gms2

  1. JeanSwamp

    Child rooms not inheriting parent layers

    Hello, I am having an issue where SOME of my child rooms are not inhering the parent layers. When I click inherit, it seems like it does it, but it does not update the layers as it should, while others do. Any idea what could be causing this? I am using GMS2 Thanks
  2. M

    GMS2 - Collision for Mouse_x position not working

    Hi all. I am new to programming, and this program. I have an object that follows the mouse cursor position at a certain speed. That object can jump when I left click, and it obeys gravity and vertical collision. However, for some reason the object walks right through horizontal walls. Is there...
  3. JeanSwamp

    Vertical Parallax Scroll Desperate help

    Hello, I am having issues trying to make my vertical parallax look good and I am looking for ideas and suggestions. Obviously scrolling a vertical parallax with layer_y(layerid, camera_object.x *0.5) and stuff like that won't work for big rooms. I currently use this: var _ypos =...
  4. H

    Android / Amazon Fire How i can add a ads banner for my game?

    Please tell me where to get a good reference on the Admob extension. This link "https://help.yoyogames.com/hc/en-us/articles/360002971751-iOS-and-Android-Google-Mobile-Ads-Setup" nothing is clear, constantly when calling the banner, an error POPs up. But in GMS 1. X everything was simple and...
  5. L

    Windows my gamemaker studio 2 wont let me make an installer for my game.

    I have a game I have been making on gamemaker studio 1.4.9999 then I upgraded it to gamemaker studio 2 and it will only let put it into a zip file with a stand-alone .exe inside how can I make it so it goes into an installer? in image one that is the button, I hit circled in red in image 2 that...
  6. O

    Android / Amazon Fire http_get return 0 and the returned string have IOException as value

    hello all I'm trying to find solution for this problem i have http_get request to php page that will do some database job and return some info. the code works fine on some devices but on other devices it return 0; and ds_map_find_value(async_load, "result"); have the value IOException this is...
  7. Tofu Heavy Industries

    GML Gamepad inputs without Analog Stick

    I can't get my game to recognize any directional input from a controller without analog sticks. Such as a 8bitdo nes/snes usb controller. If I plug in a XInput controller (such as a PS2 w/ usb converter), I can use either the analog sticks or the dpad, but if the controller doesn't have analog...
  8. JeanSwamp

    Vertical Scrolling Parallax Issue

    Hello, I've been tweaking my camera every now and then because after adding new features to it, I might run into new problems. Currently I am having issues with the vertical parallax scrolling my layers. This is for a 2D Sidescroller. This is how I am scrolling the layer_y var _ypos =...
  9. M

    Tilt Shift Shader

    Hi guys! I would like that things in my game look very small (miniature). The effect (shader) i'm looking for is called "tilt shift". With a simple blur-gradient things look like miniature (at the very top of the image a strong blur... with increasing y coordinates less blur.... in the middle...
  10. KyleRansford

    Android / Amazon Fire Help with Understanding US Export Law for Google Play Android Game

    Hello everyone. If any of you have had experience in publishing a game to Google Play, how did you make sure your game was compliant with US export laws? I know Google didn't make the law, but, as it says in the Google Play Console: The Learn more link doesn't really help, since it basically...
  11. badwrong

    Are there memory limits?

    I noticed something odd when testing my project on different computers. I was under the impression that GMS2 loads everything in the resource tree when the game loads, then moves stuff to VRAM as needed or depending on prefetch/flush commands. So if you have 200 megs of resources, your...
  12. Jihl

    Question about the sprite layer

    Hello! Is it possible to change the depth of a single sprite in a sprite layer? instead of being all the sprites in just one depth number? In my game I'd like to paint the room with some little bushes, but I can't find a way to put them in the right depth so it is seen in front of my player...
  13. flyinian

    A.I. & persistent objects & time system

    In my project, I plan on having persistent objects that are initialized at the start of the game that runs the A.i. of the project. From tracking and calculations for resources, troops, status and more. Would this be a good approach to this? If not, what are other ways of achieving this? I'm...
  14. sercan

    Android / Amazon Fire boxlide

    Hi, Here is my new android game made with GMS2 It is a simple looking game but i believe you will like it as you play it. I think you will love this game, especially if you like timing and reflex based games. There are many challenging levels to complete. To complete a level you need to hit...
  15. JeanSwamp

    Apply Shader to everything within a sprite_width && sprite_height area

    Hello, I am trying to make some underwater effect in a sidescrolling game. Applying a fullscreen shader to create an underwater effect is pretty easy, but when you have in the same screen both water and terrain, this might get tricky. Basically I need to apply the shader to everything that the...
  16. William Garrison

    GMS 2 Audio Panning (bug?) Issue?

    So I'm sure this probably isn't a GMS bug or anything, likely something I am doing. My music is starting in the center when I drop my character into the room but then as I progress the music is slowly panning to the left ear only. Now I recently did a proximity sound object that detects where...
  17. SubWolf

    SOLVED Android IAP rewards [Beta Test]

    Hello! I almost finished the store of my game, the In-App Purchase is working and all. But when I make a purchase I notice that I receive the rewards, but after a second they're taken from me as I never had bought them. I'm testing this on Beta Test version of the app on Google Play Console...
  18. Jochum

    GML Show sprite on collision only (Shader?)

    Hey everyone, I'm trying to show a sprite on the place that it collides only. This way I can create a type of shadow from one planet on top of the planets underneath: The shadow is created by showing the same sprite, making it black and lowering the alpha. Screenshot: Hopefully, someone...
  19. ManiacCoder

    Networking?

    I have been a little curious about Networking in GMS2. I have watched tons of tutorials on it, but I didn't quite get the picture... and when I tried to do networking, the entire game just crashed. so umm... and explanation on networking would really be helpful since I have no idea what I'm...
  20. conman06

    Doors to next level not working

    So, I'm working on a platformer. Each level has a door that leads to another room, and sometimes there are locked doors. The problem I'm confused about is why the door won't take me to the next room after the door has been unlocked. There is the object for a locked door (oDoorLocked), the key...
Top