hello, I have an interesting idea when it comes to the camera following the player, but I have no idea how to implement it. so, basically the player will be on one side of the screen such as this. and note the camera follows the player in this positions already.
and what I would like to do is...
I wanted to stop my character for 1 second after it crashed into a wall.
I've seen several videos of alarms but it's not working.
Can someone help me?
Sorry ... I'm new here and on Game Maker Studio 2 too xD
I've recently changed the move code in my player. The animation code used to work fine, but now it's kinda... broken.
I posted a video that shows exactly what's happening, as well as the code.
To resume it, if the Player is between two walls, go to the left one, touch it and then look right, he...
context: so i'm currently working on a princess peach themed game as a birthday gift for my sister, and i am quite new to programming. i've been following the general Shaun Spalding platformer tutorial to get a feel for GML, and i've run into a problem when trying to flip the sprite when the...
I'm making a top down crawler that needs enemies which can travel in certain paths towards the player. Previously on my own, I tried to make one by myself by simply telling the enemy to increase the speed to the player but it kept getting stuck in walls. So I searched online and found...
So, when I was working my project I realized that one of my rooms rendered into the project at a very low resolution level, despite the fact that outside of GMS2, it has higher quality. I was kinda confused by this, I wasn't sure if it was because my friend made it in PowerPoint or if it has to...
So I'm making a top down dungeon crawler. So far, the player moves with WASD and aim with the mouse pointer, but because my mask is a rectangle and the image angle of the player is set to point_direction(x,y,mouse_x,mouse_y) everytime I point in a direction that isn't 0, 90, 180 or 270, and...
Hello, I need a chase system. it doesn't have to be complex, just want something to chase my character, and when I touch him, the character dies.
PLS HELP ME
Hi guys,
Very new user to any sort of coding here (10days old o_O), I am having trouble using the debugging mode in the sense that graphs are showing zero output at all times when I have games running.
Is that possible even possible for the most basic of games? My laptop certainly gets hot, so...
I'm now to using the api in gamejolt. I've looked at the gamejolt api Manuel, I've downloaded the giveapps gamejolt api extension, and ive tried to use the api based off of instructions telling you what the api extensions functions do, but is still don't fully understand how to implement or...
hello how can I fill out the complete screen of my iphone x mobile phone in gamemaker?
If i use "Adjust to the screen" in the settings
the game does not work.
need help.
thank you
I'm new to GMS2 and I'm making a platformer. There are spikes in the game, to tell the player they've been hit, I added a sound effect, but I also want the screen to shine red for a split second when the player touches the spike. I've tried using:
if(place_meeting(x,y,oSpike)) or...
So I'm SUPER new to GMS2, and all game programming really, so I'm probably making a rookie mistake. I'm following Shaun Spalding's complete platformer tutorial and have copied the code character for character to add movement to the player object, albeit with adjustments for the numbers in his...
Hi. I have different buttons as text e.g. "> START" or "> OPTIONS" as a sprite. which is the best way if you press the button that the text gets a kind of click animation to make it optically better
Thank you
Come on man. I was just trying to make a game, but whenever I import a sprite this happens! I restarted my PC uninstalled and re-installed GMS2, and this is still occurring! I don't understand, and any feedback would be helpful! I'm sure if its the file size or what, but I made these sprites in...
i would like to play different songs in my game if you press start. how do I get a random song played and looped as long as you don't die. in the case of a control room start another one by chance
thanks