I want to take any sound file that I add to my project
(Snd_bing for example)
And draw the actually waves of sound you would see for it in audacity
But draw them at the same time its playing
I have no idea how i would go about this. I was think I'd have to do something with getting the pitch...
Hi everyone :D
This is a question/issue that lives with me for quite some time. One problem that makes me shift from GMS2 to other engines is actually the GUI support.. every time I start working on a project I approach it using GMS2 as I think it is a powerful and capable tool both for indie...
I have an object that is drawing a textbox in a 'Draw GUI' event. In this event, I have a script that draws scrolling text inside the textbox. I need to draw an object on top of this box because when I use the draw_sprite function it messes up the animation on the sprite.
The problem is...
I'm trying to do word wrapping by replacing " " character with "\n"
I take the max length(OF CHARACTERS) and of the string then apply one every time limit crosses...
var str = argument;
var max_length = argument...
GM Version: GMS2
Target Platform: All
This is a basic universal script utility for drawing a nineslice, which is a textured box that keeps the proportions of its edges when you scale it.
I've done my best to make this script entirely self-contained...
I'm using a fairly older version of Game Maker which does not have the GUI draw event included, or any GUI codes by that means.
My "GUI" in this case is just a drawn healthbar. My problem is that it's scaling down when there's a zoom-out.
Basically, I have two characters in a room...
I am currently working on a new project that requires a bespoke and stylized interface. I would really love to work with someone that has a keen eye for design as-well as functionality.
Please send a personalized message with examples of previous work to be via message.
This is a paid...
When i draw a gui, while i draw it at the starting gui size of 768, 1024, the gui will draw correctly, or rather at all, but when i go into full screen, at a size of 2160, 3840 it doesnt draw at all, or not where its supposed to,
gui_width = display_get_gui_width();
I watched Beyond Us Games' tutorial on an inventory system () and tried to implement GUI to it, so that it follows the camera and player. For the most part, it works; however, when I press "I" to open the inventory, it creates the object, but duplicates the sprite, to where when I...
I have a theory I'm wondering if anyone passing by here can confirm or not.
My gui layer is set to the resolution of the player's monitor so as to have the highest resolution for certain graphics. Before I built that function in, I had been setting all my element's locations by static values...
I feel like I must be missing something. I'm drawing on the GUI layer using draw_text(). It's a low res 16bit game so I figured the only way to draw text that isn't fuzzy for lack of a better word would be on the GUI layer. But if you click on the screenshot below, that's not the case. This is a...
Hello everyone :)
I'm fairly new to the GM2 camera system.
Im working on a small prototype of pc board game. The main idea for UI contains fullscreen, scrollable map (done) and player cards shown on top of the map and 'moving' with view when player navigates the map. Here's the problem. For...
I'm doing a vertical shump and I would like to know how to rotate the screen vertically (TATE Mode) so that it is like the Ikaruga of Nintendo Switch.
I tried with image_angle, but the GUI does not rotate and also the black bands on the sides cover what is missing from the...
I'm trying to figure out how to make a Pause Menu, heavy sprite based. This is an example of what I'm looking for:
I suppose it needs to be Drawn to GUI since this would be a pause menu and I want to switch between menus in a similar...
Available for GMS 2
(with the exception of array initialization, should be backwards compatible with GM:S 1)
GET IT HERE
This project is meant to be comprehensive and easy to use. The goal is to provide the foundation for virtually any standard button, slider, toggle, etc that you...
Hello, I am having trouble scaling my gui.
so I have the automatic drawing of the application surface turned off,
and am drawing the game surface manually and scaling it myself.
for testing purposes i'm letting my game run in its native resolution ( no scaling )
and am centering it in the...
Hi, I'm trying to debug my game, however, when i press F6, click the debug button, or go to Build -> Debug, the game compiles and launches but the Debugger tab doesn't show up anywhere.
The output screen shows that the debugger apparently connected succesfully, it's just nowhere to be seen on...
Hello, I would like to ask you for advice on how to implement a menu with clickable buttons.
I can not understand if it's better to use objects, sprites drawn on GUI or both.
My idea is to create a simple grid in the center of the camera that contains several clickable and indipendent buttons...
Im working on a new game prototype, but i ran on a problem, once i tried the game on another computer, while the game itself scaled down, the gui was acting like it has on the full rsolution, so how do i rescale the gui (making it big or small) to fit on the display?
note: the game currently...