gui

  1. T

    GML Constant for Room Scaling?

    I'm trying to create a little text box engine but I've run into a problem. When the game gets resized, everything remains small, and the gui is off centered. How can I scale everything so the game appears precisely as I want it to for any screen size. There must be a setting to make everything...
  2. Xer0botXer0

    GML Objects are resizing as view is zoomed out

    Hi fellow game devs, Hope everyone's making some good progress in their game projects! So I recently implemented the use of a view in my game and the idea is that when when I zoom out my GUI objects should still retain their sizes and not move. The moving part I got right, but when it comes to...
  3. N

    Question - Code Why is my GUI text bugged?

    I believe I made a mistake posting it on this forum. My problem appears to be similar to the one here. Top: Draw Event (Normal) Bottom: Draw GUI Event (Artifacted) It happens even in a blank room with only an object to draw the text. I've tried messing with fonts and anti aliasing, but it...
  4. D

    Legacy GM Help Changing Image index in Draw Event

    Hey quick question, I'm trying to change the index of a UI sprite. I put it in the draw event, and tried changing it in the step event but I'm not sure if GameMaker allows you to change sprites like this. //Draw GUI Event draw_sprite(spr_slayerlevel,0,58,52); // Step Event with...
  5. W

    Problem addressing obj inside another obj

    Guys im making a cut-scene with 3 characters in it. I have a script that creates an obj_text with a text box and some animation. The problem now is that i want to fast forward the animation of only the textBox that is appearing on the screen. For that i´m doing another script that will receive...
  6. Tthecreator

    Asset - Scripts uiZ - ultimate ui framework

    CLICK HERE to go to the marketplace! Click here to got to GitHub! It feels good to finally up this tread on my latest ui asset which I have been working on for years now (I think i started in 2016 somewhere). I've now made uiZ FREE and OPEN SOURCE for any non-commercial usage! Please checkout...
  7. psyke

    Question - IDE What is this?

    Sorry for the newbie question, but these numbers just appeared on my draw event window. What is this? How do I remove it? Thanks.
  8. E

    Legacy GM Draw GUI and Text

    I am making a very pixelated game with room/view sizes being around 200 x 81 and the port size being 1632x918. I figured the best way to do text would be using GUI. So far it looks but I am having trouble placing the text in the room. No matter what value I put in for display_set_gui_size it...
  9. G

    Legacy GM A way to bypass a shader.

    Is there anyway to bypass a shader other than using a GUI (to clarify I mean a draw_sprite function in a Draw GUI). Why don't I want to use a GUI. It's sticking to the screen, and I don't know anyway to stop doing this, or remove it without removing the object it's made from. Thank you for...
  10. M

    Android Scaling?

    Hi! ^^ I have a Puzzle Game I'm working on, all fine except for this annoying "scaling".. Here's the matter: Every room in the game has the same size, 1334x768. If I run the game on my phone, wich is 480x854, everything's ok. But I tried to run it on another phone, with a much bigger display...
  11. MagnumVulcanos

    (SOLVED) Heart and brain that act as if they were "filled" vertical bars.

    So I have two sprites, one transparent outline of a heart and a red blob in the shape o the heart, when the first is put over the second and both get shown, what you get is a pretty nice effect of a red heart. Now comes the part I don't know how to do: When the health attribute is at 50% the...
  12. David Richard

     Not attracted to GMS2 anymore

    I decided to go back and try GMS2 and I just can't help it but say that GMS2 is dead for me. YYG, you lost a customer with GMS2. Oh, and I am ONLY going to talk about the IDE and GUI here. I am not talking about anything else. So nothing to say about new and improved functions, this is just...
  13. Dragon47

    Asset - Extension Interactive Books - Now with GMS 2 support!

    Download demo: https://goo.gl/Nhgpds Marketplace link: https://marketplace.yoyogames.com/assets/4858/interactive-books This asset lets you add highly flexible and interactive books to your game. Flipping from one page to another is animated and you can flip multiple pages at once. Lighting and...
  14. Posh Indie

     Image Editor - Palette Editor

    The image editor is pretty decent now, but there is one thing that always pushes me away from image tools; palette editing. Without proper palette creation and editing it is hard to choose colors and adjust them to the piece you are making (This is pretty much a given, but I thought I would...
  15. D

    Legacy GM HELP Putting GUI in the bottom right of the View/Screen

    Hey, I'm trying to put a GUI on the bottom right of my screen, that will stay at the bottom right even when the camera moves. I cannot get it to work. It either hovers somewhere around the center of the screen, or doesn't show up at all. HELP PLEASE!!!! Here is the code for the camera...
  16. Fabseven

    Legacy GM How to make a random ui ?

    Hello In my game there are some different phase each day like this : - build phase : can build building, repair, etc - event phase : many event - result phase : got ressource and see what was done this day The event phase could trigger somes differents things, i use irandom_range at the...
  17. D

    [SOLVED] GUI Menus

    Hello all, After a bit of trying to figure out this logic on my own I have decided to seek help and see if I could talk it through with some people that understand GUIs more thoroughly than myself (which I'm sure most people do). I am working on a construction management style game for windows...
  18. A

    Legacy GM [SOLVED] Player meters leave behind image when view moves

    Howdy folks. My issue involves two on-screen meters; one for the player switching between modes (Energy bars) and the other as a counter (that counts down when enemies are destroyed). They both function as they should, HOWEVER, they also both leave behind an image once the game view moves, like...
  19. Tthecreator

    Demo [uiZ] Windows 3.1 made in uiz in game maker

    Hi there, Thank you for taking your time to look at this demo of uiZ. uiZ is now out and available at: https://marketplace.yoyogames.com/assets/4821/uiz-ultimate-gui-framework I'm very happy to show you my first demo of uiZ in which I tried to recreate windows 3.1. Now, this particular projects...
  20. P

    How to make a Save Icon on HUD?

    So i've tried for days but i cannot get this to work. I hate the pop up box with text that interrupts the game but i have no way of showing that the game did save. So i want to make a save icon appear at the bottom of the screen when saved. Now this is so tricky because the pause menu is handled...
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