hand drawn

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    tilemaps or hand draw grounds?

    Good afternoon, it's my first post in the group and I'm still learning gamemaker. (I migrated from unity) Guys, here's the thing, I'm developing a game and there's already a lot of advanced stuff, including the tilemaps. but i'm thinking that with the tile system it's getting too generic. I was...
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    Mac OSX Hand Drawn Sprite events ignored

    Hello All, I noticed this issue with hand drawn sprites using GMS2 that events are ignored. What am I missing? If I import an image to use as a sprite, I can see all events received as expected. GMS2 > IDE: v2.3.0.529 Runtime v2.3.0.401 -------------------------- Model Name: MacBook...
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    Graphics Hand Drawn Art Question

    I would really like to be able to hand draw my assets, digitize them into illustrator or inkscape, and use them for sprites in my game. Yet when I use those files and save them as PNG's like the creators of Crashlands or Hollow Knight did, my sprites end up losing a ton of quality and look...
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     The Landscaper - Platformer | Windows Demo Now Available

    Download a demo on my itch.io page. I thought I'd start an in-progress thread about a game I've been working on. Initially this just started as a 'get to know' GameMaker kind of project but I've really been enjoying working on it so I'm trying to build it into a full game. This is a simple...
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    Graphics Hand Drawn digital art

    So I already have some game mechanics down and use some pixel art as place holders. Would I have to change my game's resolution if i wanted to throw in art that is not pixel art. What would I save the sprites as (ex. vector, jpg, etc.) and what would be a good size for the sprite of a main...
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    Android Rocket Sketch - A relaxing and beauty puzzle game

    Hi there! I just published my game made with GameMaker Studio 1.4 on the PlayStore and I'm in willing of feedback. It took a long time to do, mostly because I'm father with other job, so for sure there are a lot of things to do better. But, I thinks the game it's more than complete. It is a...
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    Some Dimension Advice for Hand drawn art

    I'm working on a game with hand drawn art and unfortunately (unless I don't know something I should) all hand drawn art has to be really big because if not it's blurry and pixelated. Because of this everything has to be bigger meaning the rooms and the views. I was wondering if having a very...
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