• Hey Guest! Ever feel like entering a Game Jam, but the time limit is always too much pressure? We get it... You lead a hectic life and dedicating 3 whole days to make a game just doesn't work for you! So, why not enter the GMC SLOW JAM? Take your time! Kick back and make your game over 4 months! Interested? Then just click here!

gm8

  1. 2

    Legacy GM GM8 No Longer Opens

    Recently Game Maker version 8 (makes gmk files) has stopped working. It has worked normally for years. The program appears in task manager, but it quickly disappears before the program opens. The last time file edit date is on 12-14-2023 though I may have opened it later than that.
  2. RizbIT

    Windows Non Responsive Game Window After PC Wakes From Sleep [SOLVED]

    I had built a program using GM 8.0 (GMK) I then upgraded my PC So i lost the Pro activation. On Windows 11 I installed GM 8.0 and tried to activate it but cant due to Softwrap error, their server is down for many years. So that wont wont. So I installed GM 8.1, imported the GMK. Great it...
  3. 2

    Legacy GM Any Way to Get Around GM8 Key Detection Problem on Room Transition?

    I found a really odd control error in Game Maker 8 (also present in GM5), but not present in GMS1 onward. If you change a room while pushing two arrow keys, or briefly push a second key and let go of it, but don't let go of the first key then upon room transition it no longer detects you are...
  4. 2

    Legacy GM Find All Colliding Objs Efficiently (in GM8 Without instance_place_list)

    I want to efficiently check for every collision occurring between the Player and Walls to get the Wall the Player should be up against (the one they actually hit that would push them backward the most from the direction they're going). Normally I'd use instance_place_list, but I want it to work...
  5. Samples

    Multiple object lazer beam ? [gm8]

    [screen shot for visual aid when uploaded] Hello I have 3 objects for the lazer system, the enemy itself that fires the lazer, the lazer, and it's tail objects. I have it so the enemy creates a lazer beam (a simple square) , and then it creates a "tail" like effect with multiple squares, and...
  6. 2

    Legacy GM GM8 Code Equivalent of Angle Difference Function in Studio

    I am testing porting some Studio code to a GM8 project. I've mostly got it working except I need to replace the Studio function "angle_difference(ang1, ang2)" with code that does the same thing. What code would return the same result as it?
  7. thejosving

    Legacy GM how to keep my obj_gun from not going it walls?

    So i have this very specific problem: i have an obj_gun, which follows my player's position, and its angle changes following my mouse. by pressing the right mouse button, you can throw this obj_gun on the ground, and then pick it up again (checking that there is no wall between you and the gun...
  8. thejosving

    Legacy GM A little help with directions and follow x-y coordinates?

    So i have this dog object, wich follows the player to the x and y coordinates from behind the player, and then change his state to the one that will make he follow the player behind. But the problem is, I can't find exactly what code I should use to identify when the dog is in those x and y...
  9. thejosving

    SOLVED (GM8) error on bullet creation origin

    This one is simple. My obj_nailgun create obj_nail projectiles with their origin based on her origin (the gun), but since the gun rotates following the obj_cursor, the nails sometimes create away from the gun, bugging a little. how can i fix this?
  10. 2

    Legacy GM GM8: Dealing with Same Sound Overlap Distortion and Volume Hike

    Some games of mine are still in Game Maker version 8. When 2 or more of the same sound effect overlap in time the sound becomes distorted and much louder in volume. To deal with this when I'm about to play the same sound effect I stop that sound effect if it's already playing before restarting...
  11. FlatulenzaFiamm

    GML Visual How to make my sprites and animations less impactful as possible on my games performance?

    Hello everybody! It's been a long time since my last "OMG PLEASE H4LP MEEE" thread, just because during the past years I gained more experience using this program. Sadly, I'm not even close from being an average programmer, so I came here to ask for some help, again. My main problem has always...
  12. M

    Released NICO

    Don´t be afraid of the dark, Follow the traditional and primitive sign trail of nico to perform his latest pieace of art on the cave. All graphics in GAME MAKER 8, GM studio version for HTML5 watch for the SIGN TRAILS at https://munguiavideojuegos.blogspot.com/2019/09/nico.html Keys: Arrows...
  13. J

    why is my code not working :/

    im very confused on to why my code i wrote is not working. o_O heres the code if ((obj_player.x > bbox_left-22) && (obj_player.x < bbox_right+22) && (obj_player.y > bbox_top) && (obj_player.y < bbox_bottom+24) && (canpress == 1)) { canpress = 0; alarm[0] = 30; // Two different...
  14. T

    Legacy GM [Solved] Stop jittery movement when view is centered on an object

    Hey everyone. I've got a character moving at a speed of 1.5, not ideal, I know, but the closest rounded numbers of 1 & 2 are either too slow or too fast for this game's resolution (256x144). The view is centered on that player, but the issue is whenever the screen starts moving the player will...
  15. L

    GUI(healthbar) not scaling with zoom (GameMaker 8)

    Hello, I'm using a fairly older version of Game Maker which does not have the GUI draw event included, or any GUI codes by that means. My "GUI" in this case is just a drawn healthbar. My problem is that it's scaling down when there's a zoom-out. Basically, I have two characters in a room...
  16. I

    Horrible lag when running GameMaker 8 and below made games

    Ok, so whenever i run a game made with the "legacy" 7, 8 and 8.1 versions of GameMaker (whether it be me testing a gmk or just running an executable), the games suffer from heavy framerate drop and run very slowly, this started happening quite a few months back and i have tried everything to fix...
  17. T

    Stuttering View when player moves

    Hey everyone, I have a problem with the views following my player object in my game. My player's base move speed is 1, but there's a friction variable that adds .1 to a speed of 0 until the player is moving at a speed of 1. The problem with this is that whenever my player is moving at a speed...
  18. P

    Boblos, LAN Adventure made with GM8

    BOBLOS V0.3 Updated 1.5.2018 18:00 Hello everyone! This is Boblos. Boblos is adventure game made with GM8 and has working LAN -engine, including chat, saving cordinates etc. Boblos doesn't have full idea yet,this time it's only collecting different colored diamonds. Maybe someone have ideas to...
  19. G

    View Scrolls to new player position GM8pro

    OK, I have a guy on the map that gets captured and then has to appear some where else on the Map. I move the Player Position to x,y but then the view 0 starts roaming the Room (the Map Below), towards the new position. I would like it to be instantaneous. So how would be the best way to do this?
  20. O

    Windows The GM OS Project (GameMaker Operating System)

    Introduction Welcome to the GM OS Project! Here, you can experience my own way of writing a sub OS in GameMaker. Back in the day, lots of there have been around, but my project is different - it's functional. Every feature is worked on to make it imitate an actual operating system. So, how is...
Top