help a newcomer

  1. X

    Windows Issues with running the program

    I just got in a HUGE mess when trying to launch GMS2. I think I forgot to save last time, but at the same time, it seems to have saved since all the assets were in their respective folders. I tried to open the program today and it seems a lot of assets have disappeared and "cannot be found"...
  2. R

    Desktop is missing from platform area.

    Hi all, I'm having trouble with the uploading of my game, at the platform area I have 2 things, Opera GX and Test even though I have purchased the indie subscription which states I can upload games to desktop. I'm not exactly sure if this is the correct way to do it as this is my first time but...
  3. T

    GMS 2.3+ Trying to alter sprite idle animation to face left without using xscale.

    I have a player sprite that's different depending on the side it's viewed from and I've been trying for 5 hours or so to get the idle left animation to stay in place after turning left. Here is my step event's code. I'm doing this on mobile so I can't attach the file; obviously I got pretty...
  4. D

    GMS 2.3+ Random Button Combination Generator + Input

    Hey everyone I have a weird problem so any help would be appreciated. I’m trying to make a random button combination system very similar to the game Helldivers (PS4). In Helldivers you “call in” gear using the directions pad on the controller. For example let’s say a gun would be...
  5. zorth

    Windows how does one do 3d on gamemaker education or 1.4 with d3d?

    how does one do 3d on game maker education or 1.4 with d3d? all I found works with gm2 not what I'm working with. can someone help me it's a school project.
  6. 1tsmey0sh1

    GMS 2.3+ Item falls after breaking an object

    So I have an object for example a tree i want it to drop a fruit after breaking it but i dont want every single tree to drop a fruit i want it to have a 50% chance of dropping a fruit and a 50% chance of it not dropping a fruit. But idk how to code this and i cant find a tutorial showing me how...
  7. GONE

    GMS 2 I always take damage even when I jump on top of the enemies

    Hello everyone, I am making a platformer and wanted the main way to kill enemies is by jumping on top of them. I added this code to my game and discovered that no matter where I jump on them I take damage. here are my codes Oplayer // attacking if(instance_exists(Oenemy)) {...
  8. J

    Spacing Windows

    In the fire jump tutorial game at the bottom of the "Condition: Below Room?" section it says that if your windows are too close to each other you can adjust the separation between them in the room editor. Where do you do this because I can't find it?
  9. M

    Projectile moving with player and other questions.

    hello, im fairly new to game maker. and learning slowly through crating a megaman/cavestory inspired platform shooter. currently, I'm struggling with directional shooting controls. most movement controls seem to be working ok but ill provide all the code for the player and bullet(called...
  10. J

    Windows over objects becoming another object [Help please]

    room game The yellow dog is becoming the brown dog can someone help??
  11. S

    Beginner collision problem

    Hello, I have created a collision tile map, but the code below had a weird quirk where the player object will jump through a barrier to the right or repeatedly skip backwards when colliding to the left. This only happens when the barrier is placed in particular spots in the room. The issue I...
  12. T

    If statement causing errors

    Hello, I am very new to Game Maker and I need some help understanding why this line isn't working and thought this forum could help me resolve the problem I'm pretty sure its saying there's a problem with line 14, but I'm still not sure.
  13. L

    Unsure of what I am doing wrong

    so I am trying to make an RTS and am trying to create a function for movement I have a controller for my mouse and variables for both the x and y of the unit and all of the parameters of the function which i pass into the function I have written a code which I thought would work but now I am...
  14. hitch55

    SOLVED Help with selecting objects for a minigame

    Hi, I'm trying to make a minigame within my game and am wondering how to get starting with selecting things. Below you'll see my coffee machine. It has a milk jug, steam nob, espresso buttons, mugs etc. What I'd like to do is have a box that surrounds the object that is currently selected...
  15. IceTray

    GMS 2 Bar fills when mashing button but when you stop it slowly decreases

    I don't have much coding experience besides a bit of drag and drop but I was wondering how I would go about making this happen. Basically, the player character is asleep and to wake up I want them to have to mash a button repeatedly to fill up some sort of bar and when the bar is full they wake...
  16. IceTray

    GMS 2 Asteroids in my space shooter are sticking together.

    I have been following a youtube tutorial called "My First Game" to make a space shooter in drag and drop. I decided it would be cool to have the asteroids bounce off each other when they come in contact so I made a collision event on the obj_asteroid with a set direction variable that changes...
  17. FrostyTBB

    GML How to get a sprite to play it's full animation before switching

    Hello! For a few days now I've trying to set up an animation to play when I press the space bar, and I want it to go through the full animation. However, It usually only plays for one or two frames before being overwritten by the idle or movement sprites, when I'd like for it to stay there for...
  18. Q

    How To Add Timed Attack (Friday Night Funkin Gameplay)

    Trying to set up a game like Friday Night Funkin where the main gameplay is the arrow keys to the music. How do I set up in the game maker studio where you earn a certain amount of points when you time the correct arrow? Also how to have it decrease points if missed. I would appreciate the...
  19. FeliX Games

    I'm super confused about this and really need help!

    I have an object oController with: -> Create Event: /// @description player stats global.level = 1; global.exp = 0; global.exp_till_next_level = global.level * 10; global.player_hp = global.level + 100; global.player_dmg = global.level + 10; -> Step Event: /// @description control player stats...
  20. TechBoy397

    GMS 2.3+ Confused on what to do next - Variable Index [3] out of range [3]

    I've been wanting to make a splitscreen game with controllers for a while so I finally took it up with gms2. This is my first legitimate game I've wanted to make and I've been watching tutorials on what to do. I've come into a roadblock though trying to do my own thing.. here's the error...
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