1. M

    GMS 2.3+ My GMS2.3.3 IDE becomes white in some section

    I don't know why it becomes white in some sections. Can anyone help to recover this? It makes me stop to work in GMS2.3.3
  2. xDGameStudios

    Asset - Scripts [VECTOR2] xVector2 is yet a another clean vector implementation (FREE)

    [LINKS] xVector2 (marketplace) xVector2 ( [API IMAGES] [INFORMATION] This is a Vector2 Class asset libary with a good amount of functionality to get you covered for most tasks (GMS 2.3+) [QUICK GUIDE] 1) This module implements a constructor class so you just need to do: var...
  3. mikix

    Asset - Project Pet or Survival or Management Project (GMS 2.3+) link: The GM marketplace does not work for some reason for me so there's no link to that. You can download it for FREE. Programming level: Intermediate. This is a management game. I made it into how to make your pet...
  4. xDGameStudios

    Asset - Scripts [TIMERS] xScheduler is yet another (advanced) timer system (FREE)

    [LINKS] xScheduler (marketplace) xScheduler ( [API IMAGE] [INFORMATION] This is yet another task scheduler (advanced timers) system asset for GMS2.3+ [QUICK GUIDE] 1) You need to instantiate a Scheduler, using the following code: scheduler = new Scheduler(); 2) Schedule a...
  5. xDGameStudios

    Asset - Scripts [STATE MACHINES] xState an advanced StateMachine system (FREE)

    [LINKS] xState (marketplace) xState ( [DEMO IMAGES] Enemies walk using a two states "idle" and "wander" (repeatedly). Mouse clicking will change near-by enemies to "suspicious" state (for a couple of frames). If another click occurs during "suspicious" state the enemy will go into...
  6. xDGameStudios

    Asset - Scripts [CAMERA] xCamera is a task based camera asset (FREE)

    [LINKS] xCamera (marketplace) xCamera ( [DEMO GIF] [INFORMATION] This is a task based & modular 2D Camera controlling asset pack for GMS2.3+. [SETUP] In order to use the camera system first you need to setup the view/camera as normal in the IDE using the room settings (or through...
  7. Hobbie Retardo

    GMS 2.3+ Variable setting problem?

    I was following the space rocks tutorial, and it was everything pretty good, then i set these variables... And the system for win and loose is done too, it was ""working"", but the game says that i'm not set the variables yet, anyone knows what i have to do?What i did wrong?
  8. M

    SOLVED How to make a spawner?

    Hello, im using the latest version of GMS 2, and im making a shooter game, and im trying to make a spawner for it. I need to be able to change the time between spawns and waves, and enemy type, also enemys should pawn at an random y level. I have tried doing this; ///CREATE/// Delay = 300...
  9. Y

    HTML5 Obfuscation Still Happening in Debug Mode? Can't Debug Crash.

    Hey all- We have a project for which our HTML5 build is getting a black screen crash which doesn't happen in the Windows build. We're trying to debug it by running in Debug mode (F6/the little bug icon), reproducing, and checking the console. However, the crash message is obfuscated despite us...
  10. TomOmNom

    GMS 2.3+ Get instance IDs of objects/use creation code in sequences?

    So essentially I'm making a fighting game and I thought it would be a great idea to visualize the hitboxes, hurtboxes, and animations through sequences to make them much easier to work with. I have an animation set up with hurtbox instances and hitbox instances, but I can't find a way to assign...
  11. atma505

    GMS 2.3+ Precise collision mask not working

    So I'm making a side-scrolling platformer and I've got a Submarine object that I want the player to be able to walk on top of. I'm using a precise collision mask because it's a complex shape and I want the player to be able to walk up/down its slopes and bump into its rudder and conning tower...
  12. gkri

    GMS 2.3+ How to change the struct values of a sequence, dynamically at runtime?

    I tried to access the struct of a premade sequence from asset browser. I wanted to change the keyframe of a specific channel of a track. To be more specific I wanted to change the mouth of a character from neutral to smile. After some looping and show_debug_message in create event, I found the...
  13. xDGameStudios

    GMS 2.3+ Sequences that partially loop themselves

    Hi everybody! I have a question: "is there a clean elegant way to make a sequence partially loop itself?" What do I mean by that?! Take the above image as an example. I have a timeline that will make a sprite move the Broadcast Message "loop" is where the loop should start. In other words...
  14. flexflower

    GMS 2.3+ undefined variable of undefined object?

    sSendKey script: buffer_seek(buffer, buffer_seek_start, 0) buffer_write(buffer, buffer_u8, PACKET_KEY) buffer_write(buffer, buffer_u8, argument0) buffer_write(buffer, buffer_u8, argument1) network_send_packet(socket, buffer, buffer_tell(buffer)) create event of obj client socket =...