gms

  1. RyanC

    Android Question About Game Maker Studio - RAM

    Hi everyone, Recently I've noticed that my Games are using more RAM than other games from Google Play. My game is crashing after a few seconds on one of my Android devices but this device will run other games fine. The average memory use for my game is around 150 MB but it's maximum use peaks...
  2. J

    Problem with the manifest

    Hi friends, I have this error: Fix the issues identified by lint, or add the following to your build script to proceed with errors: ... android { lintOptions { abortOnError false } } ... And I try to follow this tutorial...
  3. A

    After deactivating instances, how to make the text that has been drawn not to disappear after...

    After deactivating instances, how to make the text that has been drawn not to disappear after reactivating back those instances. Like when I use, instance_deactivate_all(true), it did deactivate all instances but when I use the instance_activate_all(), some of the HUD, like texts that has been...
  4. S

    Legacy GM Random World made of Multiple Rooms [help]

    Hello GMC I'm trying to create a random dungeon generation, that is supposed to work like this: - I have a number of rooms, that were create in the room editor, named something like rm_small, rm_long, rm_large, rm_narrow, etc... -these rooms have a certain number of doors, from one to four...
  5. W

    New included files inserted but didn't work

    Hey guys, I've inserted several new text files included but 'File is not opened for reading' always appears. I've checked my code and files,and they seems all correct. Then I found that these new text files weren't exist in my project's temp folders, and I've also tried 'clean project...
  6. N

    Team Request I am looking for a partner for a joint study of GMS

    Hello to all the people My name is Nazar and I'm from Ukraine. I am looking for a partner for a joint study of GMS, teamwork and game development for PC (Steam). I'm not very good at programming, but understand the documentation. I am ready to describe the game (design document), a little...
  7. B

    Android Device/emulator not found.

    Hello! I would appreciate some help on the following problem: [ 10%] /storage/emulated/legacy/GMstudio/GameAssetsDROID.zip adb: error: failed to copy 'C:\Users\*\AppData\Local\gm_ttt_10959\*\\GameAssetsDROID.zip' to '/storage/emulated/legacy/GMstudio/GameAssetsDROID.zip': no response: Broken...
  8. W

    Game getting slower & slower

    Hey guys, I've working on a small tower-defence game for months, but recently I found out that my game would getting more and more stuck, but after restart the game the problem disappearred no matter I starting a new game nor loading old game data, any help?
  9. I

    physics + movement actions?

    I just recently started working with physics but noticed that I couldn't get the object to move/jump to a position using the drag and drop actions, are there certain ways to move physical objects or am I missing something?.
  10. I

    [Solved] Random sprite assign

    I'm attempting to assign a random sprite to an object between sprite0 and sprite8 but failed with all I could think of. I tried using irandom and irandom_range with an array like this : array[0] = sprite0; array[1] = sprite1 . . .etc object_set_sprite(1,array[irandom_range(0,8)]) but that did...
  11. C

    [Solved] Any luck with wine on linux?

    Hi folks, since linux is my main platform, I was wondering, if anyone had any luck with running GMS through wine? If so, could you share your configuration? FYI: I had no luck up to now ;) but I will keep on trying. Cheers, chatchphrase
  12. GapingPixel

    Legacy GM YYC Not Working

    Hi folks, issue is, since I updated to the last EA issues started to show with the YYC(it took waay to long to compile). Now I'm using 1760 compiling is not even happening. I'm getting errors like these in all my projects Here's one of my gmz
  13. T

    Legacy GM Trying to make Ogame Coordinates System need help

    I trying to make Ogame Coordinates similar script, need help.. "coordinates_script( galaxynumber, solarnumber, planetnumber);" or is better "coordinates_script(X,YYY,ZZ);" lets says that max number of X is 9, YYY is 999 and Z is 09. i tryed with script arguments, but im noob for that... i...
  14. N

    Legacy GM Question about child and parent in gms

    I have a problem with this twist of code ,in simple i want create code for every object with one ,the problem is the variables strongely he say they doesnt exist and its probaly because i create in the parent variables and in the children variables too i try to just combine two variables ,one in...
  15. A

    Create & Load Text Files

    What code creates a text file that, and what code could load that same file and save it when the player saves? I'm sorry I just don't get these mechanisms. *Edit* I'm using GMS... :v
  16. S

    Legacy GM saving tiles in image_indexes

    is it possible to have backgrounds that you batch into a single sprite? I was thinking along the lines of looping though all the tiles and then appending them to a single image index game maker I know has a hard time doing things at runtime so I was just wondering if there was a way to do...
  17. S

    Legacy GM [Solved]GMS engine bug.

    this has been SOLVED! I seem to have found a bug.. I am creating a UI engine for use with my RPG game. I am trying to make the system work like windows. the engine is structured like so... obj salui_controller: every step on mouse left press will search ALL UI elements and finds the one...
  18. RyanC

    Legacy GM Level Generator Makes Different Level on Android

    Hi all, Check this out, My level generator is making a completely different level depending on what platform I use. Any ideas how to fix this? examples: On Windows the first level looks like this. On Android the first level looks like this.
  19. RyanC

    Legacy GM Drawing Isometric Tiles to a Surface

    Hi everyone, I'm trying to optimize the map on my game to get a higher fps by drawing all the floor object sprites to one large surface instead of them all being drawn separately. Currently using depth = -y; My question is how would I go about retaining the depth for when the player walks...
  20. MilesThatch

    Legacy GM Blending Mode Combinations Comparison

    GM Version: GM Studio Target Platform: COMPARISON DEMO Download: Easy Comparison Demo for Blending Modes Links:NA Summary: I have found myself in need of using some advanced Blending Modes and I have had a bit of trouble understanding how they function. Especially the advanced usage of...
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