help me

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    Steam Sprite animation too fast

    Hello guys! I have a Animation ut its too fast. Its so fast like the room spedd (60FPS). I tried image_speed but i am too dumb or something xD Please help.
  2. M

    Repeat an action by a set of time (drag'n drop)

    Hi nice to meet you all. I just purchased this software and i really suck at programming so i'm using more drag and drop functions to create my first game, but i have a question and i hope you guys can help me. I need to create an event that spawn a certain object at every 2 seconds and i'm...
  3. U

    Legacy GM Need help for game project

    Hi ! I started to do a runner game where you play the death and you mow souls, with these souls you can buys ameliorations, skin, weapons, etc... I have many ideas concept, levels etc ... It's a pretty serious project even if I juggle with the university, so I need help to finish with me the...
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    Hello Guys, I have the following problem: I have 4 Rooms and every room has the same background as a scrolling background But everytime when I open a room, it begins new And I want to know how to set the background equal to every room. Best regards Coleft
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    I'm looking for a tutorial

    First of all hello to everyone and I hope to be part of this family of video game creators :D I'm not entirely sure that this request be here, otherwise sorry and if any moderator can tell me where to make the request would be very grateful. I'm looking for a tutorial but I do not know which...
  6. D

    Wait Function

    Hey everyone, this is my first post here so feel free to let me know if it isn't following the rules 100%, anyways I am trying to create a simple puzzle game for my first game, and am wondering if there is a good way to get the game to wait until there is a collision between the player object...
  7. K

    Auto firing turret

    I'm new to all this and I'm having issues with a piece of code. I want these turrets to detect the enemy and then fire at the closest one but so far its saying "Unable to find any instance for object index '0' name 'obj_zombie' at gml_Object_obj_auto_turret_StepNormalEvent_1 (line 6) - var dis...