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gms2

  1. JeanSwamp

    Stack pile objects climb

    Hello, I was wondering what would be the best way to reproduce a stack-pile object that makes you grow in height, where you tap/click to add a new object, which games like BombChicken did. I think the're possibly two easy approach: - One being just a jump, which ends up spawning an object...
  2. amwwhhoosshh

    SOLVED Platformer Character Stuck on Floor in certain circumstances

    I am having this weird issue with the character for my platformer: On boot, character is able to move UNTIL I let go of the arrow keys, which afterwards results in the character being stuck on the ground. The only way to get it to move again is to jump. When I jump, I can move mid air, as well...
  3. spleeN

    SOLVED I need some help: game source files not reading properly. (.yyp file possibly corrupt) - Trying to not lose several months of development.

    So, I was working on a game I've been developing since late January of 2020, and GMS2 ended up crashing. This is no big deal, it happens from time to time. After I re-launched GMS2, I opened up the project again and while it was opening (loading all of the assets and whatnot), I closed all of...
  4. OLucasConrado

    Distance counter

    Hello! I'm trying to make a game on which we must escape some enemies who are on a pursuit. The longer you survive, more you score. The problem is I can't find a way to count the distance (or even the pixels) we travelled on the game. I searched lots of tutorials on YouTube or even texts on...
  5. D

    I need a little help please

    Ok I'm making a game. I'm stuck on how to do the combo system. I have attack, attack_2, and attack_3. Everything is in an array. So for example in the idle state script I have function player_idle_state(){ //get input get_input() //calculate movement calc_movement() //check state if hsp != 0...
  6. 1tsmey0sh1

    Item falls after breaking an object

    So I have an object for example a tree i want it to drop a fruit after breaking it but i dont want every single tree to drop a fruit i want it to have a 50% chance of dropping a fruit and a 50% chance of it not dropping a fruit. But idk how to code this and i cant find a tutorial showing me how...
  7. A

    Question - IDE [SOLVED] Two Issues With The Debugger

    I'm not sure if either of these things have work arounds, but these are two things I've always found inconvenient about the debugger: 1) After reaching an error, the IDE highlights the line of code where the error occurred within the debugger, which is very inconvenient because now I have to go...
  8. X

    Question - General Question about the Game Maker Marketplace

    Hey everyone, I've got a question about the Marketplace. So when i buy something (or getting it for free) am I able to use the things i bought in my game without giving credits (commercial and non-commercial way)? Thanks
  9. Jihl

    I just made a little "debug visual project"

    Hey there everyone, I just made a project which wants to represent that you can also debug your game in joy. ------- ------- ------ Here is the link to the video Debug project video This is only 3 days of programming, not anything fancy, but still I'd like to share it because I'm trying to...
  10. PocketForge

    Android Healthbar visual glitches.

    Sry for bad english. Hello everyone. I have a small indie game for android in which I often use healthbars, but in several devices that healthbar often breaks and deforms. How i can fix it?
  11. xDGameStudios

    [TEXT TUTORIAL] "Want to execute this only once" (Alarms/Flags/Counters)

    GM Version: Studio 2.3+ Target Platform: Windows / All Download: n/a Links: n/a [LEVEL] Beginner [PROBLEM] Today tutorial is more specific and related to something that invades the programming forums and discord forums quite often, we will be talking about: - I want to execute this code only...
  12. Tiago Carvalho

    Is it possible to encrypt a CSV file? Or delete it from the included game maker files?

    Greetings, Game Makers. I have a language localization CSV file inside the included files that I do not want users opening and checking out the content from. Not being able to find a solution to make the CSV file secure, I made a script to run it the first time of the game, then pass all the...
  13. Z

    GameMaker "Create Moving" Game Maker Studio 2, in DnD or GML with explanation

    I noticed GMS2 doesn't have the DnD action "Create Moving" so I don't know how to create moving bullets in different directions in the same action I'm not good in GML but I used it some times Please Help
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  15. TheCheeseMaster

    SOLVED Surface Drawing Stuttering

    Hi there, Basically what I'm trying to achieve is this: -have "cloud shadows" moving across the screen -draw the cloud shadows with an alpha I can control (all with the same value at any given time) -have the cloud shadows create a uniform shadow colour when overlapping, rather than having two...
  16. JeanSwamp

    Room Editor TileBuilderLock Still Locked

    Hello, Today out of nowhere, my whole Tile Layers dissapeared. Restaring the IDE made them visible again. It keeps happening randomly, and tick/untick the eye icon to toogle visibility is not working. I noticed also, some tile layers whenever I select a tile and drag the mouse to the Room IDE...
  17. Minerkey

    GML Methods of less-stuttery sprite prefetching?

    I've been using GMS2 for quite some time now, about 3 years now, and I've been trying to efficiently load sprites. I've gone from questionable methods like just loading every sprite at once with a huge block of sprite_prefetches, to loading each sprite one-by-one but I still seem to run into the...
  18. C

    Distribution Making FOSS Games With GMS2?

    This may seem like a weird question, since GMS2 is proprietary software, but I was just curious: Is it possible to make a completely *free* game with GMS2? I'm thinking GPL free. The YYG License seems to indicate that the Publisher is the owner of any Publisher Property, and we can license it...
  19. T

    Nine Slices don't work with negative scaling?

    I have a question regarding Nine Slices and scaling. It seems that Nine Slice sprites with negative scales don't work properly in-game, but do in the room editor. Are Nine Slices supposed to not work with negative scaling or is this a bug? If it's a bug, I'll file a report; if not, the room...
  20. Powerset

    GML Help making Enemy Knockback/Script

    Hello! So I got some Enemy knockback working for my game. The only problem is im trying to transfer the logic into a script and im hitting major roadblocks. I cant seem to figure out whichever part of it im doing wrong. Inside the enemy hurt state I have this: case ENEMYSTATES.HURT: {...
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