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Hey guys, I'm making a shmup that, so far, really only has one level. I recently made a title screen, but when I use the Change Room or Next Room action, the sprites for the one level's objects are in a lower resolution compared to how they look when I have the level play as the game starts...
Hello all,
I'm using surfaces to apply shaders in localised areas. Everything is working and great now, except I have this issue that I cannot figure out and google hasn't helped.
Along the edges of the surfaces, it seems to show pixels from another area of the screen. For example, in the...
I have this problem only on Mac, not Windows or Android or iOS. When I switch rooms, the screen flashes to the wrong graphics for the time it takes to load the room. What I mean by wrong: on all the other devices, when I change rooms the screen just freezes until the new room is loaded and...
Hey this is my first time using a Camera, and I have this long room which Im having the player fly through but everything seems to be blur including the player, fonts and backgrounds.
Uploaded a photo with the camera settings.
I turned off interpolate between pixels in settings, and I don't...
Preface - I'm new to this.
Issue - I'm attempting to create terrain in Photoshop to use in my game (not pixel art). Quick example:
When I pull it into my room it looks fine. When I play the game it looks decent until I move and this crazy ghosting effect starts to happen.
I exported from...
Hello GameMakers,
I'm not sure if this belongs in the Programming section, but I didn't know where else to put it.
(I'm using GMS2, v 2.1.3.273, rt 2.1.3.189.)
I have some building objects and I placed them in the instances_layer. I also have little people objects in the instance_layer...
Hey guys. After getting a new 75hz monitor I began to realize that all my games were stuttering. After messing around I found that when my room speed was less than the refresh rate the game woulld appear to stutter. If i set my refresh rate to 60 and room speed to 60 stuttering gone. Its the...
I posted an inquiry here yesterday because I thought my error was a result of something I was doing wrong in my programming, but with more investigation, I have found that GM is improperly displaying games in fullscreen mode, leading to this: https://1drv.ms/i/s!AjRuknkctW_qgb5PWJH0DSEWfdq94g...
In a top down rpg, I think GameMaker's physics feels much better when moving an object as opposed to moving it via x and y position, especially when moving objects in diagonal directions, yet I have run into a problem where my sprites are stretching/shrinking. I believe this is because the...
Graphical issue that isn't really a programming issue, but it doesn't really fit with the technical support questions either... so I thought it would be best to just put it here.
GameMaker does not have a built in function to draw a trapezoid, so what I did was I drew two triangles like this...
So basically, I've had the old GameMaker 8 for a few years and have made a decent amount of 2D games with it. Recently I've got GameMaker Studio (v1.4.1757) and have been learning how to code things in 3D using GML, so I'm trying to remake one of my old game engines.
I've now got some nice 3D...
Hi, so, i'm trying to build a platformer with relatively fast movement. But before i even implemented the "run" function i've noticed that my game gets blurry as i move my camera while "walking".
Details:
Room speed - 60FPS. (ofc i got more on test runs).
Monitor also 60Hz.
tiles (character and...
Not sure where to post this, but this place feels right..
I have a rotating object in my project, and the sprite got jagged when it does the rotating..
The object/sprite is rotated via image_angle..
A screenshot to show how it looks..
Is there any way to prevent that?
A proper way of...
Hello,
So I am programming a pixel art platformer game in my spare time. I recently started learning GML and GMS. However I have run into an issue with the graphics. Currently while I creating the body of the game like movement, etc I am using a square to simulate my player and enemies.
In the...