1. waliente

    Released OverlordZ: our first game in GMS!

    Hello evil masters! It's with great pleasure that we are showing you our first game of Imagineed, a small indie game development studio. You can find it here: We wanted to thank you for supporting us by downloading it, or even to make a donation in order to...
  2. P

    HTML5 How to see a user's user agent in GMS1.4?

    I am making a HTML5 game. I wanna add a warning that says "you are using a old browser", etc How can I do this?
  3. FoxyOfJungle

    SOLVED array_delete() not working as expected...

    Hello! I've been trying to solve this for a while, but it seems to me a GMS 2 bug maybe (or not?). I'm gonna explain: 1 - I create an array of structs; 2 - I loop through the array and try to delete all items, but it doesn't delete everything, it skips some... See: array[0] = { aa : 0...
  4. JeanSwamp

    GMS 2.3+ Room Editor TileBuilderLock Still Locked

    Hello, Today out of nowhere, my whole Tile Layers dissapeared. Restaring the IDE made them visible again. It keeps happening randomly, and tick/untick the eye icon to toogle visibility is not working. I noticed also, some tile layers whenever I select a tile and drag the mouse to the Room IDE...
  5. kirthy

    Job Offer - Programmer Lead Programmer needed for a CCG game developed in GameMaker Studio 2.3

    We are seeking an experienced game GMS programmer to continue developing our digital CCG game and lead our coding team. The project heavily uses 2.3+ GML and more OOP-style code. We are looking to hire a fulltime lead programmer, highly experienced in GML and OOP, to create new systems for the...
  6. Lord KJWilliams

     An idea for a future GMS audio feature : Using VST sound effects with audio emitters in rooms

    ( I had to re-write this three times here on this forum, so forgive me if I am leaving out certain details... ) So, I have an idea for a upgrade or separate license for GMS, which is the idea of allowing the use of VST effects ( e.g. in the same manner that LMMS uses it's sound effects ...
  7. I

    GMS 2 how to follow the camera?

    I want to look for a way to track the view, I thought with camera_get_view_x(view_camera[0]) I did, but in that method, there is an inperfection: so I was wondering: will there be a way to track the view perfectly?
  8. E

    GMS 2.3+ Objects not meeting

    Hello, I'm still discovering GMS, and I keep having issues, and questions about some behavior. 😅 Here is what brings me this time : The script in the left is used by the tree, and the Object1 is that character. Because I think it's hugely link, I add that i put "depth = -y" in both of the...
  9. Coded Games

    SOLVED Building to iOS 14 with GMS 2.2.5

    Has anyone been able to build to iOS 14 with GMS 2.2.5? I just updated Xcode and have not been able to get my game to build. Here are the errors in Xcode: The main one being "invalid reuse after initialization failure". The GMS console does not have any noticeable error messages other than...
  10. B

    GMS 2.3+ Particles going in and out of rooms

    I started trying to understand particles and I pretty much was able to understand step by step. Although this may be the case, I (of course) had a small problem. In my game, one room would have a snow particle, when I go into the next one, I don't want to have the snow particle, yet it still is...
  11. S

    GML How i can create and save a variable for every Instances of an objects in one room?

    Hello all. I were thinking about creating and saving (in hdd or etc) a variable for every instance of an object in one room. i have thought about using of id or instance_id but i couldn't make it working. So how i can create and save a variable for every Instances of an objects in one room? For...
  12. J

    GMS 2.3+ Is my graphics card good enough?

    I'm new to programming/coding, and am unsure whether my laptop's graphics card will handle any of the high-end graphics for GameMaker. My graphics card information is attached to this thread. I would appreciate it if I knew more about this, recommendations for better graphics cards, etc. I would...
  13. Gorshalox

    GMS 2 Animation of Jump and Fall

    I'm making 2d platformer and i don't know how to make animation of Jump n Fall. I've 2 sprites of Jump n 2 sprites of Fall
  14. O

    Android Can't build for Android

    Hello guys, i buyed GMS2 for Android and Installed the SDK, NDK and JDK. All seems to be Right but i just can't build the game for Android. I Always get "Build Failed" message on my log. Saving project to: C:\Users\Jerome\Documents\GameMakerStudio2\Testgame\Testgame.yyp "cmd" /c subst Z...
  15. Gorshalox

    Climb on ladders

    I'm making 2d platformer in GMS Language,how i can make the climb on ladders
  16. O

    Android http_get return 0 and the returned string have IOException as value

    hello all I'm trying to find solution for this problem i have http_get request to php page that will do some database job and return some info. the code works fine on some devices but on other devices it return 0; and ds_map_find_value(async_load, "result"); have the value IOException this is...
  17. kureoni

    Windows GMS2 2.2.5 just won't open

    I double click on the icon to open it, it shows up on the processes tab on the task manager but after a while the process desappear . I tried to reinstall, desable the firewall, antivirus, but nothing works, I downloaded an obsolete version of it (2.2.2) and it does open, but I can't use it...
  18. William Garrison

    GMS 2 Commands in the computer background?

    Okay so here is what I am trying to do. I'm developing some "software" that does things when I hit various common commands. CTRL+S for example to save a file. So What I want to achieve is have GMS react or know when I hit CTRL+S in Photoshop for example. With the software running (just in a...
  19. D

    Moving Platforms in GMS ? [Solved]

    I really need help with my project. Hopefully some of you can help me. I need moving Platforms in my game, but always get bugs and my Player stucks in it. Step Event obj_Player: /// Movement //Gamepad! if(t==0){ //Nur für die Tür Ani damit der Player an der Stelle bleibt ...
  20. Rare Truffle

    GMS 2 Multiple Object collision possible?

    Hey yo! I've searched through the forum but couldnt quite find a fitting solution for my problem. I hope one of yall can help me: I am making a simple 2D Platformer on GMS 2. I wrote a code, so if the player gets near "Obj_Block_1" the Player collides with the Object. In other terms it becomes...