graphics

  1. T

    GameMaker Developing with HD Graphics for the First Time in GameMaker and Running Into Some Issues

    So, I'm currently developing a small game for a school assignment, and I'm using HD (non-pixel-art) graphics for the first time, and I'm running into some issues in terms of maintaining quality. The camera is 1920 by 1080. I've tried both pixel-interpolation on and off, and I get different...
  2. ReignOnU

    Graphics A new era of arcade gaming

    I was watching some gaming vids, and back in the day arcades had the best graphics. When they invented ps1, people were impressed that it was able to render arcade gfx on a small portable console. Nowadays, arcade cannot render as much graphics as console. The current state of the games...
  3. ReignOnU

    Graphics Current gen games in GM?

    I believe current-gen (Gen 8 and Gen 9) games can be made in GM. Some people call current-gen next-gen, so I suppose you could make next-gen in GM. I was playing COD (Gen 8 COD) and I realized the graphics were mid tier. I didn't notice any AO or radiosity in the interior areas of the map...
  4. Veecy

    Need help understanding GameMaker's future plans

    Hello fellow forum users, I have been looking at the roadmap, winter 2021 Q&A, and the 2022 Update video, but am struggling to understand some of the information which I find to be important to my own work with GameMaker. In particular, I have been anxiously awaiting the release of Vulkan...
  5. Follow The Fun

    Legacy GM Graphics mosaic / shattering issue when exiting fullscreen

    Hi everyone, I've had a report from a player that my game looks like this when they exit fullscreen: It doesn't go away, it just continues to run like this. They're using windows 11, as am I, but I'm unable to reproduce this error on my end. Does anyone know what would cause this, and what...
  6. D

    Graphics Spine

    The question is: is it possible to post an individual image for the Spine software, or just a folder?
  7. Xer0botXer0

    Portfolio - Art Pixel Artist - Commissions and Paid

    Good day, I'm an aspiring pixel art a few hours per day and present to you a portfolio in order to create artwork for projects other than my own. Visit the Pixel Art page for pixel art portfolio. Pixel Art by IOVideoGames (itch.io) Visit the GUI Designs page for GUI Designs portfolio. page...
  8. VisscaGem

    SOLVED How to get a better pixel rendering?

    I don't know how to call this: I just want my sprites to look normal when rotated, what graphic settings do i change to make it look better?
  9. kamiyasi

    SOLVED Minimizing the game window causes instance id to return noone, and other issues

    I'll start off by saying it's possible this could be a result of something in my code, but I've scoured every piece I can think of and am still coming up stumped, so I'm thinking there must be something else going on. I have errors that occur when I click the minimize button on the game window...
  10. A

    GameMaker I don't understand how to change scaling for lower resolutions.

    Hello devs, I don't understand how to change scaling for lower resolutions. The settings in my game are set to 1920 x 1080 resolution. The room, the camera and viewport size are all set to 1920 x 1080. The art in the game is drawn to fit 1920 x 1080. I know this is not a good choice, because...
  11. D

    Design About pre-rendered backgrounds and isometric

    Hello everyone! I've been wondering about a way to achieve something close to isometric perspective without having to put all that grid conversion effort into my game (since game maker don't have in-built isometric tilemaps). I'm already creating everything in 3D, cuz my sprites have 8...
  12. P

    Graphics Turning off Interpolate Colors Between Pixels makes the graphics look jagged. What should I do?

    I've been told that sprites would look better and less blurry in GMS if you turn off "Interpolate Colors Between Pixels", but doing so made everything look jagged AF, especially compared to when the setting is turned on. Do I need to update the sprites? Should I even bother and leave the above...
  13. Yellowhite

    Windows About a setting for change texture resolution

    hello guys "have your motivation of do your work healthly and when you fell nice to do it" - Wesley da S. , 2022 well, later of that, i wanna ask about something i have thinking about it Graphics Questions, and i see you can imagine what can be that, i guess. In my work, i use the...
  14. Eugene7A

    Graphics How to improve game's 2D graphics while keeping the same style?

    Hi all, Today I wanted to ask the forum this quite broad and general question because it has been pointed out to me that the indie-game that I released has bad graphics. I know it's true, and a few people already told me that in reviews on Steam, but as a solo game developer with most skills in...
  15. P

    Mac OSX Getting ripples on screen when game runs

    Hi, Recently when testing my top down game I'm getting horizontal ripples across the screen when it's running. It can make the game quite hard to look at and wondering how I can stop it. Any help would be appreciated! Here's a link to video showing whats happening...
  16. Cartoon Nickname

    Graphics Sprite sizing thoughts.

    So, I'm still new to GMS 2. I've made a few sprites now and I'm having issues on deciding the sizing of them. You see, for the game idea I had, there's two groups of sprites. Adults and child. for adults I made the sprites in a 64x64 grid, for the kids, I did 32x32. Now its hard for me to...
  17. nesrocks

    Windows NES Assets Workshop (NAW). A graphics editor for windows made in GMS2.

    NAW is available on itch.io (name your own price) and patreon (artists tier)! https://www.patreon.com/bitinkstudios Full feature list, planned features and feedback (appreciated) here: https://nesrocks.itch.io/naw The NES Assets Workshop tool aims to aid with the creation of graphical assets...
  18. gotad

    Shaders Simple shading shader help

    Hey guys! I've been trying to get my simple character shading shader working properly for my game, but I know nothing about building said shaders myself. Here's what I'm dealing with: varying vec2 v_vTexcoord; varying vec4 v_vColour; void main() { vec2 offset = vec2(0.005,0.0); vec3...
  19. Dreary

    3D Effect for RPG Battles

    I'm wanting to create something similar to the effects found in Small Saga, where the backgrounds seem to be dynamically drawing to a horizon line or something. You can see the effects in their trailer below. I'm especially curious how to achieve the look of their battle system. Any...
  20. A

    SOLVED Instances not showing up in my game

    I recently began a new gms2 project. I did the beginning stuff (made basic sprites, a player object, etc.) but when I went to run the game, nothing showed up. I made a game object to draw a gui and that worked fine (and removing that didn't fix anything), but the player doesn't appear. Using...
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