gui layer

  1. M

    I want to know how to exempt draw_surface for GUI or Obj

    My problem is my GUI and Portrait is always dark when i used surface or shader (Image is below) I want GUI and Portrait always set default color please help (are there any function or ways to solve this?) GUI and surface they are already different instance layer (GUI is above surface)
  2. Luquemeister

    How to Create a gui layer?

    Hello every one!! I'm trying to create a GUI layer but I didn't find any tutorial or documentation easy to understand for begginers, I watched a few times the video of @Pixelated_Pope where he explain for more advanced user how to implement a GUI layer where you can change your aspect ratios, I...
  3. L

    GUI layer sprite button help

    So I'm creating an isometric city builder type game and am fairly new to GML and programming so am trying to start small. To start with I've created a simple map and an objects that draws a tower sprite button to the GUI layer. When in game the player can move the camera around the map using...
  4. E

    Objects in the draw gui layer are rotating with camera view.

    I have an object in my game room, which was created in the draw gui Layer. I also have a camera view. However, the object rotates with the camera, which to my understanding should not. I though the gui layer wasn't affected by the camera view. Text drawn on the gui layer (like my score ) does...
  5. Redspark

    Windows Draw GUI offset by 1 pixel

    Hi, Don't know if this is a bug or just something to do with the resolution scaling that I'm not understanding. However, when I create a room with a size and viewport of 1280x720 and turn on full screen (1366x768) through window_set_fullscreen(true) then I find that the GUI layer is offset by...
  6. J

    Multiple controller pointers

    Hi All, I've been struggling with this problem for quite a while now and haven't seen anything on it so either its painfully obvious or it may require someone a little bit smarter to help! Essentially i'm making a multiplayer game that is predominately controller based. Each player has a...
  7. D

    Legacy GM fullscreen gui layer troubles

    im having a simple problem. im setting 'fullscreen' in global game setting but the gui layer is only drawing in the top left corner. I thought this code would work but doesn't "display_set_gui_size(window_get_width(), window_get_height());" I'm using a view size of 600,600. how do you get the...
Top