Hey Guest! Ever feel like entering a Game Jam, but the time limit is always too much pressure? We get it... You lead a hectic life and dedicating 3 whole days to make a game just doesn't work for you! So, why not enter the GMC SLOW JAM? Take your time! Kick back and make your game over 4 months! Interested? Then just click here!
How I sey i need this and the solidblock isa box.Normely when the Player hit this block he becam the wappon and the box explod and disappear, put I hit the box he give me the gun and he make the sound and he disappear but the animation dont com PLEAS HELP!
I'd like to create an endless line of rock objects that create an illusion of a moving floor.
This is what it's supposed to look like, only the rocks should stretch throughout the duration of the run. I have two separate objects: obj_rocks for the rock itself and obj_rocks_create for the...
Hello. It's been a while.
I'm trying to make something simple - an auto-scrolling flying game where you click to gradually ascend. I've implemented almost everything I wanted, except for the score system.
1 point is assigned each 6 frames, making up 10 points per second. Here's what I'm...
How would I make it so that I can make a special string of text for each sign ID?
for my obj_sign i have this
script_execute(scr_signs)
instance_create_layer(signid[0].x-7, signid[0].y-7,"Text",obj_sign_hitbox);
instance_create_layer(signid[1].x-7, signid[1].y-7,"Text",obj_sign_hitbox);
so...
Im as beginner in coding, well at least in game maker 2. I need some help with coding for a remake of a game, that game is fire boy and water girl, i need the code for pushable blocks. Like a block the player runs into and can move to where they need it
Hello,
I'm newbie game maker user and have done couple of tutorials with pixel art so far.
I'm looking for some guidelines and information regarding creating and using your own painted assets in game maker.
1. When painting assets should these be done as vector files before inportin to game...
I am really new to GameMaker and i am trying to figure out how to make the spell (bullet) that i am shooting go towards the mouse when I left click. Help would really be appreciated thank you.
Hi there,
Each time I try to run my game, the following error occurs:
Instance Code in Room: rLevel1_8 at line 2 : malformed assignment statement
When I double click it, nothing happens.
I was wondering what the issue is here, I actually don't know what "rLevel1_8" refers to, so any help...
For brevity's sake, I have a a player object, a textbox object, and an interact object. I would like to make each instance of obj_interact contain it's own dialogue ( text[1] = "unique dialogue"; ). I have the obj_textbox set up to read obj_interact's text variable, but then I tried setting the...
-So im making survival game and i need to make building system i want it to look like this.
-When player enter build mode i want to create those white boxes around him and those boxes are pressed i want to create object that is stored in inventory.
-I made this by creating it this way :
box...
I tried to make some code for a slime moving randomly. It all worked fine, until I decided to change the sprite index based off of where it was during the jump. Eg, an animation just before the jump, an animation as it falls, etc. Unfortunately, after adding in the code, the slime stopped...
As the title suggests, my player character can't shoot if you hold space and move sideways in the air. They also can't move sideways if space is held while shooting in the air as well as being unable to jump if they are moving sideways and shooting. It's very odd and I can't find any code that...
I have basic movement and collision with solids set up, but when I try to set up my one-way platforms I will only be able to interact with whatever one-way platforms that have a lower y-axis than the obj_player when the room is created. If I decrease the spawn y-axis of the obj_player then load...
So I read the guidelines and it said I could ask for help getting the most out of this product but I'm new here and this is my first post, so, I'm hoping it's in the right place.
Here goes: in a game I used to play on the gamecube abbreviated as: "SAB2" the main protagonist in it created a blue...
if keyboard_check(ord('A'))
{
if keyboard_check_pressed(ord(vk_space))
{
hspeed = -10;
}
hspeed = -5;
}
i am pretty new to coding so it would be a big help!
Hello all!
I've been running across this problem all day and I still can't figure out why this is not working.
I'm trying to add a value to the list and then save it to an ini file. Problem is, it saves a value like "nan" or "inf".
And I'm only testing out to see if this will save values...
Hey Hey! New programmer here! I'm making a reskinned version of the Space Rocks Tutorial project, and am currently working on a short invulnerability state for the player after respawn. I'm doing this by respawning a "ghost" object of the player that is only capable of moving, before...
I want to create a wavy background (in the same lines of the battle backgrounds from earthbound).
but there is no tutorials i could find on it, not even on youtube. (reference point the franky battle from earthbound)
hello, good day everyone.
Im having trouble making an object (hot vapor spilling out of an old pite (hurts the player)) to trigger at different times using the same object, I tried coding it like this set a total_time make it reach 0 when that happens my program choses 3 cases (0,1,2) depending...
Im bad at coding and cant figure out how to make a smaller tile for more versatile use
Create
move_speed = 4;
jump_impulse = 15;
grav = .75;
v_speed = 0;
//Tile map info
var l = layer_get_id("collision_map");
tilemap = layer_tilemap_get_id(l);
Step
//sprite info
sprite_bbox_left =...