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grids

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    Legacy GM Inconsistent Instance Order

    The game takes place on a grid, and one of the objects is an arrow box. When activated, all arrow boxes in the room move one space to the right if there is a free space. The problem is, if the grid space to its right is occupied by another arrow box, it will behave differently depending on their...
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    Making enemies avoid each other [solved]

    Hi everyone. I need some advice for setting up enemy pathfinding. I'm working on a variation of a tower defence game where the enemies will advance towards a target, then start shooting it once they get in range. I've set up pathfinding using the grid system and it's working fine except... the...
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    Legacy GM On Slopes and Grids II: Autotiling with 45° Slopes.

    GM Version: 1.4.1757 Target Platform: ALL Downloads .gmz: https://drive.google.com/file/d/0B2GpaH0xusQOYkdnU2xBV0hFcms/view?usp=sharing Assets.zip: https://drive.google.com/file/d/0B2GpaH0xusQOM2Vmdkt6bHd0QTQ/view?usp=sharing Summary: This tutorial expands on my previous one by adding slope...
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    Legacy GM On Slopes and Grids: subpixel-perfect topdown movement and collision line without objects

    GM Version: 1.4.1575 Target Platform: ALL Download: Project GMZ File: https://drive.google.com/file/d/0B2GpaH0xusQObmoxWjlySHIzcjA/view?usp=sharin Links: Pastebin http://pastebin.com/dxJjsptD Summary: This tutorial will feature a couple of scripts that will enable you to work with 45° slopes...
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    Legacy GM Issues with adding to lists and displaying the values

    I'm trying to make several list with string and integer values and a grid with integer values, whose values are added to the respective data structures every time I click a menu button. The values are created randomly prior to adding them. When it comes to displaying the results, the grid works...
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    Grid based collision detection glitch

    So, I'm following HeartBeast's tutorial for randomly generating a grid based level. Everything up until the movement has worked fine. The way I'm having movement work is comparable to old-school Resident evil games; you turn left and right on the spot, and the up arrow key is what moves your...
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    Legacy GM MP Grid Path Finding - get stuck at corners

    Hello GM Community, I have a problem with mp grid path finding. My grid size is 8 by 8 and I even placed my walls according to this grid, but often the ai gets stuck at corners or in walls if the path is too near to a corner or the destination too close to a wall. I already decreased the size of...
  8. W

    grid system for multiple enemies

    Hello fellow gamemakers, A friend and I are currently experimenting with a grid based enemy ai. We decided to use a grid because the movements appear smoother than when you just use set path. So, when the enemy sees you, he creates a start object at his current position and a target object at...
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    Anno Game Help

    Hello guy´s, This is my first Thread on this forum and I hope that there isn´t another thread about this Topic ^^. So now to my question: I am currently working on a game like Anno. But I have a problem with the placing of the building. I have made a simmilar game in Lazarus(PowerPascal) but I...
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    Grid Based AI Movement - More natural?

    Hello Game Maker Community, I am currently working on a Top Down Heist game and implemented a state based ai that moves on a grid. But I hvae to say that it looks very robot like: It only moves diagonally, vertically or horizontally and always takes the shortest road to its destination. It also...
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    Game Mechanics (solved) Floor problems: tiles or objects or what?

    Hi there. So I'm making this game that will take place in randomly generated houses, but I'm fairly sure I can add the random generation aspect to it later. I'm just trying to make a house that will have all the features the game has to offer first, adding random generation last. All I have so...
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