gms2

  1. Powerset

    GML Help making Enemy Knockback/Script

    Hello! So I got some Enemy knockback working for my game. The only problem is im trying to transfer the logic into a script and im hitting major roadblocks. I cant seem to figure out whichever part of it im doing wrong. Inside the enemy hurt state I have this: case ENEMYSTATES.HURT: {...
  2. K

    Android Android Game - ( UP-TO-DATE & NO-SOURCE ) Error

    Hello After more than a year I installed GMS2 again. I wanted to update my android game but unfortunately, the game does not work. I installed all the necessary things but I probably missed something. I am adding code with a problem. Can anyone help? C:\Windows\system32\cmd.exe /c "subst K...
  3. C

    GMS 2.3+ Gamemaker run out of memery while in debug mode

    Hi. I am using GMS2 with IDE v2.3.1.542 Runtime v2.3.1.409. (Windows 10) The problem is when I running my game with debug mode, add some break point, and if I move my mouse to some local variable. for example a struct called 'node'. Then the IDE will have no respond and crash. But my game is...
  4. huperephanos

    GMS 2.3+ [Spine] Error importing JSON, using 3.7.94

    Hello, all! I've been using GMS2 + Spine for about 6 months now and just ran into an issue for the first time. I'm animating a very simple sprite as I've always done, exporting it the same way I've always done and GMS2 triggers an error when I try to import it, either by dragging and dropping it...
  5. tylerbertz

    is variable_global_exists() broke or am i misusing it

    if(!variable_global_exists("apple")){ global.apple = 21309734013292217380192417230912837120398123712039; } the problem is it returns true regardless if global exists or not
  6. William Garrison

    GMS 2.3+ Bouncing Bug I wanna squash

    So recently I decided to gut a game I have been working on for off/on a couple years. Started from scratch and am porting in code from the old one to the new one, one object at a time or as needed. So I can weed out the crap. Going great. BUT once I got the player movement code in this issue...
  7. flyinian

    GMS 2.3+ Question about collision mask rotation..

    I've been following this YouTube tutorial for collision masking and so far so good. The video is time stamped when the collision code is complete for visual representation. However, I'd like to make vehicles with collision but, noticed that the current collision system doesn't work with...
  8. Freezin

    Error working with yaxis and xaxis.

    I have defined both the xaxis, and the yaxis variables. I still get this error every time I try to run the program. ___________________________________________ ############################################################################################ ERROR in action number 1 of Create Event...
  9. flyinian

    SOLVED Could someone give me some insights on why my children were acting weird?

    Did I get you with the title? :banana: I'm just looking for insight on why my children were acting "weird" for a lack of a better word. UPDATE: 1. The children within question all have the event_inherited(); at the top of each event. 2. I have other children with the same parent and those...
  10. M

    Simple online 2 player mode?

    Hi! I know zero about networking and all this talk of TCP, nodes and switches and ports makes little sense to me. I want to create a simple multiplayer game for android where one person can create a "room" and it will be the server for the other players to connect to. a good example would be...
  11. konkrz

    Windows Code sometimes works, sometimes doesn't

    Has anyone else encountered issues with code sometimes working and sometimes not? Personally I have seen it with instance_place_list and with for loops. I think it only happens in instant events (Create, Destroy etc) not in step/draw. Thinking more about it, i think it is about variables...
  12. Anixias

    GMS 2.3+ Game unpredictably crashes with no error between two events

    Hi, all. I'm making a game in GMS2.3 (IDE v2.3.1.536, Runtime v2.3.1.406). The crash occurs with both VM (in normal mode and using the Debugger) and YYC. I don't recall this issue happening until I updated from 2.3 to 2.3.1, and it seems to be of no fault of my code. The basics are like this...
  13. V

    Problema con el tamaño de letra/ Font size problem

    Cuando inicio mi GMS2 las letras y las opciones salen en un tamaño muy reducido y no se alcanza a leer nada, ¿Alguien me podría decir que configuración tengo que cambiar para arreglar esto? ///////////////////////////////////////////////////////////////////// Cuando enciendo mi GMS2, las letras...
  14. Jihl

    Help colliding rhombuses (SOLVED)

    Hey there, I'd like to use place_meeting with an object who's got a rhombus as a collision mask But for some reason it doesn't take the collision with the perfect shape the red one means it's colliding, and the second says it's not colliding and here's the simple code I have for the...
  15. White_tea

    GMS 2.3+ Surface draw error, working as intended so can I ignore?

    So basically I'm trying to make a surface draw a view when the player is near the top / bottom of the level, making it look seamless (kind of). This pic might explain better, I've drawn the surface in grey : The code I wrote seems to do the job but I'm getting the error message : " Trying to...
  16. P

    HELP WITH JSON SAVE FILE

    Hi everyone and sorry if i write bad some words, but im not english. So, my problem is that i have a code that i buy in yoyo market for GMS2 and i insert in my game, the problem is when i want to load the game or save it. The inventory (is the code that i buy) doesnt save it. I use .ini to save...
  17. TongueSurgery

    Creating Physics Fixtures in code and "flipping" them

    Hi all, I created some fixtures in code to use and I'm wondering if it's possible to to just "flip" or mirror them so that it's the same fixture, but mirrored, depending on which direction the sprite is. I've seen a couple threads about this already, but they didn't really go into detail on why...
  18. RizbIT

    Cant convert project to v2

    tried to open GMS2 project in the new GMS 2.summat... it says its older format and needs to be converted i click ok. other projects have converted successfully but had an issue with this one. After this it just created a new folder with a name i chose, but the project doesnt convert, no...
  19. Outseidr

    Android help! error on compile

    trying to compile for android when: ================== (the ending of the compilation) 47 errors FAILURE: Build failed with an exception. * What went wrong: Execution failed for task ':v1.OutseidrMedia.Pounce:compileDebugJavaWithJavac'. > Compilation failed; see the compiler error output...
  20. wilmer

    GMS 2.3+ Smart bar [Solved]

    Hi : Look, I don't remember what game I have seen this in, what happens is that I need a kind of smart bar like in the gif that I attached here; The bar has a "piece" that goes from one side to the other and if the "piece" touches at least one pixel of the purple square in the center, it will...
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