas to be visible until the door has been opened. So far what I have...
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