ground contact

  1. Storm1208

    GMS 2.3+ [SOLVED] Detect Terrain Beneath Player

    Hey all! I'm working on a 2D platforming infinite runner and there's a feature in it where after jumping, the player must press the space bar with perfect timing before hitting the ground. If they mess up, it causes them to trip and slow down. My issue is that I can't seem to figure out how to...
  2. A

    GML Ground detection diy raycast problem

    I'm making a sidescroller platformer engine but I've run into a strange problem. This might be a somewhat advanced question. The initial collision detection / motionstopper works brilliantly. When I reach the DIY raycast which is essentially a for loop acting as a pixel perfect raycast, it...