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I normally try to figure out these errors on my own due to my pride and arrogance but this on is kicking my but
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FATAL ERROR in
action number 1
of Step Event0
for object o_game:
Unable to find any instance...
Hello there. I am trying to make an automatic world generation using numbers in a text folder to save the object position in a room Eg 1=Wall 0=Nothing 11111
10001...
Hello,
since
script_execute(my_script);
is taking only a name of a script, I came up with this question:
Is there any way to pass a built-in function or script as a parameter into a script?
I looked it up in the GML Reference, it does not provide an answer.
As an example:
A script which...
Hi, I'm using Spine in my project. I made Top-Down character with moveable arms by gamepad sticks. So, he must shoot. Code below must find x/y of pistol bone and create a bullet.
var xx,yy;
var l_shoot = ds_map_create();
skeleton_bone_state_get("left_pistol",l_shoot);//left_pistol - point bone...
I'm attempting to create something similar to a teleport ability in a game, but this keeps happening after completing the function.
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############################################################################################
FATAL ERROR in
action...
When using any ds_* variant of ds_*_write(id);, is the string returned equivalent to a Base64 encoding? Or should I run what it returns through base64_encode(str);
Any fantastic (read not beginners) tutorials on bit-wise manipulation?
Hey everyone!
I recently did a post asking how to scale HTML5 games for mobile browsers but then though well I don't even know how to scale for desktop browsers size, so maybe starting there would be good and then move to figuring out how to scale for mobile.
Problem is I am having a hard time...
I want to get the fixture of an instance and density with code. How do I do that ?
Example:
for (var i = 0; i < instance_number(some_object); i++) {
var instance = instance_find(some_object, i);
with (instance) {
var instance_density = ?
var instance_fixture = ?
}
}...
Hi, I'm new to Game Maker, I'm using Game Maker Studio 2, free trial version. Is there anywhere that explains what the different coloured expressions in GML mean? I've been wandering around the website for ages and haven't found any explaination of what the colours mean.
So this worked perfectly find in GMS 1.4 with the simple
layer_tile_create(0,x-16,y-16,bcg_HouseWood1,32,32,32,32)
But of course that function is now obsolete so I'm wondering how I could go about doing this? The only solution I have found is having the tiles present in the level and visible...
Ok, so I've been trying to solve this for a few days on my own, but I think I may have written myself into a corner.
My game is supposed to control like a beat em up, and so far I have made good progress. You can walk around, and you can jump (the jumping isn't perfect yet, since you can become...
Is there any tutorials on subject or good explanations?
So far i managed to create a minimap from the room. I have some issues like for some reason it does not follow my camera view and only shows top-left part of the room for some reason. (that's another question: how do you scan through...
My hero's 16x16 sprite faces right by default. I want to flip the image left when he moves left. The problem is that all my origins are set to 0,0. Just setting image_xscale = -1 messes it up because it flips around 0,0. Since I'm making a grid-based game, the 0,0 origin makes things very...
I've checked the documentation of gamemaker, it seems that there are only http methods,
http_request
http_get
http_get_file
http_post_string
In fact https is necessary when you want to prevent the players from cheating.
Is there anyway to use https methods?(not parsing the tcp socket myself)
I am trying to create my first game on game maker studios 2 and I'm finding it very difficult I even tried copying other people's codes and that doesn't even work? Anyways I need some help especially with a jumping mechanic