gms2

  1. R

    Question - IDE #No auto search/suggestion popup

    Not sure if I'm doing something wrong or if it's a bug in the editor, but local or limited scope declared variables (var Somevariable=a value or Somevariable=a value) don't seem to recognised by the editor in scripts where they are declared. It does work in objects. Global declared variables...
  2. Cupid Stunt

    Demo Multiply Blox, my first game

    Here is an alpha version of my first project in Gamemaker Studio 2. I wrote it in GML. It took about 90 hours to get to this point. Eventually, I will publish several games like this on a website free to play with google and amazon ad sponsorship. Description: This is one of my math education...
  3. C

    GMS 2 Problem with Tile collision when using speed + direction for movement.

    hi Gamemakers, Im having some real trouble with tile collision detection, I am using the Shaun Spalding Tile Collision tutorial and trying to addapt it for my own game (which is a little different from the game Shaun was working on). Basically my players Direction is determined by the...
  4. Dwighty4000

    GMS 2 a problem with the alarm[0]

    why does it take twice as long for a settings sav until alarm [0] is triggered if the whole program has a "settings.sav" in "% appdata%" although this does not maintain any contact to this and yes the text message is triggered immediately right at the beginning which must mean that alarm [0] is...
  5. F

    What is the best system for creating sprite sheets for animation?

    I have been drawing most of my game art in GIMP and can use layers, copy-and-paste, et cetera, to create sprite sheets for importing into GMS2 but there must be better methods. Neither a forum search nor my favorite web search engine provided a great answer. So... What system or software are...
  6. F

    Cutscene Performance: Sprites versus Layer Changes

    My game performs fine but I see value in learning optimization now for future application. I have some segments of the game which are simple animated scenes that react to very limited inputs (space to start, space to stop... that sort of thing) and so far I have been building them like old...
  7. T

    Question - IDE Japanese text display gets weird in IDE

    Hi all, I'm not the developer itself, but the publisher. One of my client is using GMS2 in Japanese, and he is experiencing weird display issue. It seems it depends on the font types, but it looks like this. It says "カウンターアタック", but IDE displays them in random font size. Also, I have a...
  8. DavidRuiz

    GMS 2 I can't change image_speed when I change sprite_index

    Hello everybody, I'm trying to change my sprite_index, but when I do that I realized that the image_index is the same that the last time I used. How can I do to set the image_speed? "image_speed" doesn't work by the way. Thank you very much for your help! // vertical movement if frog_jump =...
  9. Cyranh

    GMS 2 High FPS, but game is running in 'Slow-Motion'

    Hi everyone, I have a very generic question and very little info, but bare with me here. I've been working on my game for a long time, and it's became pretty big. I've done tons of optimization tweaks and rerwitten tons of code to make the game run smoother. Also, I've included graphical...
  10. D

    Need help with room/sprite size

    Hello, first of all, sorry for my bad english, hope you can understand me. I have large sprite (height is the same as the screen resoliution, but width is several times bigger). I need to see just half of that sprite and for example, slide it when pressing button or smthng. To be clear, what I...
  11. AlexDerFerri

    GML How to create Game of Life in GMS1.4 / GMS2

    CONWAY'S GAME OF LIFE algorithm in GML GM Version: Studio 1.4 / 2 Target Platform: All Download: see code below Summary: A nice Game of Life algorithm using GML. This method uses the GML data structure called ds_grid to make the algorithm run faster. We will make two grids: one for the real...
  12. Let's Clone

    Question - IDE Trouble with Offline Use

    Sorry if this has been addressed, but I cannot seem to find the solution. I am incapable of running GMS2 in offline mode, yet I have seen that I should have access to this ability for 30 days at a time. I created a ticket with customer support, providing them with my ui.log file, but I have...
  13. E.M.I

    Windows Issues with shaders on Windows

    [RESOLVED] Hi! Very recently, I transitioned from developping on a Mac to a Windows machine. Everything works properly, except the shaders. They don't let me make any calculations or comparisons inside the shader (+, -, *, /, == and != all give me errors) while it worked perfectly on Mac. I'm...
  14. M

    Android Transport Luck tycoon

    Transport Luck tycoon Google play: https://play.google.com/store/apps/details?id=com.MagicHero_games.Transport_luck Show due perseverance to build your own road corporation, develop the local economy and make a fortune. To become the best, you need to pay attention to all aspects of...
  15. Vargas

    GMS 2 A Game With Navy Ships in It

    Introduction: So I've gone through the basic tutorial on Youtube for GMS2 before but I wanted to try something a little more ambitious this time around. Instead of making a small game where you have one objects that flies around, I'm making one where you drive a warship and use multiple turrets...
  16. I

    Help with destroying all adjacent instances of an object

    I am making minesweeper and I want to add the behavior of multiple mines being destroyed if I click on a square with 0 adjacent mines. How can I do this? Sometimes you click a square say 10 other squares are revealed. Currently, I have a system of cells detecting how many adjacent mines there...
  17. Carcophan

    HTML5 compile issues/errors - not existing in Windows

    Hello everyone. I have been pulling my hair out for two weeks, over an error that exists in HTML5 but not in Windows. There is a grid/region out of bounds error that I get when I compile for HTML5, but GMS lets the game compile just fine in Windows. I've been told GMS should/will one day...
  18. Z

    GMS 2 Try to save JSON but lost data structure

    Hello community, I do try to save my nested DS [ list <- several maps, like character list which contains character maps ] to JSON. But when save process is completed, draw_GUI step in object which draw the DS data cannot find DS anymore, it goes error like this. ( DS is drawable before save.)...
  19. Mehdi

    Android [SOLVED]I can't build using YYC compiler for Android any more.

    I used to get easy YYC builds for android last week. But I don't seem to be able to do so right now. I've changed nothing special. But when I try to use YYC it takes too long,then RAM usage gets too high, my laptop starts crying and nothing happens., Apparently something is wrong with NDK...
  20. Binsk

    GMS 2 Instance Deactivation and Depth

    Howdy, Alright, so I've always avoided instance deactivation and generally handled the 'deactivation' bit myself. However I am designing an extension that requires I "pause" objects regardless of how the user of the extension has programmed them. Because of this I am trying to use deactivation...
Top