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Hello There,
Actually when testing the game in debug mode for windows platform, the game fps drops off and reaches 1 to 5 fps, so, the game becomes so slow to test and debug.
Does anybody faced this issue before or has an idea where this occurred to me?
the issue is described in this attached...
Hey, I'm new to game maker and i have a question.
So you know how you can code an answer selection system with a ">" as the selector as I did here:
if (responses[0] != -1) && (textPrgs >= string_length(mssg))
{
for (var i = 0; i < array_length_1d(responses); i++)
{
_prnt +=...
In Game Maker 1.4, there was a function called tile_get_y which would return the y_position of the top of a given tile. I'm porting my tile collision engine from GMS 1.4 and would like to keep it functionally intact, as much as possible (Please don't send me tutorials, I already have a working...
I'm using tile-based collisions for this game, but ordinarily, I'd be using object-based collisions and this wouldn't be a problem. I need to push or pull an object (in this case a box) when I get up next to it. Because my collisions are tile-based, my character just passes through any object...
Hey, just wondering if anyone has scripts for a thwomp or if anyone know how to program a thwomp. If you could share it with me I would greatly appreciate it. Thanks!
Hey guys, I just posted a free GMS2 package if you want to check it out. It's a Minecraft-like command prompt which allows you to make custom commands and easily run them while play-testing. It's pretty simple and can easily integrate into your game.
Decided to make it to help my development...
Hi everyone, I wanted to know your opinion or work around on a topic regarding timelines...
1) What if I need to add multiple scripts to the same point in time?!
it would be nice to allow adding an array of scripts to a momment :)
timeline_moment_add_script(id, 5, script_a)...
Hi everyone!
I was coding today morning and I got to a point where I usually, when deactivating objects, i need to act upon then. Like reseting some variables when deactivating an object used for transitions effects between rooms!
What do you think about adding this two events to the event...
Hmmm, I can't figure out what am I doing wrong... Please help!
Here's the code:
Step: (Object_Player)
alarm_set(0, Object_Spell1.cooldown + alarm_get(0));
if keyboard_check_pressed(vk_space);
{
if alarm[0] = 0;
{
instance_create_layer(x + 0, y + -16, "Instances", Object_Spell1);
}
}
Hi everyone.
My game (traditional old school horizontal shoot em up) uses a time based spawn system for enemy waves and all other events in general. I prefer to keep a fixed view and make everything scroll towards the player.
But designing levels this way is very time consuming and boring...
My project that I've imported from GMS 1.4 has been working fine up until now. I've got an error message that I'm assuming is a problem with GMS 2...
FATAL ERROR in
action number 1
of Create Event
for object oFrank:
Pop :: Execution Error - Variable Index [0,-1] out of range [1,5] -...