gui

  1. Ced30

    Asset - Project GGL (GML GUI LIbrary)

    GGL, a simple GUI library for gamemaker studio v2.23: Description: GGL is a graphical user interface library for Game Maker Studio 2, it supports Game Maker Studio2 versions 2.3 and above. It's made with ease of use in mind, mainly to quickly build GUI for your games and tools, the GUI...
  2. Astabeth

    GMS 2 DND Drawing GUI after If/Else statement

    Hi! I am using GameMaker Studio 2 DnD and I am trying to get a popup saying "You Win" upon collision with a goal object if there are no instances of pickups left in the room. I used to use GameMaker for Mac, and I would use the Check Question button: If there are pickups left Jump to...
  3. Wainggan

    GMS 2.3+ How to lower the resolution of the GUI

    So my game is scaled up 4 times its normal size... and the GUI follows along, but the GUI is too high-res compared to the game behind it. I searched through the manual, but I can't find anything helpful. How could I fix this?
  4. N

    Having a moveable button(SOLVED)

    Im new to gamemaker and im working on a team and we are making a sort of base survival game and i want the player to have buttons that they can press for structures and i want the buttons to move with the camera currently the camera follows the mouse. this is the current code but it kind of lags...
  5. I

    draw_sprite_stretched problem

    Hello! I'm trying to make a custom healthbar for my rpg character but when the energy or health drops down, it stretches outside the border. I use this script for both: draw_sprite(sBarEmpty,0,view_xport[0]+32,view_yport[0]+12)...
  6. Axl Trauts

    How to work a GUI frame/mask around a smaller playable area and moving resources on room

    Hi I've been doing a shoot-em up game on a 640x720 window. I've been wanting to adapt my game on different screens so I decided to make it on a regular resolution size (640x480, 1024x768, etc.). In order to make this, I decided to use the rest of the screen to put a GUI, like a mask such as the...
  7. TravsVoid

    Sequences and the GUI Layer

    I created a basic game to test out the UWP features and one thing UWP lacks is achievements. So I designed my own in-game achievements using Sequences but I ran into a number of issues. Issues: 1. No option to draw sprites inside the sequence to the GUI Layer. 2. I can't figure out how to...
  8. Misi

    Asset - Extension Menu and Input System - Make a controls menu in one line of code!

    This extension adds a menu and input system to GameMaker Studio 2 version 2.3.1+ With these systems, you can: Create a title and pause menu in no time. Organize multiple inputs like vk_right, ord("D") and gp_padr into a single category/action right And combine these two to create a controls...
  9. xDGameStudios

    Asset - Scripts [BUFFERS] xBufferViewer is a GUI for buffers (v1.0.1)

    [LINKS] https://marketplace.yoyogames.com/assets/9617/xbufferviewer https://xdstudios.itch.io/xbufferviewer [SCREENSHOTS] [INFORMATION] This asset is composed by a BufferViewer structure (new in GMS2.3) that allow for visualising/selecting/copying buffer contents. The viewer GUI is fully...
  10. CrissFifo

    Asset - Scripts Bunch Of Colors 2.0, +700 free colors for your GML code

    Expand your color palette. Get it for free [Yoyogames marketplace] With this free asset you will get a really huge collection of colors, each one with 4 variations and for each variation 11 values of color, really useful and a great time saver. The 4 variations are {color} vivid_{color}...
  11. master2015hp

    SOLVED GUI isn't drawed correctly

    Hi, i have my room at size of 1280 x 720. I setup some objects at the bottom left of the view. They're drawn all via drawGUI event. However when i run this app on my android phone, which has resolution of 854x480, all of those objects are displayed off screen. How can i make sure they always...
  12. FoxyOfJungle

    SOLVED Scrollbar problem [Partially solved]

    I'm trying to make a simple scrollbar work, I managed to do the main thing, which is to move it. The scrollbar function returns a value between 0 and 1. What I want to do is move the Y of an area according to that 0 and 1. The video below shows what happens: The video is a bit long, but I...
  13. FoxyOfJungle

    Alpha UTIKI - UI Editor for Game Maker Studio 2 (Contains DEMO) [Alpha, v0.1.0.0 - 29/04/2021]

    Presentation: Hello, welcome to the Utiki - UI Editor working in progress devlog topic. "Utiki - UI Editor" is a software that aims to streamline the process of creating interfaces for games, using a Drag and Drop interface. This is a WYSIWYG (What You See Is What You Get). Current...
  14. P

    GMS 2.3+ Draw_text _transformed pixel distortion

    So, in short, I just try to use up and down scailing of the GUI element size to emphasize the input in the menu of my game. And it works fine, but the pixel distortion is really noticeable on my screen. The font size is 26, and the scailing happens between 0.9 and 1.1 synchronously for x- and...
  15. FoxyOfJungle

    SOLVED [DISCUSSION] I need opinions (and help) regarding building an interface (views, surfaces, cameras, Draw GUI...)

    Hello ! Look at this interface image: This is an interface. I want to use the DRAW GUI event to draw ALL the interface of the program I'm doing (everything inside it...), however, I need to draw the camera view in this middle area (where is the rabbit). The questions: 1 - How would I do...
  16. kadinshino

    Windows Issue loading file after separating Windows out.

    Im feeling really stupid right now....I have a ton of work on a project I did today and I can't open the file because I did the stupid... for whatever reason when you separate windows and close your project. it will cause the file to become un-openable. it attempts opens all the separated...
  17. Evan Kinsler

    GMS 2.3+ [SOLVED] Slight problem with panning camera.

    Now the problem here is that I have the camera panning when obj_player reaches the very edge of the camera. What I was expecting was the camera starting to pan when obj_player reaches the VERY MIDDLE of the screen, and when the camera reaches the edge of a room, obj_player will move to a...
  18. S

    SOLVED Hi. I am trying to code a score and lives ui for the top left hand corner of the screen. It's not working.

    Hi. Basically i have coded a ui for the player's score and lives. Yet i am having 2 problems with the outcome when i press play. The first problem is that the string SCORE and the string LIVES are on top of each other (i am assuming the same x and y coordinates) and are not how they should be...
  19. I

    Solved - Drawing Rectangle over time in GUI

    Hi, I have some semi-working code in my project that runs a script when the player clicks on certain tiles in-game. I'm struggling with slowing things down to get a smooth look! What I want to happen is: The player clicks the tile. A small blue bar appears in the tile below and fills from...
  20. P

    What is wrong with my code (GUI is drawn improperly after adding different screens support)

    Hello everybody. Actually I am having troubles implementing aspect ratio managment stuff as always. I used Pixelated Pope's tutorial for old version of GMS, but I have spoilt somthing trying to implement it in my game (GMS 2). So, at first I was using GMS default stuff: Set the viewport and...
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