heartbeast

  1. FoufaDjo

    GMS 2 HeartBeast networking for more then 2 clients?

    is there a way to add more then one player to the server like a player host server select player then the other can join so like the host send his player creation stats like color and class ect and the server creat the object something like that i saw HeartBeast Networking for Beginners! and...
  2. F

    Following HeartBeasts Grave Tutorial, Enemy Chase

    Hi all, I tried to do a search and couldn't find an answer. I'm following Heartbeast's tutorial on his 'Grave' program and I've run into an issue where the enemy will follow in one direction but won't attack. If facing the other direction, it will attack but not follow. I've looked over his...
  3. C

    GMS 2 Issues with View System Compatibility With Regards to HeartBeast's Turn-Based RPG Course

    I'm taking HeartBeast's Turn-Based RPG course and I've been having a bit of trouble with converting it to GMS2 in regards to the new view system. Here are the compile errors I got: Script: view_approach at line 14: unexpected symbol "=" in expression Script: view_approach at line 14: malformed...
  4. Widget

    HTML5 WATT - My submission for The HEART JAM

    Go to the itch.io page to play the HTML5 version or download the executable version (which runs better). --- WASD - Move Space - Interact Find the button, then the door to progress. Use light to navigate through rooms filled in pitch black, which may or may not have something chasing you. Made...
  5. Shadowblitz16

    GMS 2 grid collisions seem to vibrate a little bit on left and top sides

    can someone explain why this code.. /// @description entity_perform_solid_collision /// @param {Object} map /// @param {Vec3} velocity var _map = argument[0]; var _vel = argument[1]; if (_vel.y > 0) { var _break = true; } //Vertical Collisions y += _vel.y; if (_vel.y < 0) { var...
  6. Hudsonius

    Doing an event after dialog reads?

    So, I am using a dialog system by Heartbeast in his video: Beginner Tutorial] Make an RPG in GameMaker [P22] Dialog. Anyways, I want the player to collide with an invisible instance that will destroy that instance and make a goblin nearby talk. Once he is done talking, or while he is talking, I...
  7. U

    Melee attack only works while moving? (solved, but I don't know how)

    So, I'm using a modified version of Heartbeast's movement engine and some other tutorials adapted to fit into the system. I followed Shawn Spalding's melee tutorial, and for the most part, it works. The problem is that when I hit the attack key, the player switches to the first frame of the...
  8. U

    Can't get wallsliding to work [solved]

    I'm making a platformer and using Heartbeast's movement engine. what I'm trying to do is make it so that when the player is contacting a wall and is falling to play a specific sprite and slow their fall to about 70% of what it would normally be. I edited the "move_movement_entity.gml" script to...
  9. D

    My Game Developing channel...

    Hello Everyone!! I state myself as a Youtuber , and a Game developer and am also working on a game with a friend of mine.. I would be pleased and delightful if you could just surf through my channel Thanx!! for reading till here.. :D Latest video of mine till date (1st November , 2017)
  10. F

    Legacy GM Pathfinding AI with states

    Hi! I'm making an isometric action RPG using the same finite state machine as heartbeast's RPG-seies. I want to implement an AI-pathfinding system but I can't make it work. What i want is enemies that use the different states but also avoid obstacles such as walls and other stuff. This is the...
  11. T

    Legacy GM [SOLVED] Code editor has no color and new "malformed if statement" error

    Hey ladies and gents of the GameMaker Community. Here's my isssue. I'm following the RPG maker tutorial by youtuber Heartbeast and everything was fine until I got to his 22nd part where I add dialogue. At some point, the color in my code editor disappeared and now everything is the normal...
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