So I've noticed when using the room editor that if I double click an object a red outline appears around it, and after that doesn't matter if I click outside our change tabs, the outline will continue until I close the room editor and open it again. I know it appears with a double click in as...
I have an adjustable function in my game, which can be used to increase or decrease the "room_speed".
This is to allow players to adjust their FPS rate, which works well if you have a fast computer.
But if someone now has a weak graphics card and is worth a room_speed because the graphics card...
Okay nevermind. I have just relies your own gml Scripting interface can still add onto your own gml Step Event coding part.
As if you by accidentally have done your own Step Event coding part without your own gml Scripting interface coding part, you could of have done the way too much...
Hello,
I'm working on a simple tower defense styled project. In the room_create event, I establish a default grid for enemies to use, and add some basic objects to be avoided to it:
global.nme_grid_ground = mp_grid_create(0, 0, room_width div 32, room_height div 32, 32, 32)...
My game has been online on Steam for a few days and there have been some negative reviews.
A review rating was e.g. the problem that with a laptop, the computer does not recognize the game as a game and continues to run the game with the Intel HD Graphics GPU, which leads to strong performance...
I tried to incorporate the code from the wiki page but this is wrong when you insert it!
What am I doing wrong here and what do I have to do so that I can take screenshots that are then saved on Steam?
/// @description Making Steam Screenshot
steam_send_screenshot(filename, width, height)...
Good day to you,
Let me start out by saying a massive thank you to the staff for their product GameMaker and their relentless drive and ambition to keep it going for all the years I've been using it. Feels like it's been over a decade. Thanks for your time keeping a community here too, It takes...
Hello,
The height of my game is being squished for an unknown reason.
I'm having trouble tracking down the root cause of my game's resolution issues. I've watched the videos by Pixelated Pope and that didn't fix my issue either. I'm wondering if there's still something fundamental I'm missing...
Hello friends how are you? First sorry for my English is not my native language, if someone expresses himself in Spanish, better for me.
What I want to know is ... how do I see some invisible things like ...
collision_line
collision_circle
distance_to_object
collision Mask from player...
I'm currently making a game that should come out for windows, but how complicated would it be to publish the same game for Linux and Mac with GameMaker Studio 2?
In this case, would it be just a question of pressing a few buttons to export the same game made to the other platforms, or is that a...
Why do the "x" and "y" jump back if the player ends to walk
I have a player object and I have a flashlight object. When the player is walking, the coordinates are taken over by the player and expanded to their "x + 100" and "y + 20".
But if the player is not walking, then it takes over the same...
With which command command, you can find out how high the heart rate of the screen of the person using it is e.g. this will be used for a Vsync function. and another question: How can I find out the current screen resolution of the person using my game to be able to use these results in a variable.
GM Version: 2.2.5.378
Target Platform: Windows
Download: N/A
Links:
Summary:
First of all, happy new year to everybody! Hope you're having a great one.
Just as the title mentions, this is an all in one tutorial video showing people how to handle jump through based static and moving...
It says all the time that object from: "obj_Player_kneipenstrasse.x" cannot be found, but why is that? after all, the room is changed in time, where there is this obj_Player_kneipenstrasse?
The "creation-code" of the object where this whole source code is located and which is in another room...
CONWAY'S GAME OF LIFE algorithm in GML
GM Version: Studio 1.4 / 2
Target Platform: All
Download: see code below
Summary: A nice Game of Life algorithm using GML.
This method uses the GML data structure called ds_grid to make the algorithm run faster.
We will make two grids: one for the real...
I am using GMS2 with the GameMaker Language and I am currently working on a 2D game.
I'm looking for a way to make an game-object in my game a ruse. Depending on the distance to the player becomes louder or quieter and in a stereo audio output, so that the player can hear from which side of his...
Right now when building my own extension in the IDE I can only add arguments of type string and double.
Is there a way to set an argument as an array? for example imagine I have an function:
array_to_list(array, [output])
this function is supposed to receive an array as input and an optional...
(I'm a total beginner to this, and this is my first time posting to here, so sorry if the formatting / code is kind of messy... I don't know what i'm doing haha)
I'm trying to make a text box system that allows for shaking text and changing text colors (preferably in a gradient) kind of like...
Hi everybody!! I have a question regarding the use of pooling systems. The idea behind a pooling system is to avoid the need of massively creating and destroying instances. For that we have to rely heavily on activation and deactivation of said instances. I’ve read that activating and...