help

  1. flyinian

    SOLVED Are there any known room inheritance bugs?

    Current problem I'm facing: 1. I can't override anything in a child. It must be done within the parent. Example: If I have a tile layer, I must assign a tile asset within the parent so, it can work in the child. 2. I can't paint tiles outside the parent's room perimeter within a child's room. I...
  2. WestAndersun

    GMS 2.3+ Alterante to keyboard_check_released for gamepad_axis_value?

    I'm posting this here because I've scoured threads on this board and Reddit, as well as the manual, and I can't seem to work things out. I'm working on a project that uses a movement system similar to what's found in Asteroids. You hit left, you turn left; you hit right, you turn right, and so...
  3. flyinian

    SOLVED Can't place tiles outside of parent's room perimeter in a child that has a larger room perimeter

    I'm going to assume that this minor nuisance won't have an effect on anything if I make the parent room larger than needed and size the child's room to what I need. If there is, please let me know. Thanks. Turns out, this is a known bug.
  4. T

    Problem with collision help [SOLVED]

    I'm having a problem with collision, for some reason if you be in a exactaly spot (the border of the block) your character will slowly enter the block switching in colliding and not colliding, and then after a some progress he stops, i have no ideia why it happens, the white rectangle behind him...
  5. A

    Mac OSX Failed: Run program Complete

    hi I just started using game maker and when I try running it it gives me this error: “/Library/Frameworks/Mono.framework/Versions/Current/Commands/mono” what do I do to fix it, I’m up to date
  6. H

    GMS 2.3+ Decimal point path speed not working?

    I'm making a train game with a randomly generated looping train track, along it there is a train object that uses path finding to loop the tracks. It was relatively easy to set up, but at some point, I decided to set my path speed to 1.5, since 1 was too slow and 2 was too fast for me to do...
  7. Marquitos3000

    GMS 2 Tile Collision problem

    Hi, I´m making an RPG game and I use a tileset collision system. I have one tileset for the collision blocks and I have this in my character´s collision script: var _collision = false; //Tiles horizontales if (tilemap_get_at_pixel(collisionMap, x + hSpeed * 2, y)) { x -= x mod TILE_SIZE...
  8. Alemar5

    Could you help me with a reflection and water distortion shader?

    Hello friends, this is my first time in this community, so hello hehe, I am developing an rpg and I would like to have a shader that makes a reflection and a distortion in the water, I would like it to be similar to this: https: / /marketplace.yoyogames.com/assets/6081/realistic-water-reflection...
  9. B

    Help me with the jump?

    Hola disculpa las molestias, tengo un problema serio con hacer que una variable funcione xD y me ayudes a resolver mi código? aquí está mi código: [CÓDIGO = gml] Que quiero que no pueda saltar si está en el aire, solo cuando la velocidad vertical sea igual a 0 /// Saltar // Animación if vspeed...
  10. flyinian

    SOLVED Need some eyes real quick

  11. Marquitos3000

    GMS 2 Collision problem

    Hi, I´m making a tile based collision system and I use this script: var _collision = false; //Tiles horizontales if (tilemap_get_at_pixel(collisionMap, x + hSpeed, y)) { x -= x mod TILE_SIZE; if(sign(hSpeed) == 1) x += TILE_SIZE -1; hSpeed = 0; _collision = true; } //Cometer...
  12. Marquitos3000

    Windows Movement problem

    Hi, I´m making an RPG game and I use this code in my character´s step event: //Estado del jugador keyLeft = keyboard_check(vk_left); keyRight = keyboard_check(vk_right); keyUp = keyboard_check(vk_up); keyDown = keyboard_check(vk_down); keyActivate = keyboard_check_pressed(ord("z")); keyAttack =...
  13. Marquitos3000

    Question - IDE License question

    Hi, My GameMaker studio 2 license will expire soon and I was wondering what happens when it expires. Your Proyects in progress will be deleted or will be there when you renovate the license?
  14. L

    Windows PLEASE HELP HOW TO MAKE SPRITE CHANGE BY MOVE

    Hello my name is Lucas and im pretty new to GMS2/GML and its being really dificult to learn, since all the tutorials are outdated i managed to program the basic movement and collision and now im trying to make my sprite change by the direction the player moves, and i dont find any tutorial that...
  15. N

    Windows Can't run project

    i can't run project. it doesnt show anything in compile nor syntax errors output: elapsed time 00:00:00.0730003s for command "cmd" /c subst Y: "C:\Users\User\AppData\Local\GameMakerStudio2\GMS2TEMP" started at 07/12/2021 18:03:22 "cmd" /c subst X...
  16. L

    GMS 2 Help!!

    Hello! im in the making of a game where you can run around as a ghost interacting with things where it either turn it off and on or play an animation once and ive put a code like this into object sofa if (keyboard_check(vk_up)) and place_meeting(x,y+1,player) { image_speed = 1 } else...
  17. A

    SOLVED what does ";" means in GML?

    ok so ive been seeing some ";" in codes but never got interessed enough to ask what does it mean. uh help?
  18. Q

    Variable not set before reading it

    Hello everyone. I'm having an error programming the character's movement. I LITERALLY CANNOT MAKE HIM WALK AT ALL. The movement I want to do is in rpg style. I spent 30 minutes copying a tutorial code from youtube, this part is literally IDENTICAL. But here is my code: #region Horizontal...
  19. S

    GMS 2.3+ How do I choose value from the list?

    How do I choose 1 random value from the list? I'm stupid, I don't understand.
  20. L

    GMS 2.3+ Setting up black sidebars

    Hi guys. Hope the title is a bit informative but in case more info is needed, here is the longer version of what I'm trying to do. Now I have set up a camera for my game and now I'm trying to implement a new feature to it. Specifically what I'm trying to do is have a black outline on both the...
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