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gmwolf

  1. Palocles

    GMS 2.3+ Problem with GMWolfs lighting system

    @GMWolf I used your system from the youtube video of 2017 and included the correction you linked in this forum and it mostly works except that the dark area is not the same size as my camera view and, probably because of the reduced size, the sprites/light areas do not stay fixed relative to...
  2. GMWolf

    Preprocessor directives in GMS2 - GMWolf

    GM Version: GameMaker:Studio 2.1.4 Target Platform: ALL Download: N/A Links: Youtube video Summary: After a long hiatus, I'm back with a tutorial describing how to make use of the processor to achieve preprocessor-directive-like constructs. This allows you to have different sections of code be...
  3. GMWolf

    GML Keyframed Animations in GMS2 - GMWolf

    GM Version: GameMaker:Studio 2.1.3 Target Platform: ALL Download: N/A Links: Youtube Video Summary: Keyframes Are a great way to define animations, ranging from camera movements to GUI. However GMS2 does not provide an out of the box system to define them. In this tutorial, I present a way to...
  4. GMWolf

    GMS 2 Object Variables - GMS2's new feature - GMWolf

    GM Version: GameMaker:Studio 2.1.3 Target Platform: ALL Download: N/A Links: Youtube Video Summary: GMS2 just got a new feature and with it comes a new tutorial of mine. This one was a little improvised to excuse the rough edges. Tutorial:
  5. GMWolf

    GML Actor / Action model - GMWolf

    GM Version: GameMaker:Studio 1/2 Target Platform: ALL Download: N/A Links: Youtube Video Summary: Improve your games architecture with a powerful tool: Actors and Actions. By splitting up your Game Objects and states, you can achieve highly flexible and expandable code. Tutorial: Note: Many...
  6. GMWolf

    [GMS 2] Tilemap as Collision Maps - GMWolf

    GM Version: GMS 2.0.1.33 Target Platform: ALL Download: N/A Links: Video Link Summary: Tile maps in GMS 2 allow you to quickly and easily build up the graphics for your level. However, They are just as powerfull when designing the layout and handling collisions in your games. In this video...
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