graphics

  1. zendraw

    Graphics Graphics size and scaling

    i have a problem im not sure how to handle, i want to make a more hi res sprites for a game butif i scale them down thru view port theyr quality gets destroyed. basicly its 8x8 plane where each tile i want to make 256x256 so it ends up 2048x2048, yeah but when i squeeze that in a view quality...
  2. FoxyOfJungle

    Graphics Pixel-Art: In your opinion are they good?

    Hello, I have a problem. My friend and I are making a platform game about business for Android and Windows, a game where you need to build a wild mall (all 2d). I am the programmer who makes all the logic of the game, and my friend makes the art of the game, I told him that he can do it any way...
  3. I

    Windows Prevent layer from updating until: "x"

    So I read the guidelines and it said I could ask for help getting the most out of this product but I'm new here and this is my first post, so, I'm hoping it's in the right place. Here goes: in a game I used to play on the gamecube abbreviated as: "SAB2" the main protagonist in it created a blue...
  4. Joe Ellis

    GM Community DLL Collection/Discussion

    Hi everyone, I've started this thread as a way for people to share and discuss dll's they've made with everyone. I started the thread a couple of weeks ago to share my anisotropic filtering and external texture loader dll, but I've changed the title as I wanted it to be a more general thread...
  5. mar_cuz

    Design What Games Use This Projection

    Hi guys, What other games use this type of projection? I know earthbound, divine divinity and even the cool looking sock sock goes pop pop on this forum use this angle. Also, some platformers also use this style though I am looking for top down rpg style games that use it. Thanks
  6. 1up Indie

    Graphics A quick overview what shaders are - No coding!

    GM Version: GMS2 Target Platform: All Summary: This video tutorial shows you very illustrative what shaders are in gamemaker studio. It covers only the vertex and fragment/pixel -shader because these are the ones that can be accessed in gamemaker studio. There is only one decend youtube channel...
  7. F

    Greying out the screen to display menu text

    Hi Everyone, I'm developing a game which has a bright vibrant look. When I press the escape key it pauses the game and displays the menu options. My problem if that the menu text is lost amongst the game's graphics. Is there a way to put a grey filter over the whole game's graphics, so that...
  8. Pollux568

    Graphics Cool effect using particles to display a picture

    GM Version: Studio 1.4 (should work with Studio 2) Target Platform: Windows Download: n/a, see code below Links: n/a Summary: Use particles to display picture -- Greetings, fellow devs, I'd like to share a cool effect I found with Game Maker Studio, which can be adapted for many other...
  9. VectorStudio

    Graphics Library

    GM Version: GMS2 Target platform: All Summary: This tutorial will show you how to create your own graphics library for GMS2. If you are using native GameMaker Studio 2 functions in your project you might notice they are problematic. In that case the tutorial could be very helpful for you. The...
  10. V

    Is this Game Design possible with GameMaker?

    Hello, I´m new here and I am looking for a possibility to develop an easy hands on prototype for my game idea. It´s a football manager and as I have no experience in coding I thought visual scripting would be nice. The thing is, a football manager consist basically of interaction with UI...
  11. Antikore

    Graphics I want to make an 16-bit styled game but I have problems with aspect ratio

    Hello, I'm new here, I'm Antikore and English is not my main language so my text can contain some errors. I've used GameMaker Studio from years to now and I'm happy with it. However, I never completed a full game and I'm becoming more strict on details. My problem is that I want to make a...
  12. Tofu Heavy Industries

    Legacy GM Screen glitching and "Tearing" after resize

    My game is at 256x240 resolution, running in Windows 7 in a resizeable window. If I run the game and resize the window, (using the mouse) it will start to 'tear' and white almost polygonal flashes will appear on the screen as im moving my character. At one time, I was in a small room, and it...
  13. L

    Mac OSX how do i fix screen tearing

    Ok so pretty much everything in my whole game causes screen tearing really badly whenever it moves. Also, sometimes, certain pixels end up not being exactly square, and it makes everything look weird (idk if that's the same thing or not). I checked the box in settings that says "use...
  14. Crepe

    Free Snowman Ops [Pre-rendered Graphics/Experiment]

    I wanted to make an old skool low res hunting/shooting game, or at least a basic framework. I made a landscape in 3D, and then added the animated elf/santa guy on the snow mobile, which was admittedly quite tedious. Then, I had to do a lot of Photoshop work, followed by some PNG optimization...
  15. Dandysius

    Team Request [PAID] Looking for graphics artist!

    I'm offering up to 1500 USD (depending on quality) for creating "realistic looking" graphics for me. Your goal will be to create realistic looking environment with some extra sprites like trench and couple of props (like trees and ground patches etc.) Message me for more info! :) Soldiers will...
  16. S

    Smoother Graphics like The Minish Cap

    I am currently working on a game with an art style similar to The Legend Of Zelda: The Minish Cap. After creating player sprites in the same style, I noticed that in the actual game the graphics look less pixelated and much smoother. I have been looking around the Internet to find a filter or...
  17. R

     I do not know if it's worth continuing this game, Need advice.

    HIi everyone. i started making this game a year ago just for fun, the idea was to make a platform game that requires thinking to pass the levels, like a puzzle game. I am at a point where I find it a bit boring to keep making it, I need sincere opinions, if someone seems a good idea or can...
  18. P

    GMS 2 Redrawing Application Surface causes Lag upon Resizing Window

    The game I'm currently developing requires a camera system where the graphics never scale up, and resizing the window increases the amount of the room you can see instead of the size of the graphics [it's a top-down single-player puzzle game, justifying this sort of camera]. I have already made...
  19. L

    GMS 2 Roll animation continues during a collision if I'm moving

    So I'm following HeartBeast's youtube tutorial for the Hack n' Slash game in GMS2 and I've run into a problem with the roll animation. It works perfectly unless I start the roll outside of a collision and roll into something. If I hold down the right key it just loops the roll animation...
  20. P

    Legacy GM Vertex Buffers only drawing below the map [SOLVED]

    This is sort of a follow-up to another thread I posted. However, another issue popped up. Screenshots displayed at the link: https://sites.google.com/view/prometheus1998imagegallery/vertex-buffers-only-drawing-below-the-map The only things I can think of is that, somehow, I defined the "up"...
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