gms2

  1. flyinian

    SOLVED Could someone give me some insights on why my children were acting weird?

    Did I get you with the title? :banana: I'm just looking for insight on why my children were acting "weird" for a lack of a better word. UPDATE: 1. The children within question all have the event_inherited(); at the top of each event. 2. I have other children with the same parent and those...
  2. M

    Simple online 2 player mode?

    Hi! I know zero about networking and all this talk of TCP, nodes and switches and ports makes little sense to me. I want to create a simple multiplayer game for android where one person can create a "room" and it will be the server for the other players to connect to. a good example would be...
  3. konkrz

    Windows Code sometimes works, sometimes doesn't

    Has anyone else encountered issues with code sometimes working and sometimes not? Personally I have seen it with instance_place_list and with for loops. I think it only happens in instant events (Create, Destroy etc) not in step/draw. Thinking more about it, i think it is about variables...
  4. Anixias

    GMS 2.3+ Game unpredictably crashes with no error between two events

    Hi, all. I'm making a game in GMS2.3 (IDE v2.3.1.536, Runtime v2.3.1.406). The crash occurs with both VM (in normal mode and using the Debugger) and YYC. I don't recall this issue happening until I updated from 2.3 to 2.3.1, and it seems to be of no fault of my code. The basics are like this...
  5. V

    Problema con el tamaño de letra/ Font size problem

    Cuando inicio mi GMS2 las letras y las opciones salen en un tamaño muy reducido y no se alcanza a leer nada, ¿Alguien me podría decir que configuración tengo que cambiar para arreglar esto? ///////////////////////////////////////////////////////////////////// Cuando enciendo mi GMS2, las letras...
  6. Jihl

    Help colliding rhombuses (SOLVED)

    Hey there, I'd like to use place_meeting with an object who's got a rhombus as a collision mask But for some reason it doesn't take the collision with the perfect shape the red one means it's colliding, and the second says it's not colliding and here's the simple code I have for the...
  7. White_tea

    GMS 2.3+ Surface draw error, working as intended so can I ignore?

    So basically I'm trying to make a surface draw a view when the player is near the top / bottom of the level, making it look seamless (kind of). This pic might explain better, I've drawn the surface in grey : The code I wrote seems to do the job but I'm getting the error message : " Trying to...
  8. P

    HELP WITH JSON SAVE FILE

    Hi everyone and sorry if i write bad some words, but im not english. So, my problem is that i have a code that i buy in yoyo market for GMS2 and i insert in my game, the problem is when i want to load the game or save it. The inventory (is the code that i buy) doesnt save it. I use .ini to save...
  9. TongueSurgery

    Creating Physics Fixtures in code and "flipping" them

    Hi all, I created some fixtures in code to use and I'm wondering if it's possible to to just "flip" or mirror them so that it's the same fixture, but mirrored, depending on which direction the sprite is. I've seen a couple threads about this already, but they didn't really go into detail on why...
  10. RizbIT

    Cant convert project to v2

    tried to open GMS2 project in the new GMS 2.summat... it says its older format and needs to be converted i click ok. other projects have converted successfully but had an issue with this one. After this it just created a new folder with a name i chose, but the project doesnt convert, no...
  11. Outseidr

    Android help! error on compile

    trying to compile for android when: ================== (the ending of the compilation) 47 errors FAILURE: Build failed with an exception. * What went wrong: Execution failed for task ':v1.OutseidrMedia.Pounce:compileDebugJavaWithJavac'. > Compilation failed; see the compiler error output...
  12. wilmer

    GMS 2.3+ Smart bar [Solved]

    Hi : Look, I don't remember what game I have seen this in, what happens is that I need a kind of smart bar like in the gif that I attached here; The bar has a "piece" that goes from one side to the other and if the "piece" touches at least one pixel of the purple square in the center, it will...
  13. V

    How do I get rid of the gamepad stats in the top corner?

    I have tried the code in a new project and it doesn't show up. No matter how I alter the code in the current project it just doesn't go away. Is there a setting or something to turn this off?
  14. V

    Jump not working right and run speed gets progressively faster

    The controls respond but the output is not right. You can see that it tries to jump but never leaves the platform. When I run, the speed does not cap, so it gets increasingly faster. Any ways to go about this? Create Event /// @description Init Vars // Global array to store gamepad info in...
  15. V

    Warp to a location within same room

    I see a lot of tutorials about warping to other rooms, but what if you want to warp to a different spot in the same room? How would you go about that? The simple code I'm familiar with is: if room=room1{ room_goto(room1) x=1315 y=107 } As you can see, I am trying to warp to...
  16. sercan

    GML GMS2 Physics joints

    Hi, I have one instance of an object, lets say obj_A, in the room. And another instance of another object, obj_B. obj_A has a joint anchor with obj_B. Up to this point it s pretty ok. If there is only one instance of an object in the room, no problem. but having more than one instances...
  17. Mehdi

    GMS 2.3+ Game Maker Studio 2.3 so slow to compile on windows 10

    Hi everyone I've recently switched to windows 10. Surprisingly when I compile my project it takes at least 30 seconds to compile and it's so frustrating. It used to be only 10 seconds before (when i worked with windows 7) Can anyone help?
  18. I

    GMS 2 collision with player controlled by mouse

    im making a game where the player moves towards the mouse when you hold the left mouse button and i dont know how i would go about doing the collisions with the code that i have. How would i do the collisions with a wall? player movement code: create event: friction = 1.5; spd = 0; max_spd...
  19. KyleRansford

    GMS 2.3+ Getting: FAILED: Run Program Complete on a Project that worked on Earlier Versions

    I've installed GMS2 2.3.0 on another PC and on a project that does work in the previous version on GMS2, I keep getting the "FAILED: Run Program Complete" message. I look through the log and don't see anything that looks like an error message relating to code, but I see this long line that I...
  20. E

    Question - Code Instance Create Layer and Possible ID passing issue.

    BACKSTORY: The issue I believe is with my ID, I’m working on an RTS style game, where my spawner lets say a space station spawns units every 3 seconds of a player object “spaceship”. The battlefield has units running around randomly and when they spot a player spaceship and they attack it. I...
Top