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  1. AIO1

    GameMaker Guide: Create a C++ extension for GMS that works for Windows, Ubuntu (Linux), Android, MacOS and iOS (PART 2)-> Uses Visual Studio and CMake

    GM Version: Studio 2 Target Platforms: Windows, Ubuntu (Linux), Android, MacOS and iOS Download: N/A Links: N/A Summary: Create a C++ extension for GMS that works for Windows, Ubuntu (Linux), Android, MacOS and iOS -> Uses Visual Studio and CMake NOTE: This is the part two of the guide which...
  2. AIO1

    GameMaker Guide: Create a C++ extension for GMS that works for Windows, Ubuntu (Linux), Android, MacOS and iOS (PART 1)-> Uses Visual Studio and CMake

    GM Version: Studio 2 Target Platforms: Windows, Ubuntu (Linux), Android, MacOS and iOS Download: N/A Links: N/A Summary: Create a C++ extension for GMS that works for Windows, Ubuntu (Linux), Android, MacOS and iOS -> Uses Visual Studio and CMake Hello! My name is Alex Today I bring you a very...
  3. bradleybrand

    Newbie to GameMaker

    Hello everyone. I am a beginner to GameMaker and I have it installed on my Windows 11 computer. I have looked at some YouTube tutorials and videos of Shaun Spalding. I am somewhat inspired by games of the Nintendo Entertainment System (NES) such as Zelda and Mario. I also have inspiration from...
  4. Director_X

    Distribution Newbie: About to Publish - need step-by-step tutorial

    Greets. I'm at the stage where I'd like to publish my game to Xbox Marketplace. I own the UWP license. Once I create the executable, what steps do I need to do next? I didn't see any tutorials for publishing - can some kind person please guide me step-by-step please? And at what point do I...
  5. Carloskhard

    GameMaker Scaling Guide from GM2 page is wrong

    In THIS TUTORIAL they tell you to use this code to do a full screen scaling: The idea seems ok exept the fact that they use "min", so if the width of the screen is less than the base width(in a portrait way in this case), the camera view size will use the width of the screen which will not...
  6. Evanski

    How to properly put your GML Code/Visual in a Forum Thread

    Today's guide will be about how to properly put code in your forum thread, I'm putting this in the programming forum because it will be easier for people who commit this crime to see it and learn how to create a thread properly. If you would like a more serious and detailed tutorial please read...
  7. P

    Discussion [Guide/Project] Exporting from Blender to GMS 2 3D

    NOTE: This is for the BETA version of GMS 2, and things might change over time. Also, the script is not at all finished yet, but usable under certain circumstances. I will be uploading new versions and editing this post to accommodate them accordingly. NOTE 2: I am considering making some stuff...
  8. Baku

    Discussion [GUIDE] Changing the Default Options (such as game speed!) for New Projects in GMS2

    If you're like me, you probably hate the fact that the default game speed of your new projects is 30 FPS, and want to have this be 60 instead, so you don't have to go in and change it manually every time a project is created. I've complained about this before, but I just found a way of changing...
  9. mMcFab

    Discussion [GUIDE] Getting Started with Room Layers (mostly new GML functions)

    REMEMBER WHAT I SAID ABOUT TAKING OVER THE FORUM WITH MY GUIDES? ***NOTE: THIS GUIDE IS FOR THE BETA VERSION OF GAMEMAKER STUDIO 2. AS THE BETA CHANGES/UPDATES, SO MAY THIS GUIDE*** I AM NO LONGER UPDATING THIS PAGE. FURTHER UPDATES OF THIS GUIDE CAN BE FOUND ON MY WEBSITE Updated Guide Here...
  10. mMcFab

    Discussion [GUIDE] Meet the New Camera System

    MUHAHA! I WILL TAKE OVER THE FORUM WITH ALL MY GUIDES! I've seen a lot of questions regarding cameras, so I'm aiming to make this into the definitive guide for using them! Hence, if I've got something wrong or there are better ways of doing something, tell me and I'll update it! Again, if and...
  11. mMcFab

    [GUIDE] Getting Started with 3D in GMS2 (Project Download)

    I will leave a (dd/mm/yy) formatted date here, so you know when it was last updated: 16/04/18 - as of IDE: 2.1.4.288, RUNTIME: 2.1.4.203 - Added a tiny tidbit about layer_force_draw_depth() ti setup section I'll also update the guide if there a better methods that I haven't thought of/found out...
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