1. M

    Drag And Drop Lives GameMaker

    Hey guys! So I recently started making this game, its very easy to play but my game keep stuffing up on the lives part. Anyways i made the lives to be deducted every time the player collides with a bomb and here's how it looks, the "draw the lives as image" block draws the remaining lives It'd...
  2. Yellowhite

    Windows Somebody know that?

    Que eu tenho um problema de lançamento de pf posterior no Windows: versão VM. Configurando o compilador de ativos C: \ ProgramData \ GameMakerStudio2 \ Cache \ runtimes \ runtime- / bin / GMAssetCompiler.exe / c / mv = 1 / zpex / iv = 0 / rv = 0 / bv = 0 / j = 8 / gn = " Importar GM2...
  3. V

    Windows FATAL ERROR

    I get this when trying to reference my sound file ANYWHERE I put it. I get this and I have no idea why, it doesn't do it in any of my other games. Wtf is going on? ___________________________________________...
  4. E

    Mac OSX Help for build not working

    Hey everyone, i'm on a MacBook Air 13 inch 2017 model and have got GameMaker studio 2 installed on it. When i try to run it says to check compile errors there is nothing. I am on version Any help would be awesome :)
  5. A

    Discussion I need to export a game for the final school project but I only have the free version! Help pls

    I am a Portuguese student and I am taking a programming course. In my final project I created a game and now I need to send it to show that it works but I only have the free version of the game maker and I can't export the game ... The jury will not let me send the complete game file .... 😭...
  6. DNgames

    This loop keeps setting objects to same x coordinate or it does not even create them all expect the first one pls help.

    -I want to make save system for my buildings but it wont work so here are the codes. name = obj_const_wall; for(var i = 0; i < obj_stats.maxstructures; i++) { if(obj_stats.structure[i, 0] == -1 and obj_stats.structure[i, 1] == -1) { obj_stats.structure[i, 0] = name...
  7. conman06

    GMS 2 Floating character

    Okay, so I'm trying to program the player's vertical collision. My problem is that the player hovers over the ground, yet it says that it is on the floor. I can assure you that it is not a hitbox problem. Below is the code for vertical collision. //Gravity if (!place_meeting(x,bbox_bottom +...
  8. BlueCat6123

    Switch : if nothing meets condition do this?

    I've searched around for a bit, but I could not find anything about checking if a switch() statement has no met conditions. I know that this switch(var{ case 0: break: case 1: break: case 2: break: case 3: break: } else { } doesn't work, specifically the 'else' part. Should I just resort to if...
  9. BlueCat6123

    GML how does "is_undefined" work?

    trying to use is_undefined to test if I've set a variable, but i get this error message: Variable o_soli.active(100039, -2147483648) not set before reading it. at gml_Object_o_soli_Create_0 (line 15) - if (is_undefined(active)) game_end() I find it kinda funny because that seems to take away...
  10. Z

    GMS 2 Simple yet complex

    So, I have a basic scoring system, in the space shooter I'm making, when the bullet hits the enemy, if the hp is = or less than 0, the score is adjusted for the player, based on the score_value Var I set. I set a script for this, in the script is the following. The script is for Collision event...
  11. Mr Giff

    GMS 2 Can't change shape sizes? Strange behaviour

    So I have a problem that just started occurring when I was developing a button for a new UI system I'm working on. The button is supposed to be 156px by 45px and have text in the middle describing the state; pretty simple. But instead it looks like this: Strange.... So here's my code stack...
  12. D

    GMS 2 How to add a Blur effect in Gamemaker Sudio 2?

    Is there any way to achieve a blur effect and if yes, how?
  13. D

    GML [SOLVED] Does debug mode read the code differently?

    For some reason, my code only works in debug mode. So I have put a link to a video showcasing how I wanted the code to run. Sadly the code only works like that if I run it in debug mode, and if I place breakpoints in 2 specific locations (picture below) I am an absolute beginner in gml and...
  14. A

    Sprite Running animation, disappears forward when moving.

    Hey, I'm brand new to game maker. And I am in the middle of learning the basics. I currently have programmed move forward and back as well as jump with animations. But when I move forward the sprite disappears. At first, when I jumped once he landed it would stay in the falling animation, even...
  15. W

    Need help with this code!

    Why this statment does not work correctly sometimes Its kind of bugged idk state like triggers when you are too close i need help! Please var dis = point_distance(x,y,obj_player1.x,obj_player1.y); if(dis < sight){state = "attack"}
  16. W

    GML I need help about code

    When i launch game enemy starts moving to right side then bounce when he hits left side he teleports to the right side then starts moving left and he do that forever. Here is code ///scr_enemy_move() hspd = dir * spd; switch(dir) { case 1: if(place_meeting(x+hspd,y,obj_wall))...
  17. B

    Android export error

    Okay so i need to finish this game until 6 of june and when im trying to export my project to android it keeps giving me this error Exception while parsing the supplied manifest file W:\ZombiePark.FlinchGames.game\src\main\AndroidManifest.xml > El tipo de elemento "application" debe ir seguido...
  18. B

    Newbie coding question/issue!

    I'm having problem with the movement of my char. I made a variable for the speed of my char so i can change the variable for a short period on time, on collision with a item(speed buff). I can't seem to figure out how this works , also did a lot of research cant find anything. Thanks in...
  19. E

    Solid to each other child objects

    So... I wanted to know. Is there some way to make child object solid ONLY to each other?
  20. W

    Please help read the post

    I dont know why but when i attach script to two of my object they both need to stand on plate to trigger it. But when script is attached to only one of them only one needs to stand on plate to trigger it. Please help! ///scr_preshureplate(PreshurePlateID,ActivatedObjectID,ActivatedObjectID2)...