help wanted

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    SOLVED Help with room based procedural generation

    Hello. I need help making a procedural generation system for my rougelike game. I have seen other games use a system where a random pre-made room is chosen, and then another random room is connected to the first and so on, eventuatly forming a complete level. I would like to implement a similar...
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    GameMaker Problem with Textbox in a Tutorial series

    currently very far into this tutorial series but I got stumped at 7:30. I typed it correctly I thought but at 14:30 I got an error as soon as I tried it. note: the textbox was working until this video. Error: ___________________________________________...
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    Design Enemy design, game mechanics etc.?

    Hi I'm making a story/action game inspired by Hyper Light Drifter, and I'm stuck on ideas for different enemy types and a sort of progression system for the player. If anyone has any ideas from watching the gameplay I'd love to hear them. Also, feedback on what I have so far would also be...
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    Discussion How do you like your heroine? Omni Link - Scifi Adventure (manga, GM game, art, video & music)

    Dawn is the type who will take you down and do it with a straight face. She's protective, and obeys without question, and best of all she's not real. Designed with advanced technology from a civilization long extinct, she is truly one of a kind. She will surprise you with new abilities around...
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    Making Five Nights at Freddy's fangame, how do I add doors?

    I'm making a fan game of fnaf (I'm not going to talk about what it is) And I'm trying to make the door function (I've done the sprites for the door buttons and the door closing). How do I program it to close?
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    De-blurring the graphics when zoomed in? [SOLVED]

    So I set my game to be zoomed in on a certain section, plus I made the resolution to fit my monitor, (1920 x 1080.) But the graphics as the title says get blurry, and I would like for them to be pixelated. Thanks a bunch, even if you just read.
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    Legacy GM Value subtraction?

    So I have this code here: ///Take Away Lives lives - 1 How do I properly subtract the value? Thanks a bunch, even if you just read.
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    Legacy GM [SOLVED] Simple Inventory System?

    What I need is to have the game know when I collected a certain amount of keys, change the sprite of one instance of an empty key, (currently have 8 different empty keys,) and make the stage advance when I have 8 keys. I'll explain it a little clearer if needed. Thanks a bunch, even if you just...
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    Legacy GM [SOLVED] Moving Instance + Random Chance + Alarm?

    I would prefer to be taught in GML, but Drag 'n Drop is okay. So I have an object in the game I want to have make moving instances after about 3-4 seconds, and make the object random. I'm not really used to alarms or random chances. Also how would I make the game know when I have a certain...
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    [Solved] "Simple" Calculator HELP ME!

    var num1 = 1; var num2 = num1*2; var num3 = num2*2; var num4 = num3*2; var num5 = num4*2; var num6 = num5*2; var num7 = num6*2; var num8 = num7*2; var num9 = num8*2; var random1 = random_range(1,9); var random2 = random_range(1,9); var random3 = random_range(1,9); var random4 =...
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    Legacy GM Climbing onto a Platform with Ladder?

    I just watched Shaun Spalding's ladder a while back, and have the code for ladders he had, (without the jump code.) What I want is like the ladder system in Donkey Kong. (Not making a Donkey Kong game by the way, it just matches the way I'm building my game.) If you haven't played Donkey Kong...
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    Legacy GM [SOLVED] Delayed Shots and Shooting based on Faced Direction?

    I believe I have the first part of the code right, but I'm not sure what to put next. if(instance_number(OBJ_Bullet) == 0){ ; } I think there's a can_shoot function or something like that, but I'm not sure how it goes. As for shooting based on the direction you are turned, I'm not sure how...
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    Legacy GM Donkey Kong-Style Gravity System

    As the title says, I need to create a Donkey Kong style gravity system. I believe I would use an alarm to stay 1 second in the air before falling. As for falling without moving through the air, I'm not sure. Also on the topic of Donkey Kong, how would I make the player restart the room when...
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