gms2

  1. G

    GMS2 - How can I ensure one create event runs before another?

    For my game, I have a controller object. In that controller objects create event I have defined some DS grids and assigned values to those grids. I also am planning to have multiple enemies and to anticipate this I have made an enemy parent object. In the enemy parent objects create event I want...
  2. Crask

    Released Neither Day nor Night - precision platformer

    Full game is available for PC. Check it out 🙂 Steam: https://store.steampowered.com/app/1167380
  3. Snyrch

    Android Android export ERROR Gamemaker Studio 2 (2.3)

    Hi, I need advice on exporting to android. I have purchased a mobile license for Gamemaker studio 2 (version 2.3) and although all SDKs, NDKs and JAVA SDKs are set up correctly, it is not possible to export an empty (newly created) game, do you not know what is causing this error listing...
  4. rmanthorp

    OFFICIAL GameMaker Studio 2 Version 2.3.0 Release

    Welcome to GameMaker Studio 2.3.0! This major new release introduces many significant improvements to the software, which you can find detailed further down this page: new resource types and editors; important quality-of-life changes throughout the IDE; a brand new manual; an overhauled project...
  5. E

    GMS 2.3+ Basic Bounce-Back code

    hello! Sorry if this sounds demanding but I can't seem to figure out how to write a basic few lines of code to make an enemy bounce back when either hit or bumped into, like you would see in games like The Binding Of Isaac! I want the code to be basic enough that I can add in some extra little...
  6. E

    SOLVED Direction-Sprite Change

    Basically, I just need some basic coding help. I can't figure out how to change the sprite based on what direction the enemy is facing. Side Notes: This is an RPG Dungeon-like game, the coding i need is basic and no overly complicated as I'm fairly new at this. This is my enemy code: if...
  7. D

     Moonlit - Retro Platformer Game

    Moonlit Moonlit is a retro-style platform game, in which you play as a young girl affected by a curse. At night, she is able to morph into a werewolf, and, as a werewolf, she cannot use her gun as a ranged-weapon, but her claws become a deadly melee weapon. The game has been in development for...
  8. JeanSwamp

    Player Sticky to Walls - No Jumps

    Hello, I am trying to get a small concept where you move a character the way the classic Metroid enemy crawler, which turns around 90Âş on edges. I have tried several ways and I am just not being able to get a combination of movement + stickyness that makes any kinda of good feel. Anyone has...
  9. JeanSwamp

    Unusual use of app surface GMS2

    Hello Game Makers, I am trying to do something with surfaces and I am not entirely sure how to make it work, specially due to distorsion problems. Basically I need to capture the whole screen into a surface, resize it and flip it a bit so the surface becomes displayed like such (Green being...
  10. U

    Android How to release a game on the Googleplay store.

    Hello. Thanks to everyone, the game is finally complete, and we have reached the stage of releasing the app. I have a question. I've heard that you need a digitally signed APK when putting a game on the Google Play store. How to make a signed APK with GMS2?
  11. JesterOC

    SOLVED [SOLVED] UDP Networking... Stack Overflow when sending player positions. Please Help!

    I've been stuck the past couple days on a UDP GM server problem.... So with TCP you have a socketlist, which you can get from the network connect async event... ...in UDP it is connectionless, just messages... so we use async_load and get IP and PORT... This appears to have no problems on the...
  12. R

    Android Help with multiplayer mobile game networking!!!

    Hi all, I am working on a multiplayer game, which is working fine when clients are running on PCs (connected on LAN)..... but when I try to run the clients on android mobile phones (connected on LAN), then after 1 client gets connected and second client joins, then first client gets...
  13. U

    SOLVED where is apk

    Good evening. I'm Japanese so I don't understand English and try to speak from Google Translate. I want to compile the apk file of the game I'm making into an AVD emulator for android studio, but I can't find the essential apkfile. How can I use the game with the apk in the emulator? thanks!
  14. U

    Android About setting up an android device

    I want to set up an android device with GMS2, but I don't have a USB conversion cable. Is it impossible to register a device without a USB cable? Is there any other way? thanks!
  15. JeanSwamp

    Non-Grid Map System

    Hello, I am trying to make a map that works exactly as classic metroid maps, in the way that it will only show visited areas and cover unknown areas. The problem is that my rooms are a bit more natural looking and not exactly grid sized rooms, so updating the player position can be tedious and...
  16. M

    Strange Error with Debugger

    Hi Guys I suddendly have a strange behaviour of my debugger. If i run the game with F5, everything is fine. If i run it with F6, the following Error appears. I dont know, but the debugger worked well so far... but suddendly this.... its strange. I have instances of obj_player of which i set...
  17. JeanSwamp

    Particles Performance

    Hello, I am using a rain particle to cover the room with these rain particles. I just have an emitter and a region that I update on step event so it always covers the whole screen. I noticed the average fps went from an average 2000 to 300 by just removing the particle objetct of the room. Are...
  18. JeanSwamp

    Child rooms not inheriting parent layers

    Hello, I am having an issue where SOME of my child rooms are not inhering the parent layers. When I click inherit, it seems like it does it, but it does not update the layers as it should, while others do. Any idea what could be causing this? I am using GMS2 Thanks
  19. M

    GMS2 - Collision for Mouse_x position not working

    Hi all. I am new to programming, and this program. I have an object that follows the mouse cursor position at a certain speed. That object can jump when I left click, and it obeys gravity and vertical collision. However, for some reason the object walks right through horizontal walls. Is there...
  20. JeanSwamp

    Vertical Parallax Scroll Desperate help

    Hello, I am having issues trying to make my vertical parallax look good and I am looking for ideas and suggestions. Obviously scrolling a vertical parallax with layer_y(layerid, camera_object.x *0.5) and stuff like that won't work for big rooms. I currently use this: var _ypos =...
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